D&D 5E Why Not? A Variant Captain Fighter

Garthanos

Arcadian Knight
Note making the Meta Maneuvers a Fighter only thing allows the fighter to do maneuvers better and significantly more often (than say a Paladin who took Martial Adept) if they want to pay the prices...

Perhaps we could level gate the Meta Maneuvers?

Scan for openings is not really useful til you hit level 5
Brash maneuvering is potentially useable at low levels but not very recommended and the same for Extreme exertion
 

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Garthanos

Arcadian Knight
A riposte or parry or warning shout pretty much has to use an Exertion or a CS die they are unlikely to be the product of a scan for openings though if the CS die effect of a meta maneuver lasts till the beginning of your following turn it would be possible to scan the battlefield on your turn then shout a warning to an ally or riposte an attack against some enemy who makes an attack using that.

The exertion while not exact is basically going to be like a one to one trade on the parry so close to pointless except the maneuver does cost a reaction so there is a clue that an exertion should usually be something less that a CS die and attribute of self damage - which was the plan anyway, but it does confirm the balance thought.

Exertions are probably going to be cheaper and cheaper as you level in a relative sense so there is that to consider before we go making sure maneuvers scale. But then again every thing is relatively cheaper you have more CS die so it costs less and the CS die is larger.
 




Garthanos

Arcadian Knight
Absolutely. The OP goal is just to give the fighter some support options to make the class more interesting.
Yeh I have a bunch of ulterior motives in this stuff perhaps this might synopsis some.
  1. Enable at-will maneuvering for more frequent fun fiddly bits
  2. Enable more situational multi-attacks (Berserk Flurry and Great Cleaved and Attacking on the Run - minion clearing in 4e terms)
  3. Use flexible expenditure of the native extra attacks and built in defensive abilities of the fighter as resources to enable the above two.
  4. Better balance the maneuvers we have.
  5. Better balance the fighting styles we have and introduce Leader ones
  6. Use more maneuvers to provide versatility in things other than attacking (includes out of the box defending and leading and battlefield control or even mobility and single strike damage booms) ie a wider variety of maneuvers for the Battlemaster and a few for the Champion
  7. Enable level gated awesomeness in maneuvers not just more of them.
 

Garthanos

Arcadian Knight
I forgot to mention making Mental Attributes a part and parcel to some types of Fighter
(not just casters) and other things as well.
 

doctorbadwolf

Heretic of The Seventh Circle
Sounds to me like a full variant fighter that should be built from the ground up.

Could lose Action Surge and the extra feats in exchange for a short-rest half-caster level of manuever use (ie, 1 die per level, recharge on short rest), then swap in the suggestions we agreed on early in the thread, where you boost the team rather than yourself with Second WInd, Indomitable, etc.

From there it's just making new manuevers and replacing old manuevers with more interesting or full powered versions.
 

Garthanos

Arcadian Knight
swap in the suggestions we agreed on early in the thread, where you boost the team rather than yourself with Second WInd, Indomitable, etc.
That kind of thing I think of as evoke the Chainmail Hero and Superhero Figures (even if you are playing Champion without feats enabled) they had warlord like ally inspiration and enhancement and inducing fear in enemies. So that is another that needs to be outside of the Battlemaster maneuvers I think. An Uber ability at intimidation with a low action cost for extra measure... it is a presence less an an action. Then perhaps indeed subclasses could get variations on the presence.
 

Garthanos

Arcadian Knight
Could lose Action Surge and the extra feats in exchange for a short-rest half-caster level of manuever use (ie, 1 die per level, recharge on short rest), then swap in the suggestions we agreed on early in the thread, where you boost the team rather than yourself with Second WInd, Indomitable, etc.
Picture this though.... at level 3, brash maneuvering provokes an attack and gets an extra for you, action surge you now have 2 extra attacks and cs die to do some really awesome maneuver. A paladin is doing smites sure but the fighter too now has some real nova capabilities.
 

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