Pathfinder 2E PF 2 Demo- Curiosity wins out

JeffB

Legend
So I broke out my old PFB1 pawns, an old map from 4E and ran a few combats with the sample characters/adventure that Paizo offers HERE. Utilizing the Ogre encounter (only)

I'm well aware it's not like running a full game session or three, but I ran it tactically sound for the most part and with the old OD&D " Judge " mentality

Thoughts-

1) Deadly. But the Cleric is pretty potent to help keep PC's from dying. Perhaps too much at 1st level (30ft range on stabilize for example- IDR what it was like in PFBB/PF1, so maybe this is not much of a change). I ran with the 4 classic PCs. I do believe that with 5 or 6 PCs you'd certainly want to up the challenge. The PC's dished out some serious damage on the Ogre if they got the jump on him in initiative. I rolled him dead last in the initiative order for the first run, and he was down to 1/3 HP by the time his turn came up.

2) Doesn't feel like 4E combat at all to me-not necc a good or bad thing- its just not the same. It does feel more tactical and mobile than PF1 at low levels (Thanks to the 3 action economy and no AoO for everyone I believe). Not to mention- with that +12 initial attack bonus an Ogre will eff you up real quick if you stay close to it . Valeros died in the 1st run- Ogre hook-tripped him, and then critted him while he was prone- that extra D10 on the crit from the deadly trait is a real SOB. Meri went to DYING once and then hovering around 1-3HP subsequently- some bad rolls on the Ogres part saved her from the same fate.

3) Having to run everything- it was a little fiddly with the PCs (Like for example- Kyra's scimitar weapon properties- easy to forget this kind of thing). Probably not a good game for newbies- but I could see this scratching the itch for 5E groups looking for a bit "more" and placing quality over quantity with combat. Fewer but more important encounters (which frankly is the way I like to run things). I don't know what the PF2 CRB expects for "encounters per day", but I hope they are not anywhere near what 5E expects.

4) The GM side of the equation was pretty smooth- though to be fair- it's a pretty simple monster to run- however it did not feel like a bag of hit points (cough:5Eogresandettins:cough) because it had just that little "extra" in the monster stat block- the trip attack, the deadly trait on crits, etc. Seems small, but can make things much more interesting.

5) I liked the three action economy. I think this system makes minis and grids more tolerable (for me) as characters are just able to move around more (if they want) and do a bit more right from the get go. This helped a bit with "dynamics". Characters could pull a different weapon, stride and attack. Or move into range, cast a spell and get the hell out of dodge. No need to wait until 5th level to get that second attack, etc.

6) I like the +10 crit system. I'd look forward to seeing it work in the exploration mode with Skill checks, etc

I plan on running this for my Son/his friends when they are back from College during Spring break- until then I think I will run some more tests at higher levels/more complicated combats.. Anyone know where there are some higher level pre-gens online?
 

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pcrotteau

Explorer
The other option is the Pathfinder Society Quests they released. All are around the 1 hour mark but feature more of the ruleset: exploration, recall knowledge, some rp.

There is one adventure for the 5th level pregens, #1-00 Origin of the open road. There are 1 or two more complicated combats there.
 

Schmoe

Adventurer
Interesting observations, thanks for posting them. I'd really like to find the opportunity to give PF2 a try, but I don't think it would be a good time to try converting our existing 3e game that's been running ~2 years. Everyone is still having fun with it and enjoying the mechanics of the system, so I won't fix it if it ain't broke. Then there is the game I've been running for my kids, which has recently been through 2 near-TPKs (one due to a Deck of Many Things!), and changing things up wouldn't really break continuity. But they are young enough that I think trying to learn another system wouldn't be that great, as they are just starting to get comfortable with the current system.

Ah well. Patience...
 

JeffB

Legend
ME said:
I plan on running this for my Son/his friends when they are back from College during Spring break-

His comment after looking over the PDF of the pre-gens and the rules summary page I sent him and his buddy:

"Dad, please don't assign me homework at break"

He cracked me up. I get it. Totally not interested- too crunchy.

Will have to figure something else out to get in some PF2 experience.
 


JeffB

Legend
I can revert it. The edit history is saved?

Nope, nothing in the draft save/floppy disk over there --->

Its not a big deal. I just went over playing the demo solo, PC's vs. Monsters. Overall enjoyed it. Deadly for PC's Enjoyed the +10/-10. And that I would like to run a full session (which I had planned to do with my Son, thus the update)

Thanks though.
 

Morrus

Well, that was fun
Staff member
Nope, nothing in the draft save/floppy disk over there --->

Its not a big deal. I just went over playing the demo solo, PC's vs. Monsters. Overall enjoyed it. Deadly for PC's Enjoyed the +10/-10. And that I would like to run a full session (which I had planned to do with my Son, thus the update)

Thanks though.
No, I can revert it. The edit history is saved. The question mark was simply whether you wanted me to?
 



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