I have always been confused by the argument "it is okay to kill evil aligned creatures because they are evil aligned" because I find myself asking questions like: What alignment would you ascribe to a person that has zero remorse or hesitation to kill people for having other beliefs?
When not dealing with creatures that are literally infused with or are the embodiment of an alignment (such as devils and various other outsiders), is it not the creature's overall outlook and behavior that informs what their alignment is? And if that is the case, which I believe the books have always presented it as being, then why is it possible for one character that behaves as a self-interested loner that kills who they view to be 'the bad guy' to be Neutral Evil and another that behaves identically to be Neutral Good, and all that differs is what their view of 'the bad guy' happens to look like.
And also the "super hero" question comes to mind: Isn't part of being 'the good guys' refusing to use the same methods as 'the bad guys'?
It's one thing to be unconcerned with the moral quandary and just play the game, and I can't get doing that, but it's an entirely different thing to try and claim that Good and Evil being real forces in the world includes Good having free reign to do the things that make Evil evil so long as they have picked the right target.
I don't use weapon speed.Yeah, it makes sense that, for example, your second attack is at your initiative + 5, the third attack is at +10, etc. And there are lots of ways that an initiative system could be more "realistic" with more complexity. You could add modifiers for weapon speed (modified by Str), or the level of the spell being cast (modified by Int). You could break movement up the way you break up multiple attacks. And so on.
Hasn't driven anyone away from here that I know of; in fact our initiative system has garnered some compliments from players of other systems on how well it works.But...other than driving people away from the game, what would this really achieve? Would combat really be more fun?
I'd be all for a PC vs Monster/BBEG battle to be settled via an Epic Tea sipping. If Adventures in Middle-Earth can have smoking rules, we need sipping rules for scenarios like this.Seeing as nearly all monsters dont just sit there and offer PCs a cup of tea when the PCs encounter them
Alas, I have but one reaction to give! I didn't learn this until much later, and it stunted my growth in learning GOOD boardgames.The lesson I learned at 7 years old is that it's a bad game design. I refused to play it after two games.![]()
And yet when people have defended the "it's okay to kill the creature because it has an evil alignment" it hasn't been in situations of the sort that you describe where violence is used as a reaction to other immediate violence.I would say the error lies in saying ‘killing them for having other beliefs’. The problem is acting on those beliefs in a way which oppresses others or does violence. If someone hits someone over the head with a lead pipe or threatens to and the other person responds by punching them they are not in fact doing the same thing. They are not morally and ethically equal because ‘violence’.
I would say the error lies in saying ‘killing them for having other beliefs’. The problem is acting on those beliefs in a way which oppresses others or does violence. If someone hits someone over the head with a lead pipe or threatens to and the other person responds by punching them they are not in fact doing the same thing. They are not morally and ethically equal because ‘violence’.
And yet when people have defended the "it's okay to kill the creature because it has an evil alignment" it hasn't been in situations of the sort that you describe where violence is used as a reaction to other immediate violence.