D&D 5E Optional or homebrew rules

Yardiff

Adventurer
I find that style of max damage plus roll is a large power boost to rogues and paladins, both of which add dice to the critical.

5d6 Sneak Attack averages 17-18 points of damage. The same from a crit adds 47-48 points to the weapon damage. Even worse for a paladin who can decided what sized smite to add after seeing it's a crit.

How is this a much larger power boost? You take all the dice your going to roll for a crit then grab one die(dice) of the weapon type from your crit pool and set it down on its highest number then roll the rest. That isn't going to be that much of an increase. For a rogue that's a d8(or d4 or d6), for the paladin it could be 2d6(or d12 or d8, etc).
 

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Blue

Ravenous Bugblatter Beast of Traal
How is this a much larger power boost? You take all the dice your going to roll for a crit then grab one die(dice) of the weapon type from your crit pool and set it down on its highest number then roll the rest. That isn't going to be that much of an increase. For a rogue that's a d8(or d4 or d6), for the paladin it could be 2d6(or d12 or d8, etc).

What I've seen for the common houserule is "maximum for the dice plus roll", not "maximize a single die". I guess we'll have to ask @toucanbuzz to spell out exactly what house rule he was planning on using for crits.
 

pogre

Legend
I don't use many house rules these days for D&D, but I may start having players keeping their death saving throw rolls secret.
 

toucanbuzz

No rule is inviolate
What I've seen for the common houserule is "maximum for the dice plus roll", not "maximize a single die". I guess we'll have to ask @toucanbuzz to spell out exactly what house rule he was planning on using for crits.

Solely max the weapon dice, nothing else. Otherwise, sneak attacks become insane, and a paladin could apply a smite to end all smites.
 


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