D&D 5E Why Class X is good (+)

Mistwell

Crusty Old Meatwad (he/him)
I'm not arguing if I'm creating a new thread because as the only post in the thread when it was created, there is literally no one to argue with.

And it's perfectly normal to create a + thread by prefacing WHY it's a + thread (due to all the negativity and complaining in other related threads, and wanting to keep this one positive).

But hey, thanks for doing the ONE thing I asked people not do in this thread.

I followed your lead mate! Again, that's the one thing you're not supposed to do when you start a plus thread - bash people and tell them how they just don't understand what you understand. There is only really one rule of stating plus threads, and you managed to break that rule right out the gate.

You just don't do that with plus threads. That's the whole point - you DON'T bash other people to start them off. Because you know bashing other people is going to solicit negative responses from those defending themselves. Like I am doing, as I am one of the people who started a thread you named in your OP with your initial bash and "you just don't understand playstyles" negativity.

You didn't need an explanation for why you wanted the thread to begin with - particularly not if your explanation is "I am just sick of you people and how you don't understand the things I understand" type explanation. The thread should have started with "Tell me what classes you like. And why." Your opening "explanation" didn't help anyone post positive opinions, it just looks like a backhanded way for you to swipe at people while trying to prevent them from swiping back. Well screw that. Yes, I am doing the ONE thing you asked people not to do - because you did it to begin with and tried to avoid criticism of your criticism.
 

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Musing Mage

Pondering D&D stuff
Being fairly new to 5e (past 8 months) I admit I turned my nose up to the Warlock at first glance, but have since reviewed it and decided I kind of like what it has to offer. (specifically avoiding taking Eldritch Blast just to go against the grain!) =)

I've had the chance to play a Monk and Barbarian quite thoroughly (love them both), so I think the Warlock will be my next go should the opportunity arise.
 



Sacrosanct

Legend
Being fairly new to 5e (past 8 months) I admit I turned my nose up to the Warlock at first glance, but have since reviewed it and decided I kind of like what it has to offer. (specifically avoiding taking Eldritch Blast just to go against the grain!) =)

I've had the chance to play a Monk and Barbarian quite thoroughly (love them both), so I think the Warlock will be my next go should the opportunity arise.

I too had a...negative predisposition to the warlock for a while. But admittedly it's grown on me. I think it's one of the most flexible classes out there now. Even without EB, there are so many different archetypes it can cover. One of my players is playing a hexblade, and another had played a pact of the chain (his primary role was a spy). The whole pact thing can be troublesome at times, but also can open a ton of role-playing doors, depending on how active your patron is in the game (which will vary from table to table). In a campaign I had recently DM'd and finished, one of the players had a wizard/warlock character who was almost exactly like Harry Dresden lol. The mechanics supported that very well
 

Musing Mage

Pondering D&D stuff
The whole pact thing can be troublesome at times, but also can open a ton of role-playing doors, depending on how active your patron is in the game (which will vary from table to table).

I think that's ultimately the key to warlocks - is how involved the patron is. As a DM, a player taking a Warlock will know that you don't bind your soul to greater beings without a downside... the patron wants something and it won't always be in line with the player's goals. (and sometimes it absolutely will!)

Of course, with the right player that could lead to some tabletop-gaming gold!
 

ad_hoc

(they/them)
Being fairly new to 5e (past 8 months) I admit I turned my nose up to the Warlock at first glance, but have since reviewed it and decided I kind of like what it has to offer. (specifically avoiding taking Eldritch Blast just to go against the grain!) =)

I've had the chance to play a Monk and Barbarian quite thoroughly (love them both), so I think the Warlock will be my next go should the opportunity arise.

I understand that there are invocations that go with Eldritch Blast, but I still don't understand why people just assume it is a core class feature.

There are other invocations and it is not more powerful than other good cantrips.

I don't play Warlocks with Eldritch Blast either. Just not my thing, you'll have fun I'm sure.
 

cbwjm

Seb-wejem
I understand that there are invocations that go with Eldritch Blast, but I still don't understand why people just assume it is a core class feature.

There are other invocations and it is not more powerful than other good cantrips.

I don't play Warlocks with Eldritch Blast either. Just not my thing, you'll have fun I'm sure.
I still need to play this PC but my favourite warlock concept is an eladrin feypact using improved pact weapon for ranged attacks and invocations to go all in on a trickster fey type character. Eldritch blast is great when boosted but there are other cantrips that is like to pick up and other ways for me to dish out damage.
 

doctorbadwolf

Heretic of The Seventh Circle
Artificer: Everything here is cool as hell. Currently playing a "mechanic" with a heavy crossbow onto which basically all of her Artillerist stuff and attacks spells are fluffed to be specially charged attacks. Sometimes, however, her eldritch canon can walk, and is a mech for her mouse pet (urchin) Bosun.

Bard: It doesn't do "Bard" all that well for me, but what it actually does is really cool! The Swords Bard is a really cool swashbuckler, the Lore Bard is an excellent magical scholar, etc.

Barbarian: Haven't played Barbarians yet, but I've loved every one I've had on the team. They're just fun. Being able to survive even extreme foolishness is pretty great.

Druid: Wild Shape is the best thing ever, though it could be much less restricted. It's just incredibly fun to play.

Fighter: The fighter has always been my least favorite class in dnd, along with the Cleric, but 4e and 5e actually do the fighter pretty well. The basic class is boring, but the subclasses are great.

Monk: Movement, lots of buttons to push, and some of the most interesting subclasses in the game.

Paladin: Another class I never touched until 5e. Love these bastards.

Ranger: Fun! I don't use it without houserules, but it's fun!

Rogue: Possibly the best stock phb class, for me. It's just always fun. I can't play them all the time because I miss having buttons to push, but the playstyle of the rogue is just incredibly fun.

Sorcerer:
No one actually blows stuff up better. Few classes execute their flavor as well as the sorcerer.

Wizard:
Bladesinger. Pretty much all I need. Also, learning spells in the only way I want to learn spells in dnd.

Warlock:
These cats are just too wild. You can't go wrong with the warlock.
 

What I personally look for in a character is being able to be involved and helpful in everything the party does. So to me the winners are Bard and Wizard. The latter has the spells to be ever useful and the latter makes up for a more limited spell list by also being a skill monkey. Both are classes that are well set up to get some spotlight time but can also provide good support. I have a particular fondness for the Sword Bard and Bladesinger as instances who also get to be respectable melee combatants from time to time.

I'm also particularly fond of both Rogue and Fighter. Neither fulfills the full "I want to help with everything" itch that Bard and Wizard do, but I find both well designed to be satisfying in their niche. It helps that both have subclasses to get some Wizard spells and that both lend themselves to lots of multiclass possibilities.
 

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