D&D 5E WotC's Jeremy Crawford Talks D&D Alignment Changes

Jeremy Crawford has spoken about changes to the way alignment will be referred to in future D&D books. It starts with a reminder that no rule in D&D dictates your alignment. Data from D&D Beyond in June 2019 (Note that in the transcript below, the questions in quotes were his own words but presumably refer to questions he's seen asked previously). Friendly reminder: no rule in D&D mandates...

Jeremy Crawford has spoken about changes to the way alignment will be referred to in future D&D books. It starts with a reminder that no rule in D&D dictates your alignment.

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Data from D&D Beyond in June 2019

(Note that in the transcript below, the questions in quotes were his own words but presumably refer to questions he's seen asked previously).

Friendly reminder: no rule in D&D mandates your character's alignment, and no class is restricted to certain alignments. You determine your character's moral compass. I see discussions that refer to such rules, yet they don't exist in 5th edition D&D.

Your character's alignment in D&D doesn't prescribe their behavior. Alignment describes inclinations. It's a roleplaying tool, like flaws, bonds, and ideals. If any of those tools don't serve your group's bliss, don't use them. The game's system doesn't rely on those tools.

D&D has general rules and exceptions to those rules. For example, you choose whatever alignment you want for your character at creation (general rule). There are a few magic items and other transformative effects that might affect a character's alignment (exceptions).

Want a benevolent green dragon in your D&D campaign or a sweet werewolf candlemaker? Do it. The rule in the Monster Manual is that the DM determines a monster's alignment. The DM plays that monster. The DM decides who that monster is in play.

Regarding a D&D monster's alignment, here's the general rule from the Monster Manual: "The alignment specified in a monster's stat block is the default. Feel free to depart from it and change a monster's alignment to suit the needs of your campaign."

"What about the Oathbreaker? It says you have to be evil." The Oathbreaker is a paladin subclass (not a class) designed for NPCs. If your DM lets you use it, you're already being experimental, so if you want to play a kindhearted Oathbreaker, follow your bliss!

"Why are player characters punished for changing their alignment?" There is no general system in 5th-edition D&D for changing your alignment and there are no punishments or rewards in the core rules for changing it. You can just change it. Older editions had such rules.

Even though the rules of 5th-edition D&D state that players and DMs determine alignment, the suggested alignments in our books have undeniably caused confusion. That's why future books will ditch such suggestions for player characters and reframe such things for the DM.

"What about the werewolf's curse of lycanthropy? It makes you evil like the werewolf." The DM determines the alignment of the werewolf. For example, the werewolf you face might be a sweetheart. The alignment in a stat block is a suggestion to the DM, nothing more.

"What about demons, devils, and angels in D&D? Their alignments can't change." They can change. The default story makes the mythological assumptions we expect, but the Monster Manual tells the DM to change any monster's alignment without hesitation to serve the campaign.

"You've reminded us that alignment is a suggestion. Does that mean you're not changing anything about D&D peoples after all?" We are working to remove racist tropes from D&D. Alignment is only one part of that work, and alignment will be treated differently in the future.

"Why are you telling us to ignore the alignment rules in D&D?" I'm not. I'm sharing what the alignment rules have been in the Player's Handbook & Monster Manual since 2014. We know that those rules are insufficient and have changes coming in future products.
 

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I just wasn't sure about the tone of your post. Yours is the reasonable answer. :D I think 'official' errata would be the best compromise to acknowledge some of the issues currently in the spotlight without undue stress of cost to anyone but WotC.
Official errata is useful for groups that haven't played the adventure as soon as it came out.
 


I commented directly on one of his tweets that is a part of the OP, got a couple of likes, but no direct reply from him, though I never expect one. Anyway, as I said there, I am cool with the alignment rules and restrictions staying loose and being more of a guideline than strict rule, except for divine character classes/sub-classes who get their powers from an actual divine being. The law and chaos part does not matter much, but that character better behave similar to their deity on good and evil or powers and abilities WILL be lost and only recovered after some sort of atonement. After all my years of gaming, that is all I really care about for alignment interacting with a gaming world. Other than that, I do not game with asshat players who play the bad version of CN, regardless of whatever alignment they might actually give their characters, if any.
 

We make our kids learn on a stick first. That way they can always drive if they need to.

Don't know where you are located or what decade you are referring to, but when I had Driver's Ed class in the early 80's, we practiced stick a little bit on the smilulator, but the actual Driver's Ed cars were automatic. I hate manual and have never once driven a car with one. Also, my hometown is very hilly around my old high school and in downtown, so even automatics roll backwards from a stop if you are not careful. My high school did not want any accidents, so no manual.
 

JiffyPopTart

Bree-Yark
I just wasn't sure about the tone of your post. Yours is the reasonable answer. :D I think 'official' errata would be the best compromise to acknowledge some of the issues currently in the spotlight without undue stress of cost to anyone but WotC.
I have been quietly hoping that WotC wraps all their "Alignment and Monster Culture Adjustments" and "Alternate class ideas" into a free downloadable PDF supplement like the Elemental Evil Players Companion. I think making this sort of thing a "free upgrade" to the system would go a long way towards making it universally implemented and show that they care about the message enough that they want to be sure its available to everyone.
 

I have been quietly hoping that WotC wraps all their "Alignment and Monster Culture Adjustments" and "Alternate class ideas" into a free downloadable PDF supplement like the Elemental Evil Players Companion. I think making this sort of thing a "free upgrade" to the system would go a long way towards making it universally implemented and show that they care about the message enough that they want to be sure its available to everyone.

If you continue to take them at their word, since 5E was published they have repeatedly said that the core books would never see enough change that a new copy would be a required purchase to play. Any changes, fixes or updates would be small enough to go into an errata document that we can print out and keep with our books.
 

except for divine character classes/sub-classes who get their powers from an actual divine being. The law and chaos part does not matter much, but that character better behave similar to their deity on good and evil or powers and abilities WILL be lost and only recovered after some sort of atonement.

I (strongly) prefer how Eberron handles divine magic. You can be a Good member of an Evil religion, or an Evil member of a Good religion. Religious people argue with each other about how interpret their shared religion. Factions of the same religion compete with each other. A religious institution might do an action that is highly controversial to the members of that religion.

Even in objectively true polytheistic settings, the gods themselves disagree with each other, change their minds, swap their "portfolios", and their devotees disagree with them too.

And Eberron has different kinds of religions. From animism, to ancestor reverence, to monism, to polytheism, to monotheism, to cosmic force, to ethical principle, and so on.

Of all the D&D settings, Eberron seems to be the only official setting that gets religion right.
 

Oofta

Legend
Man talk about stereotypes!

Most millennials (and GenZ) I know can drive stick. Most car ppl can drive stick, regardless of age.

Did you eat your fill of Cranky-O's this morning or something? It's a joke, and a pretty common one. Even true sometimes. One example, another example and one more.

All I can say is that most people (of whatever age) I know can't drive a stick, or at least not well. Sadly for the first time since I bought my first car we don't have a manual transmission vehicle. :(
 

doctorbadwolf

Heretic of The Seventh Circle
Did you eat your fill of Cranky-O's this morning or something? It's a joke, and a pretty common one. Even true sometimes. One example, another example and one more.

All I can say is that most people (of whatever age) I know can't drive a stick, or at least not well. Sadly for the first time since I bought my first car we don't have a manual transmission vehicle. :(
My response was clearly not angry.
 

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