Critical Role Echo Knight is Wildemount's Most Popular Subclass

D&D Beyond shared some stats about the things people are using from Explorers Guide to Wildemount. These are stats from 28 million characters.

D&D Beyond shared some stats about the things people are using from Explorers Guide to Wildemount. These are stats from 28 million characters.

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Mistwell

Crusty Old Meatwad (he/him)
Reminds me of discussions of the Hexblade Warlock, tbh. It “gets more” than other subclasses, but...it doesn’t make a more powerful character than what is available in the phb. It just reads as powerful because it has more bullet points than other warlocks.

It's the lack of multiple attribute dependency that the Hexblade offers.
 

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Kurotowa

Legend
Reminds me of discussions of the Hexblade Warlock, tbh. It “gets more” than other subclasses, but...it doesn’t make a more powerful character than what is available in the phb. It just reads as powerful because it has more bullet points than other warlocks.

Yeah, you can't just count the bullet points. That can be deceptive when there's ribbon abilities on offer or the subclass is towards the more transformative end and trying to do something other than the class's default role. You also have to be careful about what you're using as your comparative baseline. Sure, a new subclass might be stronger or more versatile than this other pre-existing one ...but if that other subclass is widely derided as too weak or narrow and not very fun to play than that's a good thing.
 
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jgsugden

Legend
Whether or not it's game breaking depends entirely on the game, which is why it is impossible to actually whiteroom. How big an obstacle a locked gate is intended to be depends entirely on the adventure design - it may well be designed to be too difficult to pick and too heavy to lift.
This argument always falls flat.

If your DM is putting an unpickable lock on an unbreakable/liftable gate in place, they'll just keep on piling on the protections until the PCs are stopped so that the DM can tell the players the story the DM wants to tell, rather than giving the players a realm for their characters to explore. If the DM is trying to stop you, the DM can. Period.

In a game world where the design is attempting to be organic - where the PCs come across things rather than having worlds hand crafted to them - such as in adventure paths, you're going to run into these scenarios exceptionally rarely. There are really none in LMoP that I can find. None in the version of Dragon Heist I played in, either.
Misty Step costs a 2nd level spell slot. Using it to overcome obstacles comes at a cost - a very significant one at 3rd level. The issue isn't that the echo knight can bypass obstacles - it's that they can do it for zero cost.
You missed my point. If there is only going to be instance between long rests where there is an obstacle that could only be bypassed by the Echo Knight, then it that style of use of the ability was once per long rest or unlimited. You're saying that the spell slot has a huge cost. I'm saying that adding that same cost to this use of the ability would have no impact.

And if you do have an area where the abiity is extra useful over and over - cool. We build those into the game. Plenty of undead focused dungeons allow clerics to shine, for example. Tieflings eat up a fire based dungeon with their fire resistance. Lots and lots of this type of thing. They make the PC a star for a bit, and that is always fun.

If you have one of these PCs in your game and think they are overpowered, ask yourself how the party might have solved the problem the Echo Knight solved using other resources and ask if it really was such a big deal. They often do things in a splashy way... but overpowered? No.
 


Mirtek

Hero
Yes, I think I would be much stricter in what I allowed the echo to do, irrespective of RAW. If the echo is supposed to be an alternative universe version of you, it seems unlikely that there exists a universe in which you are hovering 15' in the air.
Maybe that echo is from an universe that sits 15' higher than the current one ;)
 

Levistus's_Leviathan

5e Freelancer
The echo knight is very cool, but the rules are very poorly written for what the RAI is meant to be, according to Jeremy Crawford's clarifications. The book never said it was an object, never clarified that they could hover, never said if they were flammable for the purposes of ignoring fireball, and didn't specify if it could hold or manipulate objects or creatures.
 

Mort

Legend
Supporter
Sure, but it’s hardly alone in that, and that doesn’t make it more powerful than what’s available before it.

There's another class/feat/ability that allows a Paladin to focus solely on CHA while leaving STR at 13? Meaning the paladin doesn't have to choose between to hit and damage vs. Better saves and spell DCs - but instead gets the best of both worlds?
 


Parmandur

Book-Friend
There's another class/feat/ability that allows a Paladin to focus solely on CHA while leaving STR at 13? Meaning the paladin doesn't have to choose between to hit and damage vs. Better saves and spell DCs - but instead gets the best of both worlds?

Certainly the world has seen nothing since 2017 except for Warlock Paladin Multiclassing combos...
 

doctorbadwolf

Heretic of The Seventh Circle
A spellcasting stat which is also your melee or ranged stat, and also one of the most common out of combat stats?
How is it more powerful than a fiend blaster-lock from the phb? It can make competent Melee attacks? I mean, only at low levels, if it doesn’t invest in weapon oriented invocations.

and the Tomelock could do it by level 3 in the phb, while also gaining the best ritual casting in the game with 1 invocation, and two more cantrips for greater versatility out of combat.

It’s odd to me that you can see this with the echo knight, and not the Hexblade warlock.
 

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