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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Panda-s1

Scruffy and Determined
Personally, I think racism in a medieval setting provides ample opportunities for the players to feel like true heroes. Imagine the PCs trying and succeeding in turning goblins from a human kingdom's slaves and serfs into true citizens. Or proving to a human baron that the orcs living a few miles away can be allies, and not the savage raiders everyone thinks they are.

If the rules turn every race in a 'everything goes' species, or if the notion of racism is removed from campaigns, isn't there a risk of removing material to create some truly heartwarming and memorable campaigns which will make the players feel they changed the old ways of thinking the kingdoms had, instead of just 'you've slain the dragon' moment?
yo, okay, seriously? this whole "make the savages into good people" story isn't "heartwarming", it's something that's happened throughout history, sometimes in very tragic ways.

also why do all goblins need to be evil to make this work? you can still just have a group of goblins. you could also just have a group of humans, goblins, and elves who need the adventurers help to be made "citizens"—yeah that still feels weird.

personally if I had to run this sort of adventure I'd have the players get tasked by the baron or whoever to take care of this bad group of goblins, but then realize it's not just goblins who are causing problems, and also learn they're not really bad and the baron is just an awful leader who made their lives miserable in the first place. then the adventurers find a way to remove the baron from power. yeah I know, kinda stealing agency from this group, but y'know fantasy.
 

Sadras

Legend
clearstream said:
So I think your concerns are 1) narrative opportunity to play against type, and 2) internal consistency (giants have giant strength, for example, not halfling strength).

Addressing 2) first. When it comes to characters generated using dice or arrays, we agree that for mechanically-minded players their ability scores are often a combination of the numbers assigned to each ability that they ended up having + their class. The internal consistency is that fighters are strong, wizards are clever, bards are charismatic.

On the other hand, when it comes to narratively-minded players, the sample over which consistency is sustained is small (the characters that are played at the table) and highly variable. I don't think any conclusion could be drawn based on orc player-characters, that would be consistent enough to apply to the entire species. Your playing-against-type sentiment endorses that point of view.

Apologies I have read this a number of times and I'm not sure I'm following you - can you rephrase it please. I have removed the alignment section as that was not one of the issues. The only reason Drizzt was mentioned by me was as an example of against-type, but he certainly wasn't an example against type that was due to abilities
 

Sadras

Legend
also why do all goblins need to be evil to make this work?

If you have this perception for all humanoid races we have other issues that will arise

Why not include all these misunderstood races in the PHB if they are not going to be seen as antagonists?
There was much pushback on just the inclusion of dragonborn and tieflings and now here we are wanting more "misunderstood" races. In fact pushing for all races to be "misunderstood" That removes a trope entirely of an evil race which is a fantasy trope.
I thought the issue was endemic to Orcs and Vistani and Drow - for specific reasons. Now it seems it is EVERYTHING.

And then we get "we don't see racism everywhere"

Can we at least get some constructive criticism from proponents who wish Orcs, Drow and Vistani to change for actual reasons, but don't necessarily want to see an entire overhaul of the entire MM. Is everyone on the side of change wanting this extreme makeover? It is quite frustrating having one side being genuinely critical - even with each other and the other side not willing to challenge each other's ideas as if they are all of the same opinion when I know they are not.
 

Panda-s1

Scruffy and Determined
If you have this perception for all humanoid races we have other issues that will arise

Why not include all these misunderstood races in the PHB if they are not going to be seen as antagonists?
There was much pushback on just the inclusion of dragonborn and tieflings and now here we are wanting more "misunderstood" races. In fact pushing for all races to be "misunderstood" That removes a trope entirely of an evil race which is a fantasy trope.
I thought the issue was endemic to Orcs and Vistani and Drow - for specific reasons. Now it seems it is EVERYTHING.

And then we get "we don't see racism everywhere"

Can we at least get some constructive criticism from proponents who wish Orcs, Drow and Vistani to change for actual reasons, but don't necessarily want to see an entire overhaul of the entire MM. Is everyone on the side of change wanting this extreme makeover? It is quite frustrating having one side being genuinely critical - even with each other and the other side not willing to challenge each other's ideas as if they are all of the same opinion when I know they are not.
....oooooookay, again, why do all goblins need to be evil in that scenario?

I know the focus has been on orcs and drow, but why is the trope of "evil race" necessary? you can still have evil goblins, orcs, drow etc. lol

(also "damsel in distress" is a fantasy trope, and D&D didn't die with it so I'm not sure what you're getting at here)

EDIT: actually wait, now that I think about it "evil race" is the general idea that people here are arguing against. I know the focus has been on orcs and drow and how they're presented in D&D, but at least myself personally kinda find it boring at best if every sentient humanoid wasn't afforded the idea of free will and independent thought.

not sure why "not all goblins are evil" is some sort of big reveal to you either, other fantasy games like Warcraft, MTG, and Iron Kingdoms have already had non-evil goblins for years now, in the case of MTG decades.
 
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oreofox

Explorer
But based on the current rules of D&D, if those orcs and gnolls were having a vegan picnic, characters would still be justified in slaying them because orcs and gnolls are chaotic evil.

Of course they would, because having a vegan picnic is absolutely a chaotic evil act! :p (sorry I had to)
 

Cadence

Legend
Supporter
Why not include all these misunderstood races in the PHB if they are not going to be seen as antagonists?

Except for space, having all the Humanoids in the PhB. And shouldn't all the PhB races have entries in the MM as things to be encountered? Could they add just two or three pages to the PhB briefly describing the other "Peoples" and say which book to find info about making them characters? Or should there be a "Tome of Humanoids" that's almost a main rule book?
 

Sadras

Legend
....oooooookay, again, why do all goblins need to be evil in that scenario?

I know the focus has been on orcs and drow, but why is the trope of "evil race" necessary? you can still have evil goblins, orcs, drow etc. lol

(also "damsel in distress" is a fantasy trope, and D&D didn't die with it so I'm not sure what you're getting at here)

For one, I do not want my medieval city crawling with 50 races because hey we need good guys in EVERY race.
It then turns into the Star Wars Cantina, or a Galactic Senate or a Federation Meeting. It becomes sci-fi and less D&D.

We already have a city for everyone/everything. Sigil.
 

Cadence

Legend
Supporter
For one, I do not want my medieval city crawling with 50 races because hey we need good guys in EVERY race.
It then turns into the Star Wars Cantina, or a Galactic Senate or a Federation Meeting. It becomes sci-fi and less D&D.

Glen Cook's Tun Faire (the Garrett PI series) has a boatload of races and (for the first 9 books anyway) feels pretty fantasy to me, and something I might try some time. I like at least the option (and this thread made me pull it off the shelf and start rereading it yet again the other day).
 


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