GameOgre
Adventurer
Then it seems they were quite successful at their goal. Last time I checked, the designer's job was not to make you feel special because you could master a game in ways others could not but to actually make a game that is fun, popular and sells plenty of product. Since this is the most popular version ever I think they did a good job.
I like the inclusivity and it doesn't hurt me one bit that I can no longer build a PC that is by far more effective than other people's PCs.
Making a game easier to win doesn't always mean better. Also you can still make a character far more effective than someone else,it's just the less effective character is still going to win against the typical threat. Some people like to play games that are hard to win for the challenge. Knowing that their character is special and won despite the challenge being hard enough that most wouldn't have is a important aspect of the game at some tables.
5E doesn't do that without some heavy house ruling or a lot of options not normally used being turned on. The makers of the game wanted the vast majority of people learning and playing the game to Win. That isn't always a bad thing either! I feel like they should have added more things to make it easier to modify to make it balanced. They do have some ways as optional rules but it needed more.