robus
Lowcountry Low Roller
@Snarf Zagyg if you have a newsletter, I would like to subscribe! Very fun and convincing read (even with the baseball analogy!). Thanks for posting.
I should make myself clear, it may have given a misconception about how I feel about DPR.Why the hate on dpr? I would bet that even the OP does some quick damage calculations is his or head when rolling a character. And the calculation has to be in a white room because otherwise there would be too messy. If you hate dpr then disregard it.
What I dislike is when DPR is used to mislead or misguide people coming to these forums for advice on what to play and how to play, because that's really the discussion that matters.
YES!action economy is bloody huge
It would probably be comparing other actions. For instance, every single action you take has the opportunity cost of either casting a spell, having disadvantage on incoming attacks and advantage on dex saves, or making your common attacks. At level 1 as a fighter, the opportunity cost of taking the attack action is the dodge, hide, ready, dash, disengage, or help action. It really depends on the situation but a fighter's abilities makes the attack action more and more lucrative as you level up.YES!
So how do we develop an useful metric of action economy efficiency?
Also all models involving concentration on spells should include a calculation of how likely it is the character will lose the spell upon taking damage.
Likewise all models with attack rolls need to account for having a critical hit.
So what is the best way to start creating an action economy efficiency metric?
If you're referring to me, I'm not demanding that we ignore DPR. I'm suggesting that it isn't meaningful and worthwhile enough to compare classes with. When you're comparing something where everything is equal except damage, and damage is the most desirable feature. Then DPR analysis is appropriate.My experience is that people demand we ignore DPR and similar specific and measurable stuff in favour of vague hand-wave-y nonsense and mislead or misguide people are a result.
You say you've seen loads of people doing that, but I feel you're referring to me.I mean, in fact DPR is almost the smallest thing that's ignored - action economy is bloody huge, yet loads of people make bizarre recommendations which show a total lack of understanding of action economy, and mislead people massively because they've forgotten the action economy is a thing, or are bizarrely downplaying the fact that something costs an entire Action, but does very little (like, say, grant Advantage to one attack).
You say you've seen loads of people doing that, but I feel you're referring to me.
for instance if the enemy’s melee-only, a fly spell and plinking away with cantrips and arrows is probably your best bet
Hehe, sorry. I've been stressed irl today.My point is that not only do a lot of people (almost all of them NOT you!) suggest we ignore DPR for really irrational and poorly explained reasons (sometimes even outright perverse ones, or ideological ones), but the same people and arguments frequently ignore even bigger issues, like action economy. I couldn't even count the threads I've read here and elsewhere, where someone is suggesting some incredibly dubious thing as a "great idea", ignoring the fact that they'll have to use a lot of their Actions in some dubious way, or writing as if something costing a Bonus Action is "free", when in fact it can have a rather severe opportunity cost.
I think that's extremely unlikely to be your best bet.
In real-game cases, with things like cavern roofs, your lowered DPS from taking such an approach, greater vulnerability to CC and so on, and the very simple fact that you may well not have such stuff prepared, then it's actually unlikely to be a valid approach at all, let alone "your best bet". My feeling is that most "melee-only" enemies will actually be highly possible to defeat in melee. Sure, you can mess around with a 3rd-level spell (or higher) to try and avoid some attacks (at the risk that the enemy isn't a moron and works out how to mess with you), or you could y'know, use the same spell slot to in some way damage or just straight-up incapacitate the same enemy so that he gets chopped to ribbons in half the number of rounds it'd take to "plink" at them.
The range of situations where "fly n' plink" is your "best bet" (i.e. best strategy) is going to be pretty tiny. Essentially limited to stupid enemies who are out in the open, outdoors, probably in daylight, and have literally no possible way to mess with you. If you do just as good damage from the air as the ground, that helps, or if the melee enemy is actually wildly out of your league, it might be necessary to adopt such a strategy, but it's going to be rare.