D&D 5E Temple of Elemental Evil is the next Original Adventures Reincarnated

Goodman Games has announced the next in its line of Original Adventures Reincarnated - -and it's The Temple of Elemental Evil, in late 2020 or early 2021. "Like all of the Original Adventures Reincarnated line, this release will contain both the original material scanned in and cleaned up to present it as it originally appeared, along with a full, new 5E translation in the second half of...

Goodman Games has announced the next in its line of Original Adventures Reincarnated - -and it's The Temple of Elemental Evil, in late 2020 or early 2021.

OAR6_RoughCoverA_retouched_v2-1.jpg



"Like all of the Original Adventures Reincarnated line, this release will contain both the original material scanned in and cleaned up to present it as it originally appeared, along with a full, new 5E translation in the second half of the book. The new material is being designed by a creative team led by Chris Doyle with contributions from Rick Maffei and others, all of whom are seasoned veterans of Dungeons and Dragons across its many incarnations.

Unlike the previous five volumes in the OAR line, the sheer size and scope of this module requires something new: OAR #6: The Temple of Elemental Evil will be released as a two-volume hardcover slipcase edition. The two volumes will also contain expert commentary about the original modules and their history."

Here's the back cover text:

EVIL BORN ANEW

The Village of Hommlet thrives again. Years ago, this quaint village nearly fell prey to a great, neighboring evil. The nearby Temple of Elemental Evil, a grand edifice of wickedness, was defeated after a great battle and thrown into ruin forever … or was it? Bandits have started to ride the roads again, and there are other ominous signs afoot. It is whispered that the demonic evil at the heart of the Temple was not truly conquered but merely imprisoned. Even now, agents of evil, malevolent beasts, and far worse creatures are conspiring to return the Temple to power and enslave the surrounding lands. Hommlet and the neighboring ruins may hold clues, but not everyone is to be trusted. Surely danger lies hidden in this idyllic region.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes. And don’t forget at least one 10-foot pole. Great adventure awaits those that dare confront the Temple of Elemental Evil!

This book collection is an homage to the origins of an adventure that began decades ago with T1: The Village of Hommlet and T1-4: The Temple of Elemental Evil. Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by gaming legends. Full fifth edition conversions of both adventure books are included, as well as brand new adventure material that adds new wilderness encounters, expands the Village of Nulb, fully details the evil Elemental Nodes, and provides fifth edition updates of many original magic items, monsters, and spells. This is a fully playable mega-dungeon and mini-campaign—many hours of classic-style adventure await you!​
 

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Parmandur

Book-Friend
I'd like them to do D1-D3 (Descent/Shrine/Vault). So much room for expansion, especially for Erelhei-Cinlu.

View attachment 121356

S4 - Lost Caverns of Tsojcanth, is also high up on the list, especially because of the different versions/ historical changes made.

EDIT: Obviously neither of these are low level... ;)

I could see both of those coming from either Goodman Games or WotC, honestly.
 

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Lem23

Adventurer
@Lem23 this is for the revisited line. By definition older stuff.

Yeah, my post was a bit of a threadcrap, I'll admit. I had this thread and the one talking about deserts of desolation as possible new AP open at the same time. I'd still prefer to see Goodman also do some new stuff rather than old stuff rehashed, if that makes any difference?
 

Hoffmand

Explorer
I'd much rather see new adventure paths that aren't just rehashes of old stuff. Even updated a little (like Princes from Elemental Evil), they're still showing their age a little. The Pathfinder APs tend to be better in that regard at least.

The pathfinder ap’s are great. If you can convert easily on your own they are well worth the money. Probaly not for the lazy DM
 

Lem23

Adventurer
It's been a while since WotC has done that, other than Ghosts of Saltmarsh. Tomb of Annulation, Waterdeep and Decent to Avernus were all mostly new, with references to older material.

I'm not sure I'd agree. Tomb was a mix of Chult and the old Tomb, Waterdeep was heavily influences by the old undermountain stuff. Haven't really looked closely at Avernus to say if that was based on older stuff or not, but I'd say it was more a case of it being a while since they have come up with something new.
 

Parmandur

Book-Friend
Yeah, my post was a bit of a threadcrap, I'll admit. I had this thread and the one talking about deserts of desolation as possible new AP open at the same time. I'd still prefer to see Goodman also do some new stuff rather than old stuff rehashed, if that makes any difference?

Lo, and behold, from the same pool of writers as these revoots:

Fifth Edition Fantasy is here! All these adventure modules are fully compatible with the fifth edition of the world’s first fantasy RPG, and ready to play in your home campaign!

Reviews

GeekDad: “These are true D&D 5th edition adventures, complete with spells, magic items, creatures, and NPCs that adhere to the official rules and text formatting.”

 

Parmandur

Book-Friend
I'm not sure I'd agree. Tomb was a mix of Chult and the old Tomb, Waterdeep was heavily influences by the old undermountain stuff. Haven't really looked closely at Avernus to say if that was based on older stuff or not, but I'd say it was more a case of it being a while since they have come up with something new.

Decent into Avernus is actually astonishingly original: there are some early callbacks to the old video games in the low level material but still mostly original, but the mid-high level stuff is radically novel.

Tomb of Annihilation is heavy on allusions (the big sandbox chapter calls back to the2E Chult stuff probably, the chapter "Dwellers in the Forbidden City" riffs on some old module whose name I can't seem to recall but is very new other than theme, then there's the Game of the Night Serpent who h is going for "D3, but with Yuan-Ti, and the final megadungeon chapter calls back to Tomb of Horrid but is very, very different. All the Dungeons and characters are fresh.

Waterdeep reuses a lot of old Undermountain stuff and old NPCs, but the Dragon Heist material is not going off of any old module, and Undermountain itself is bonkers.
 



Whizbang Dustyboots

Gnometown Hero
I wouldn't be surprised if Goodman went into some of the less marketable Settings in some way: Mystara already got a 5E Gazetter in Isle of Dread, I could see Blackmoor...
Blackmoor would definitely scratch their OD&D/BD&D era itch. They had a brief run of Blackmoor products in the 3E era. I could see them returning to it, either for 5E or DCC, in the future.
 

Parmandur

Book-Friend
Blackmoor would definitely scratch their OD&D/BD&D era itch. They had a brief run of Blackmoor products in the 3E era. I could see them returning to it, either for 5E or DCC, in the future.

There were some BECMI Blackmoor modules: doubt WotC has plans there, but Zgoodman can certainly market the original setting...
 

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