D&D Beyond shared some stats about the things people are using from Explorers Guide to Wildemount. These are stats from 28 million characters.
Reminds me of discussions of the Hexblade Warlock, tbh. It “gets more” than other subclasses, but...it doesn’t make a more powerful character than what is available in the phb. It just reads as powerful because it has more bullet points than other warlocks.
Reminds me of discussions of the Hexblade Warlock, tbh. It “gets more” than other subclasses, but...it doesn’t make a more powerful character than what is available in the phb. It just reads as powerful because it has more bullet points than other warlocks.
This argument always falls flat.Whether or not it's game breaking depends entirely on the game, which is why it is impossible to actually whiteroom. How big an obstacle a locked gate is intended to be depends entirely on the adventure design - it may well be designed to be too difficult to pick and too heavy to lift.
You missed my point. If there is only going to be instance between long rests where there is an obstacle that could only be bypassed by the Echo Knight, then it that style of use of the ability was once per long rest or unlimited. You're saying that the spell slot has a huge cost. I'm saying that adding that same cost to this use of the ability would have no impact.Misty Step costs a 2nd level spell slot. Using it to overcome obstacles comes at a cost - a very significant one at 3rd level. The issue isn't that the echo knight can bypass obstacles - it's that they can do it for zero cost.
Sure, but it’s hardly alone in that, and that doesn’t make it more powerful than what’s available before it.It's the lack of multiple attribute dependency that the Hexblade offers.
Maybe that echo is from an universe that sits 15' higher than the current oneYes, I think I would be much stricter in what I allowed the echo to do, irrespective of RAW. If the echo is supposed to be an alternative universe version of you, it seems unlikely that there exists a universe in which you are hovering 15' in the air.
Sure, but it’s hardly alone in that, and that doesn’t make it more powerful than what’s available before it.
Sure, but it’s hardly alone in that, and that doesn’t make it more powerful than what’s available before it.
There's another class/feat/ability that allows a Paladin to focus solely on CHA while leaving STR at 13? Meaning the paladin doesn't have to choose between to hit and damage vs. Better saves and spell DCs - but instead gets the best of both worlds?
How is it more powerful than a fiend blaster-lock from the phb? It can make competent Melee attacks? I mean, only at low levels, if it doesn’t invest in weapon oriented invocations.A spellcasting stat which is also your melee or ranged stat, and also one of the most common out of combat stats?