D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Oofta

Legend
They don’t use helmets as often as they should in movies either. It helps to see the face and head in stories to relate to characters better. Art has to take liberties at times.

Yeah, depiction of armor in art and movies is pretty bad all around most of the time. How many times have we seen full plate perforated like tin foil? Why even bother wearing armor?

Even with modern armor. Every time I watch a cop procedural where there's a swat raid the no-name guys are armed with full body armor, helmets and rifles. The main protagonists? Maybe a bullet proof vest and standard Hollywood issue hand guns. Of course the swat guys get mowed down, the protagonists can outgun anyone on the planet and if they do get hit it's always in the center of the body armor. :rolleyes:

So I don't get too concerned about depictions of armor in fantasy. The vast majority is unrealistic.
 

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InnocentPope

Explorer
Imagine a game and setting where there is no heaven, no hell, no religion, no gods,
no war, no oppression, no political system, no money,
where all race are equal and live in peace helping each other,
what wonderful adventure we can have in such a game.

I can't tell whether this is a sincere or satirical statement.
 

Cadence

Legend
Supporter
How many people read racial theory literature from 100 years ago?

I'm guessing a lot more in the past few years than when 1e and 2e rules were made. Some professional societies are in the process of renaming awards named for pro-eugenics folks (with quotes from the late 20s) and some of the statues being talked and buildings talked about for renaming are folks ranging from the 1870s to 1960s and their quotes are coming out as well.
 

doctorbadwolf

Heretic of The Seventh Circle
I think we have already discussed my take on this in another thread a few months ago, but I would personally just demote Grummsh to demon lord of whatever, just like Lolth. His pantheon just dont make any sense: I mean, if we go with non-deterministic orcs from now on (which I personally appreciate), who would follow this bunch of degenerates? Even out of fear? I mean, the gods of Fury can be calmed or interacted with in a not completely dysfunctional ways, but Grummsh is like ''nope, you guys go and destroy everything''. Even goblinoids have positive gods among them, but the orc pantheon? No sir! Its one thing to have a god whose domain is ''conquer and kill babies'', but when the whole family is a variation on that theme?

Its like their pantheon goes like this:

Grummsh: God of slaughter and grudge, and evil
Biskuigogglu, son of grummsh: god of evil
Kettlemeetteapot, son of Grummsh:, god of badness
Tilapia, wife of Grummsh, goddess of Evil: female edition
Onepotpasta, son of Grummsh: god on not-niceness

Why would an intelligent, moral, free-willed worship the family from the Hills have Eyes? :p

Send Grummsh to the Abyss, and have free-willed Orcs worship gods like Tempus, Silvanus, Selune etc, or the gods of Fury or Bane (or even the giant pantheon, why not) for the more evil-inclined.

Side note: in Dragon of Icespire Peak, the rampaging orc hordes are bound to Talos, not Grummsh!
Or, not. I don’t like Llolth being in the abyss, either, nor Tiamat in Hell. Screw that, they’re gods.

Gruumsh could also easily be interpreted as a god of retribution, wrath, and war.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I can't tell whether this is a sincere or satirical statement.

Its a satire of an argument no one is making :p

Though there are game like Ryyutama and Golden Sky Stories that are such games where, gasp, you can have adventures, gain level and gain loot NOT while not killing anyobody. Not that I'd like D&D to be such a game, but they exist and are perfectly valid playstyle and preferences, even though some think this is crazy and infeasible :p
 

InnocentPope

Explorer
Not everyone has the privilege of ignoring content that they find offensive.

How so? I'm legitimately confused as to what you're saying.

My theory, for whatever it's worth: If a bunch of people are saying something that annoys or upsets you, you experience a momentary twinge of annoyance or upset, but it's your choice whether to cling to that sensation or allow it to fade away.

Do you feel that this is impossible? If so, why?
 

InnocentPope

Explorer
People born after those events/campaigns/occupations may not be responsible for their imposition, but it's understandably hard to separate them due to their proximity and the situations they may be living in now thanks to those events. Those may be wounds that have barely scabbed over and not long healed into irrelevancy.

One way in which our current era differs radically from past ages: because of technology and mass markets, people have access to thousands of times as much information about the distant and recent past as ever before. Time may heal all wounds, but they heal less fast if you constantly scratch at them, and today's overabundance of knowledge, trivia, propaganda, and all other forms of data is the equivalent of pouring a continual stream of itching powder upon both the oldest and newest of those wounds. Nobody can stand to leave the subject alone and allow the hurt to fade; they're constantly poking at that sore tooth, driving themselves mad with pain, because they're unwilling or unable to just stay away from the situation and allow time to do its work.
 


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