D&D 5E Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?

Best I can give to you is talk with your group about what you think is a problem and see if anyone comes with an idea that satisfy everyone. Then test in real play and agree beforehand that if the house rule breaks something you can always go back.

Of course you need a good group to make such changes/discussions without too much problem and it's not the case for everyone. If you often change group and/or gm then there's no easy solution for you...
my 5e group is definitely not my main group. Still testing the waters on the homebrew front, but yeah, thats basically what i was gonna try to do.

I was just wondering what some homebrew relevant to the issue might be (specifically examples already getting used in the community so the group is less skittish about testing it themselves).

Seriously though. The rules in this system. They bug me. They seem airheaded at times. Time related ones definitely.
 

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Im well aware that heavy armor shouldnt take a bonus action.

Its jeremy crawford's words (the head desigb dude) not mine. Pay attention.

He was talking about a rogue using the "quick hands feat" to reduce the time necessary down to a bonus action.

Yeah. I know its absurd and that it takes 10 minutes. Thats why i said it made no sense. facepalm
Cite please? A quick google doesn't turn up any "Quick Hands" feat.

If you're talking about the "Fast Hands" feature from the Rogue's Thief subclass, then it doesn't work that way.
 

Cite, please. It take 10 minutes to put on heavy armor - doing so is not generally part of the action economy.
I can try to dig it up. Was discussed a couple weeks ago. Jeremy was refering to a rogue using quick hands or something like that. I will try to find it though. I was just pulling an ecample i rememebered from recently when i wrote that. Didnt memorize the citation. Just the essential statement.
 

Im well aware that heavy armor shouldnt take a bonus action.

Its jeremy crawford's words (the head desigb dude) not mine. Pay attention.

He was talking about a rogue using the "quick hands feat" to reduce the time necessary down to a bonus action.

Yeah. I know its absurd and that it takes 10 minutes. Thats why i said it made no sense. facepalm
Since nobody else has heard of this ruling by Crawford the burden of proof is on you. Provide a link.

But even if he did it's just his rule and nothing official until and unless they post errata.
 

WotC only failure here was not making it clear that isn't exactly an action economy in the same strict sense of the previous 2 editions.

The way a turn works in 5e is rather a simultaneity of everything you do. It starts with the fact that you can "split" your movement as you wish. That's because you mostly act with your arms and move with your legs after all. Similarly, many bonus actions are augmentations of the main action (e.g. smites and other spells intended to boost the subsequent attacks) or of the movement (the Rogue's Cunning Action). Have you noticed that the majority of bonus action spells have verbal components only? That means you are casting them literally by speaking, which is simultaneous with everything else. Even two-weapon fighting might be seen as smacking a foe with both weapons at once, although that's quite a bit of a stretch of the imagination.

The fact that the resolution of the actions is sequential is more for obvious practical reasons, and to give a player the chance of choosing them one at a time instead of declaring everything in advance, but from a character POV everything is hectic (and even simultaneous with everyone else's turn).

There are some details that frustrate me too: how Ready works with spells (i.e. it doesn't, forget about it) and the hard limit on the free interaction with one object (too hardcoded, I'd leave it up to the DM). But if you manage to get used to thinking of actions more simultaneously than a set of finite "slots" that fill your turn, I guarantee that it'll stop bothering you.
Actually thats not new.

The idea of degrees of simultaneaity of turns and/or actions within rounds is not at all specific to 5e. Not even slightly new. Though there certainly are some peopke who claimed that. Its unfounded.
 


It's not elegant like D6 System or (to a lesser extent) Pathfinder 2. There are kludges. But it works ok. It's certainly far better than 3e. 4e's system is better in some ways, certainly looks more elegant, but 4e lacked the big massive spell effects enabled by Concentration.
 

Cite please? A quick google doesn't turn up any "Quick Hands" feat.

If you're talking about the "Fast Hands" feature from the Rogue's Thief subclass, then it doesn't work that way.
Certain very simple class features just amount to feats. They are merely feats that are built in and cant be selected by others. Its only s seperate game term for glossary purposes. Totally a feat.

Anyway, yes. I think that might be the one. And for the record no. I never purported to think that was how it worked. I ignore jeremy crawford as a rule. It resukts in far less confusion. That interpretation was actually his suggestion. Hes the one that thought it wouod work that way. Not i. I thought it was just as birdbrained as im sure u did.

Ill try to find the relevant quote later. Its gonna require some digging so that one might need to be a few hours later when i have a pc and dont have to drive.

Post script. Been doing a lot of this posting by phone while headed somewhere.
 

Since nobody else has heard of this ruling by Crawford the burden of proof is on you. Provide a link.

But even if he did it's just his rule and nothing official until and unless they post errata.
Ill be looking. Currently headed somewhere. Just trying to wrap up a few things online.

Later i will find it today.
 


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