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Of course if one sees zero value in simulationist and evocative aspects of ASIs then I guess it could be a logical position.
That overly simplifies the equation. It's a cost:benefit analysis.
Racial ASIs: low evocative/gameplay benefit, high balance cost, near-zero design cost
Racial abilities: high evocative/gameplay benefit, low (but not zero) balance cost, moderate design cost (to do well)
So the "cost" in non-ASI racial abilities is that it takes more work to design well, but otherwise has higher benefits and lower costs. I think it's worth the investment.
(But, yeah, zero value in simulationism.)