Kulan: Knightfall's Crisis in Bluffside Game [IC]

Knightfall

World of Kulan DM
In the Alley:
While the two Loyalists are still trying to process Tim's words, Tim takes ACTION, charging the lead Loyalist who made the threat, attacking him with the Greatsword.
Big Tim's greatsword slices a deep gash in the man's armor and chest. The loyalist grits his teeth and tries to push away Tim's sword, as he strikes back with his longsword, clumsily. Tim's shield easily blocks it.

A smile touches Breva's lips as he watches Big Tim go into actions. Here was an ally he could relate to. His own well oiled Greatsword sips from the sheath on his back with barely a whisper and light pours forth from it. "Feel the cleansing light of the Purifier. Never will the just fear to walk these streets while I draw breath to defend them." He too charges the foes feeling the blessing of the Purifier add power to his attack. His swing carries great might and he delivers a powerful blow.
While Tim slams one of the Loyalists, Breva finds his way to the other man. His blow cuts even deeper than Tim's. The man grimaces in pain but does not fall. He retaliates with roughly the same skill as the other Loyalist. His blade swing wide of Breva.

Are these really the best that this Phelix person has at his disposal?

OOC: Attack vs. Big Tim > 1d20+8=11 (miss); Attack vs. Breva > 1d20+8=12 (miss) :rolleyes:


Round Two
Custodio considers his options. He could try to go get some help or enter the fray. He shakes his head and decides to cast another spell before entering battle. He calls down a divine favor of the Purifier before moving in to backup Breva.

OOC: +1 luck bonus on attack and weapon damage rolls for 1 minute for Custodio.
 
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Tellerian Hawke

Defender of Oerth
Bless: +1 morale bonus to attack & saves

Divine Favor: +1 to attack / +1 damage

Tim's AC is back to 25.

Base attacks w/ sword & shield: +11 / +10

Total attacks w/ modifiers: +13 / +12
Tim wastes no time with the following up and pressing his advantage. Tim bashes his opponent with Rizvan, and then slices him with the sword as he reels off-balance.

Bash with Rizvan: 1D20+13 = [13]+13 = 26
Tim hits AC 26 with Rizvan

Slice with sword: 1D20+12 = [11]+12 = 23
Tim hits AC 23 with the Greatsword

Rizvan: 9 pts.

Greatsword: 14 pts.

Damage total: 23 pts.

Rizvan Damage: 1D8+8 = [1]+8 = 9

Greatsword damage: 2D6+9 = [3, 2]+9 = 14
 


Knightfall

World of Kulan DM
Back in the Alley:
Tim wastes no time with the following up and pressing his advantage. Tim bashes his opponent with Rizvan, and then slices him with the sword as he reels off-balance.
The loyalist soldier is bleeding from his head from where Rizvan hit him and another along his side. Still, he does not fall. He grits his teeth and glares at the half-ogre. "Kill two of us and ten more will take our place!"

OOC: Will wait for @Scotley before counterattacking.
 
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Envisioner

Explorer
Having ignored the two drinks which were delivered to his table while he was lost in thought, Relgar gradually comes to be aware of the danger surrounding himself. His overall reaction is annoyance rather than actual concern; mapping the locale in his mind, he quickly determines the locations of his hostiles, withdraws to a position 20 feet distant from any and all of these, and then envelopes himself in an infindibulation of spatial distortion, a hypergeometric fold of the four-dimensional "paper" on which the three-dimensional "map" of the world is "drawn". His mind reaches out to his companions, whether or not he expects them to be anywhere near him (after all, from a fifth-dimensional perspective, the entire corporeal universe is only a single point; all distances are only illusions of limited human understanding); these entities' vibrations are harmonized into the barrier, so they can slip through the field's contortions without effort, but to anyone else, the spherical barrier might as well be the edge of the universe; nothing they can do is likely to intrude for as long as he maintains the dome.

OOC: Casting Leomund's Tiny Hut. It's one of his best spells, but if the goal of these foes is to murder him, then it obviously becomes his top priority. As far as I can read the spell, nothing can get in other than the chosen allies, which are all player characters, and maybe Tuck's dog if there's a spare slot, but he counts player characters that are in the other party before he counts Mutt. He might hide under a table or something if projectiles are a concern, but I don't think they even are.
 
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JustinCase

the magical equivalent to the number zero
Tuck curses under his breath as Regdar seems to disappear into an orb of some kind. Fearing to break the enchantment Akos has over Teresa and Shylock if he attacks the third assassin outright, the kobold digs into his magical sack and produces a tiny bag with some warnings written across it.

He lobs the bag at the assassin, and in its lazy arc through the air it comes aparts and a dark brown goo bursts out. Where it touches the ground, it immediately hardens and sticks to anything it touches, glueing chairs, tables and, most importantly, people to the floor. The assassin is effectively tied down.

Then Tuck turns and moves towards where he last saw Regdar, yelping in surprise as he steps into a dome with a view, and the wizard looking at him.

OOC: Throwing a tanglefoot bag at the assassin's feet, to hold him to the ground: ranged touch attack: 1D20+10 = [16]+10 = 26

SRD said:
When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and the goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. A character capable of spellcasting who is bound by the goo must make a DC 15 Concentration check to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

Source: Goods And Services :: d20srd.org
 

Knightfall

World of Kulan DM
Silverbow Inn:
Tuck curses under his breath as Relgar seems to disappear into an orb of some kind. Fearing to break the enchantment Akos has over Teresa and Shylock if he attacks the third assassin outright, the kobold digs into his magical sack and produces a tiny bag with some warnings written across it.

He lobs the bag at the assassin, and in its lazy arc through the air it comes aparts and a dark brown goo bursts out. Where it touches the ground, it immediately hardens and sticks to anything it touches, glueing chairs, tables and, most importantly, people to the floor. The assassin is effectively tied down.

OOC: Throwing a tanglefoot bag at the assassin's feet, to hold him to the ground: ranged touch attack: 1D20+10 = [16]+10 = 26
The bag's gooey strands envelop most of the assassin's body and immediately hardens. If not for the man's deftness, the man would be glued to the inn's floor. Regardless, he is still trapped in the mess. The man curses.

OOC: Assassin's Reflex Save: 1d20+7=23 | Reading online there wasn't a definite answer to whether or not the Tanglefoot bag's forced reflex save would be at -4. Regardless, even if it is at -4, the assassin would still make that save at 19. So, he's at -2 to hit, -4 reflex, and moves at half speed.

Having ignored the two drinks which were delivered to his table while he was lost in thought, Relgar gradually comes to be aware of the danger surrounding himself. His overall reaction is annoyance rather than actual concern; mapping the locale in his mind, he quickly determines the locations of his hostiles, withdraws to a position 20 feet distant from any and all of these, and then envelopes himself in an infindibulation of spatial distortion, a hypergeometric fold of the four-dimensional "paper" on which the three-dimensional "map" of the world is "drawn". His mind reaches out to his companions, whether or not he expects them to be anywhere near him (after all, from a fifth-dimensional perspective, the entire corporeal universe is only a single point; all distances are only illusions of limited human understanding); these entities' vibrations are harmonized into the barrier, so they can slip through the field's contortions without effort, but to anyone else, the spherical barrier might as well be the edge of the universe; nothing they can do is likely to intrude for as long as he maintains the dome.
Then Tuck turns and moves towards where he last saw Relgar, yelping in surprise as he steps into a dome with a view, and the wizard looking at him.
Tuck notes a sense of calm in the dome. Sound from outside is slightly muffled as if listening through thick canvas. He can still see Akos and the assassins clearly, however. The loremaster still has Teresa and Shylock enthralled while the other assassin moves slowly under the effect of the tanglefoot bag. The assassin still seems focused on Akos, moving towards him.

After Tuck disappears into the dome, Mutt barks and whines. He hadn't stayed at Relgar's side when the drafts-wizard when he'd move to find 'the optimal' spot to cast his spell. When he sees his pack-mate disappear, however, the big dog immediately tries to find him. Mutt balks, backs out, sniffs the air, and then renters the dome, carefully. He notes Relgar at the center but moves to Tuck, happy to see his friend.

Init: 1D20+2 = [6]+2 = 8

Akos keeps talking, holding two assassins inactive is more important than helping in 3-to-1 conflict
The loremaster's words keep the two foes under his spell. The other assassin growls and curses like an animal as he tries to get the tanglefoot goo off himself without luck. The man curses loudly again, considering his options. He produces a dagger from his belt and hurls it at Akos in desperation. The dagger slices the edge of Akos' shoulder as flies by and embeds itself into a wood behind the loremaster.

OOC: Thrown Dagger: 1d20+5=23 (hit); Damage: 1d4+2=3 | I'm assuming that Akos isn't more than 10 feet away from the assassin, but if he's more like 15 to 20 feet away, the roll to hit would still be 21.
 

Neurotic

I plan on living forever. Or die trying.
OOC: and thanks to my DR it does NOTHING :) since Akos isn't surprised. Can I weave a suggestion in the speech or is it "do anything else" part?

Feeling hit by the hated iron, Akos frowns but continues to speak, the attack isn't hard enough to draw blood even by his enhanced sensitivity to iron weapons. considering the hit until he sees the smallest seep of blood staining his white robe.

I a moment he changes from diplomat to the insulted courtier with some power behind him. He pulls himself up and glares at all the assassins.

"You dare." he breathes "YOU DARE!" he shouts as his demeanor darkens, his face getting forbidding, ominous aspect, eyes darkening, the angles more pronounced and eyes flashing
"Curse of the Fey Court upon you all, you will ALL die, DIE for this! Bow and beg for mercy and you may yet live!"

Free: charm domain free activation of +4 CHA
Move as needed to be within 10' from all assassins or at least the one slowed and Shylak
Standard:
Intimidate Imperious command: 1D20+22 = [10]+22 = 32 total actually 34 due charm domain - they cower unless they beat 34 with (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear)
 
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Knightfall

World of Kulan DM
Throwdown Alley:
Breva presses his advantage and brings his huge blade around for another blow.

attack and damage with power attack 2: 1D20+11 = [9]+11 = 20
2D6+12 = [1, 1]+12 = 14
The blow strikes the loyalist sharp on the man's chest. He clutches at himself and screams in anger before striking back with all his strength with his longsword. The blade nearly takes Breva's head off but a slight shift from the paladin causes only to cut into Breva's shoulder.

Encouraged by his confederate's success, the loyalist fighting Tim counterattacks with a renewed zeal and evil in his eyes. He swings his blade for Tim's throat but the the knight easily block the blow with Rizvan. The man curses in frustration. "Where the hell is he?" He yells at no one in particular.

OOC: Loyalist fighting Breva: Longsword > 1d20+8=28 (hit, possible crit.), Confirm Roll > 1d20+8=18 (not a crit.), Damage >1d8+2=7
Loyalist fighting Tim: 1d20+8=11 (miss)


------------------------
Round 3
While Vinccenzo ponders what to do near the theater, he sees another cloaked man arrive soon after the last two. He rushes towards a scream and shakes off his cloak before rushing out of sight around the corner of the building and into the alley. The trio of adventurers hear his footsteps, hopeful it is their allies, but once the man is in sight, they realize it another one of Phelix's Loyalists.

He looks over the situation for a moment before deciding to charge Custodio with all his strength. He tries to slam his blade into the avenger's back but nearly trips and falls. Custodio deftly sidesteps the man's attack and tries to skewer the loyalist with his bastard sword but the man's awkward positioning means Custodio just misses the mark.

OOC: Loyalist fighting Custodio: Longsword (Charge plus Power Attack []+4) > 1d20+6=8 (huge miss!) :LOL:
Custodio's counterattack: Bastard Sword > 1d20+10=15 (miss)
 

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