Hussar
Legend
We're no stranger to psionics. You know the rules, and so do I. A full conversion's what I'm thinking of. You wouldn't get this from any other psi. I just wanna tell you how I'm feeling. Gotta make you understand...
It depends on how you are defining "non-D&D derived setting." Even then, I'm not sure how you are struggling unless you are neither familiar with other games or not actually putting good faith effort into thinking of any. Let's start with two obvious mainstream ones: Marvel and DC. Now your struggle is over.
In TTRPGs, there's Runquest/Mythras, which has Mysticism that is similar to Psionics, but alongside Theism, Animism, and Sorcery. There's Call of Cthulhu. Does Modern AGE (and Threefold) count? Or is that considered D&D derived? There's the upcoming Chronicles of Future Earth for Fate, which distinguishes between divine magic, sorcery, and psionics. There's Savage Worlds (admittedly not a setting, but a rules system) that separates Magic, Miracles, Weird Science, and Psionics. Numenera has both, but it's all Arthur C. Clarke level stuff.
Now I'm cool with calling Psionics a form of magic, but I suspect that many fans of psionics in D&D would prefer if it at least existed as a separate and distinct magical tradition, much like Divine and Arcane. Pathfinder 2 may go this way since it created the Occult tradition that exists alongside the Arcane, Divine, and Primal magical traditions.
I kinda get the feeling that devs are somewhat reluctant to answer or make a hardline stance on that question.
Considering how others have shown how your interpretations are not as iron clad as you make them here, are you willing to accept that I was arguing in good faith?
In the comics, generally, superpowers and magic interact with each other and can be countered by the other. Not always, true, but often. And, at the end of the day, there isn't that much of a difference between the two.
Pretty much. I do think for D&D, we should really be thinking of psionics as just a source of magic, as opposed to it being an output.
So wizards gain magic through research and study. Sorcerors are born with innate magical power, usually from a bloodline. Warlocks are gifted magical power from an external powerful source.
Psionics should just be considered another source; from mental conditioning and training, and simply how frickin strong a creature's brain power is.
The output however, is just more magic.
This is generally how I view it as well.
How about we just turn this argument in the opposite direction? There is no Arcane magic. It is all really just Psionics, with the people thinking it is magic having to use the crutches of verbal, somatic, and material components or a focus, to make it work. Arcane casters use and manipulate the power within themselves and within the environment around them. Take away the components and it is all just done with the mind. So maybe in a fantasy setting, everything is really Psionic and Divine, instead of Arcane and Divine.
An interesting point, but, counter to the history of the game.
I know you mean published setting, but my campaign ha had both since 1st edition.
BLUF: Psionics is sciency and a higher order of magic used by the "Ancients".
Gods don't like it, it steps on their toes. Abberations from the Void love it.
Magic is the normal route to power and changing the world.
I wasn't actually referring to published settings honestly. I honestly was wracking my brain for genre fiction where you have magic and psionics in the same setting. Comic books was one I overlooked. And apparently there's a Jhereg (sp) series? Fair enough. Considering the huge number of genre fiction novels and short stories pumped out in a year, there's probably going to be some. But, I'm fairly confident in saying, outside of comic books, that they are vanishingly rare.
Spock may not have been using magic, but, that's because they added magic into an otherwise SF setting with "mind powers", allowing for telepathy and the like. But, if you'll note, Star Trek doesn't have magic. Nor does Star Wars. Psionics is just a device in SF for adding magic into a setting where it otherwise wouldn't belong.
Which, at the end of the day, makes D&D somewhat unique. There really aren't any strong genre conventions to lean on here other than what D&D has created for itself and, frankly, those conventions are all over the place. Is psionics something you can add onto any character? Well, we have wild talents in every edition, so, yeah, it is. Or is it a devoted class? Well, in some editions, yes it is. Does it use outside foci? Well, sometimes. Is it purely the power of the mind? Yes, no, maybe, depends on which edition tradition you come from. So on and so forth.