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D&D 5E Unearthed Arcana: 16 New Feats

"Today’s Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Each feat offers a way to become better at something or to gain a whole new ability." https://dnd.wizards.com/articles/unearthed-arcana/feats The feats include Artificer Initiate, Chef, Crusher, Eldritch Adept, Fey Touched, Fighting Initiate, Gunner, Metamagic Adept, Poisoner, Piercer, Practiced Expert...

"Today’s Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Each feat offers a way to become better at something or to gain a whole new ability."


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The feats include Artificer Initiate, Chef, Crusher, Eldritch Adept, Fey Touched, Fighting Initiate, Gunner, Metamagic Adept, Poisoner, Piercer, Practiced Expert, Shadow Touched, Shield Training, Slasher, Tandem Tactician, and Tracker.
 

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Weiley31

Legend
And that seems to be the point of the feat.

3.5e and 4e had Wizards and other spellcasters (cough Divine Metamagic cough) who could do something like the Sorcerers' metamagic.

A lot of these feats are trying their darndest to offer some of the dials of past editions characters without breaking the game or stealing the thunder of the classes who have those features more exclusively. So they come in small dosages in feat form.
5E is supposed to be the Nostalgia Edition.
 

Marandahir

Crown-Forester (he/him)
My biggest complaint comes from Shadow-touched...

So the obvious synergy with this feat should be Shadow Sorcery, right? Except both the feat and the subclass grant darkness as a spell, and shadow-sorcerer grants the ability to see in darkness. If the feat granted a different 2nd level spell, it'd be perfect.

Ah well.
Is there a rule where you can sub in a spell granted by an option if you already have it? I know there is with proficiencies…

Oh, did it show up in Variant Class Rules? Because if so, then these would go hand in hand.
 



doctorbadwolf

Heretic of The Seventh Circle
I like these a lot, except for the gun one. I’m fine with there being a Feat to gain proficiency with firearms, but that Feat shouldn’t allow you to ignore the loading property on them. I’m fine with removing the disadvantage for attacking with them in melee, but the ignore loading is too much, IMO.
It’s the same as for crossbows, but doesn’t add a bonus action attack. Seems fair to me.
 

I like several of these. I do hope they make their way into a released product.
I am especially enjoying "Cook" and think it opens up some nice design space for profession feats.
 

SkidAce

Legend
Supporter
I like these a lot, except for the gun one. I’m fine with there being a Feat to gain proficiency with firearms, but that Feat shouldn’t allow you to ignore the loading property on them. I’m fine with removing the disadvantage for attacking with them in melee, but the ignore loading is too much, IMO.
The benefit of firearms in my campaign is that everyone is proficient (its simplistic, load thingy, point, shoot, realistic? nah) so I might leave the ignore loading in the feat.
 



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