D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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That's a reasonable point, and was less-clear initially. I do think the Roman analogy with Hobgoblins works extremely well - you want an real-life "Lawful Evil" society, Ancient Rome, especially as it portrayed itself, i.e. in it's own writings, is a pretty good example.

I look at hobgobbos as elite infantry.

I had this story arc with an escaped hg slave from not Rome and she leads a mix of races into not Gaul.

War gods with her and not Rome.
 

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Again, it's just moving the goalposts so to speak. It seems to me that religious differences have justified just as much evil as has "they don't look like us".

I don't agree. Evil religions can be followed by anyone (unless exclusivity is part of the deal, but that's rare), and they are something you consciously adopt. Plus, they have tenets which are clearly evil - and that's important.

Your "I Love Cabbage Fun Club" wouldn't be an "Evil religion" unless it had tenets like "Stuff cabbage into the mouths of unbeliever until they suffocate" and "Poison all foods which aren't cabbage, chant the Cabbage-Lord's name as the unbelievers writhe in dying agony" and "Burn the fields, uproot the fruit trees, and replace all with endless rows of cabbage!", so on.

If so yeah, I think anyone signing up for that is probably fair to describe as a bad person. They might be possible to rehabilitate, but it's unlikely that's going to come up.
 

We've had thousands of years of Egyptian art, many of these retain the colours of the pigments they used for their skin tones, they probably should have looked at this art as a means to inform the modern interpretation they used for the the deities and demigod books. Ancient Egyptians depicted themselves as having a coppery skin tone, sometimes the women were depicted with light skin tone than the men but not always. The gods tended to follow these skin tones though Osiris tended to be green which I believe was in relation to him being a god of fertility.
You cannot use skin tone in ancient Egyptian art as representing anything in real life as they used colours symbolically. One can see different tones on similar figures in same location. At least as far as i know. Not an expert here.
 

I would honestly love some more Asian inspiration in hobgoblin culture, more positive influences. The idea of a yin and yang god for instance that are opposed but "different sides of the same coin," or concepts of bushido that add give hobgoblins more of a code of honor in battle.

As others have said, hobgoblins are pretty cool. What sucks about them is the default assumption (made in both the Monster Manual and Volo's Guide) that hobgoblins are evil, and defined by an evil religion and culture.

First time I have heard Japanese culture influenced the D&D hobgoblin. I'm not doubting it, I'm just wondering what else I have been missing. :oops:
 

You cannot use skin tone in ancient Egyptian art as representing anything in real life as they used colours symbolically. One can see different tones on similar figures in same location. At least as far as i know. Not an expert here.

Main point is they depicted themselves differently.

There's a poo storm minefield there. The hardcore white supremacists think Egypt was white while Afrocentric types argue it was black.

Most likely they were neither but they did have Greek and Kushite dynasties.

They did draw themselves, Kushites, proto Greeks and Libyans with differed colour skin.

Cultural appropriation sorta kinda like how Russia called themselves Third Rome.
 




On parallels between orcs and the ideas of early 20th century race "scientists".

Fecundity

"Orcs are fecund and create many cross-breeds" - 1e AD&D Players Handbook

“Luthic, the orc goddess of fertility and wife of Gruumsh, demands that orcs procreate often and indiscriminately so that orc hordes swell generation after generation. The orcs' drive to reproduce runs stronger than any other humanoid race, and they readily crossbreed with other races.” - 5e D&D Monster Manual

“Treating the primary race-stocks as units, it would appear that whites tend to double in eighty years, yellows and browns in sixty years, blacks in forty years.” - Lothrop Stoddard, The Rising Tide of Color Against White World-Supremacy (1920)

“The black man is, indeed, sharply differentiated from the other branches of mankind. His outstanding quality is superabundant animal vitality... To it... is due his extreme fecundity, the negro being the quickest of breeders.” - ibid


Dominant traits

“Half-orcs tend to favor the orcish strain heavily and as such are basically orcs, although 10% of these offspring can pass as ugly humans.” - 2e AD&D Monstrous Manual

“The result of the mixture of two races, in the long run, gives us a race reverting to the… lower type… the cross between a white man and a Negro is a Negro” - Madison Grant, The Passing of the Great Race (1916)
 
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On parallels between orcs and the ideas of early 20th century race "scientists".

Fecundity

“Luthic, the orc goddess of fertility and wife of Gruumsh, demands that orcs procreate often and indiscriminately so that orc hordes swell generation after generation. The orcs' drive to reproduce runs stronger than any other humanoid race, and they readily crossbreed with other races.” - 5e D&D Monster Manual

“Treating the primary race-stocks as units, it would appear that whites tend to double in eighty years, yellows and browns in sixty years, blacks in forty years.” - Lothrop Stoddard, The Rising Tide of Color Against White World-Supremacy (1920)

“The black man is, indeed, sharply differentiated from the other branches of mankind. His outstanding quality is superabundant animal vitality... To it... is due his extreme fecundity, the negro being the quickest of breeders.” - ibid


Dominant traits

“Half-orcs tend to favor the orcish strain heavily and as such are basically orcs, although 10% of these offspring can pass as ugly humans.” - 2e AD&D Monstrous Manual

“The result of the mixture of two races, in the long run, gives us a race reverting to the… lower type… the cross between a white man and a Negro is a Negro” - Madison Grant, The Passing of the Great Race (1916)

Thin connection.

How many people read racial theory literature from 100 years ago?
 

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