D&D 5E Using the Acquisitions Inc book


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If you can get past the art work. AI has a lot to offer. Forget the sillyness and just read through the additional ruling. It has a lot of redeeming qualites.
 

dave2008

Legend
Understandable. I liked 2E art, 3E art not so much but it wasn't a deal breaker.
It wasn't the art for me. I said it was for "similar" reasons. By this I meant trivial visual reasons that have nothing to do with the content or the rules or game. Also, I skipped 2 whole editions - so I'm more guilty of being stupidly biased;)
 
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Eltab

Lord of the Hidden Layer
I didn't care for AcqInc but I loved Tomb's Chult Gazetteer chapter. I am looking forward to seeing somebody enthusiastic for both try to merge them. Maybe I will decide my initial impression of Acq was in error.
 

pukunui

Legend
I didn't care for AcqInc but I loved Tomb's Chult Gazetteer chapter. I am looking forward to seeing somebody enthusiastic for both try to merge them. Maybe I will decide my initial impression of Acq was in error.
I'm fairly certain my players will be up for it. Unlike with Dragon Heist, which hands the players a tavern but only gives the DM very loose guidelines on what they can do with it, Acquisitions Inc provides tools for not just creating but also running and upgrading a home base (which can include a tavern). It provides a clear structure, based on the level tiers, and allows for NPC hirelings to run the base while the PCs are off adventuring and so on.

Also, my thinking with combining Acq Inc with Chult is that the Flaming Fist become the PCs' main rivals.
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
I haven't given the book a real read, it's a low priority along with Ravnica, Theros, and Wildmounte (which are all a higher prority than the adventures)—I just have no interest in the Aquisition, Inc. webgames and such (and, corporate humor really isn't my thing). It's good to hear that there's some useful information in it that can be removed from the overtly comedic angle (my group creates its own in-game humor, thank you very much) and applied a standard game. I'll have to give it a chance at some point.
 

pukunui

Legend
I haven't given the book a real read, it's a low priority along with Ravnica, Theros, and Wildmounte (which are all a higher prority than the adventures)—I just have no interest in the Aquisition, Inc. webgames and such (and, corporate humor really isn't my thing). It's good to hear that there's some useful information in it that can be removed from the overtly comedic angle (my group creates its own in-game humor, thank you very much) and applied a standard game. I'll have to give it a chance at some point.
Yeah, that's fair. As I said, I'm no fan of the AI show myself. However, I found reading through the book that I didn't mind the corporate humor at all and actually found it surprisingly appealing.

That said, the rules for upgradeable bases can easily be used with the serial numbers filed off. The "company positions" are like backgrounds that grow with the character. You could easily take the structure and create similar mechanics for roles within factions and organisations in your own game.

The new downtime options could be ported over.

There are new creatures, like the clockwork dragon, that could be ported over.

Even the adventure itself, with a bit of work, could still run fine without all the AI trade dress.
 

I got the book myself a while ago but didn't start looking more in-depth until literally yesterday.

Basically, your franchise has a rank that corresponds to the party's tier. As the characters raise in level and enter new tiers they get upgrades to their headquarters and new interns to work for them. These upgrades are loosely defined and primarily cosmetic save for options that grant weaponry or a mobile headquarters. At each rank you also get a limited number of opportunities to assign downtime tasks to NPCs.

I don't foresee myself running an actual Acquisitions Incorporated campaign, but I'm looking to crib ideas for a future campaign.
 

Weiley31

Legend
I fully believe that the Acquisition Incorporated Franchise rules and the Headquarters concept from Waterdeep Heist plus Ravinica's Renown section should be combined together when it comes to creating a damn fine Home Base for the party. So even if you don't like Acquisition's artwork/Penny Arcade Crossover aspects, you can still mine its crunch and use it in meaningful ways.
 

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