I don't think this is right. Well, not entirely right.
Edward Said wrote "Orientalism" in 1978 and it didn't come from nowhere. I think I could tell the back cover blurb was racist when I bought the book as a teenager.
In this thread peope are still using the Eurocentric phrase "Far East" although the history text I mentioned upthread, which informd my egagement with OA - East Asia: The Great Tradition, published in 1969 - explained clearly and simly why the phrase was objectionable.
If certain tropes have become triggering between 1985 and now, that could be a type of change in acceptability. But it's not clear that that is what is being argued.
Are you counterarguing that, because there existed a critique of Edward Said in some other scholarly publication, that everyone writing a D&D source book should have been aware of that criticism, surely not!
Beyond that, what other term does one use besides 'Far East', or its cognates such as 'Oriental' (well, that one can be more general, but you get my meaning)? I mean, sure, the Chinese call China "Middle Kingdom" and surely put it in the center of THEIR maps, and I suppose the Japanese did something similar. Still, the book was written primarily for a western audience. Calling it "Middle Kingdom Adventures" would have sounded pretty strange, and probably not moved the book off the shelves. While we can both agree that 'Far East' kind of implies a certain area is the 'center of the world', Europeans DO refer to Europe as 'The West', not "The Center", don't they? It seems to me that no relative geographically derived term is without potential to be interpreted as having unfortunate connotations.
I made the same point, about knives, quite a way upthread.
But depending what one thinks the complaint is against OA, it may not be relevant.
If the complaint is that only East Asian fantasy is taken to demand rules for using cutlery as weapons, then that point is answered.
If the complaint is that foregrounding chopsticks perpeutates a certain sort of objectionable conception of East Asian and East Asian-descended people, then the point is not answered.
I think the complaint is the second, although perhaps bits of the first are also coming through.
Again, what are you asking for here? That chopsticks,
kuàizi (
Chinese: 筷子) meaning 'fast sticks', from which the word 'chop' is derived, not be presented in the game? That they have a different name? It is a book about fantasy Asia, and the word 'chopstick' has a long (at least 400 year) etymology. Nor is the term considered offensive by Chinese people so far as I know (and I live with them, I assume they would have told me so if it was).
Anyway, the whole 'fighting with chopsticks' thing is a BIT silly, but it is actually drawn from Chinese sources, so it is hard to see why it should be source of complaint! It may be a bit cartoonish (IE based on a very unrealistic and non-serious cultural antecedent), but it is certainly true to the culture in some sense.
Also, I have watched a LOT of hours of Chinese pseudo-historical/fantastical drama (they churn the stuff out in vast quantities, and some of it is pretty entertaining). There is a very strong central theme in this sort of material of the 'master' who surely has the power to do something like pick up a set of chopsticks and wreak havoc with it. Of course this is not an attribute of every character, nor is it a super frequently repeated motif, but I have seen a couple scenes like this in various shows. It seems quite in keeping with the way OA presents it.
Also D&D rules are pretty clumsy when it comes to weapons. Obviously, realistically, using a chopstick would be marginal, but probably could serve to some advantage in a life-and-death fight. D&D generally has only a coarse kind of rules where the least added effect of something would be a point of extra damage. In the context of ordinary people fighting (1d6 hit point 0-level humans) that's a fairly significant advantage, though not overwhelming. Beyond that the game doesn't really have a way to describe situational advantage. Fisticuffs will not be improved by a chopstick, but rolling around on the floor gouging the other guy's face might be. All D&D can do is give an overall blanket combat advantage to something, and that has to be large enough to incentivize the item's actually use to make it meaningful in a game sense. Thus such marginal weapons become inflated into being something you can use all the time in a substantial way. The reverse happens too, daggers for example are quite underrated in D&D in many respects.