RPG Evolution: Why the New D&D Board Game is a Big Deal

Hasbro’s recent announcement of new D&D board game is welcome but not necessarily new—Wizards of the Coast has published several D&D-themed board games in the past. What is new is that the product is listed under Hasbro Games rather than Wizards, which might be indicative of the parent company finally putting its muscle behind the tabletop role-playing game.
Hasbro’s recent announcement of new D&D board game is welcome but not necessarily new—Wizards of the Coast has published several D&D-themed board games in the past. What is new is that the product is listed under Hasbro Games rather than Wizards, which might be indicative of the parent company finally putting its muscle behind the tabletop role-playing game.

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D&D’s Always Been a Board Game

Dungeons & Dragons’ roots originated with tabletop play, albeit not on a board but rather a sand table with the first iteration of Chainmail. The game that inspired D&D, a freewheeling Braunstein campaign that featured a dungeon crawl, also inspired Dave Megarry DUNGEON! board game.

TSR dabbled with a variety of crossover formats for the tabletop game, returning to the concept of a “game in a box” again and again as a means of getting the game on toy store shelves and making it more accessible to new and younger players.

Since then, Wizards of the Coast has flirted with a similar approach to introducing the game to a new audience. Wizards used the same molds for its miniature games, repurposing them for the Dungeons and Dragons Adventure System series with the launch of Castle Ravenloft back in 2010. WOTC even produced Dungeons & Dragons: The Fantasy Adventure Board Game … distributed to the European market only.

One thing all these games had in common? They didn’t use the D&D rules!

But Not Recently

Although DUNGEON! is much venerated as the premiere dungeon crawl board game, the most popular is HeroQuest. Created by Milton Bradley in conjunction with Games Workshop, it was in print until 1997. A worthy successor, Descent: Journeys in the Dark, from Fantasy Flight Games followed in 2005. And yet, although all three of these games feature dungeon-crawling adventures, they are not actual D&D.

Hasbro has been willing to license the D&D brand to many of its longstanding game staples, like Clue. And Wizards of the Coast has produced other board games set in D&D settings, like the Euro-style Lords of Waterdeep. But the last proper game in a box using D&D miniatures and rules was back in 2004 with the Dungeons & Dragons Basic Game, produced by Wizards of the Coast.

Like the invisible wall that Wizards of the Coast built between Magic: The Gathering and Dungeons & Dragons, there seems to be something preventing divisions within the company from cross-pollinating. With the arrival of new CEO Chris Cocks, those obstacles were removed, which is why D&D now has several Magic: The Gathering/D&D crossover supplements. With this new board game, we may see history repeating itself.

What’s Different This Time

What makes this new version of the D&D board game unique? For one, it’s a D&D starter set using the full production values of Hasbro’s board game division. A quick glance of its listing on Amazon confirms that the game is being produced by Hasbro Games, not Wizards of the Coast. Moreover, it’s listed as available on Hasbro Pulse. What’s Hasbro Pulse?

Hasbro Pulse is a place where fans come first. As fans ourselves, we have an idea of what you – our fans – want. Hasbro Pulse is where you’ll find some of the best product offerings and experiences from the brands you love, a glimpse at more behind-the-scenes material and insider details that you can’t get anywhere else. We made Hasbro Pulse with you, the fans, in mind. We hope you’ll make it your first stop when you’re looking for insider info about your favorite Hasbro brands.

Given that Dungeons & Dragons is a brand powerful enough to launch a battle over the film rights, you’d think that there would be several D&D products on Hasbro Pulse. But as of today, the only product that is listed under the D&D brand is this new board game. Not even the My Little Pony/D&D crossover figures are listed under D&D!

In short, something changed, and from the looks of it, Hasbro is finally embracing D&D as a brand worthy of the parent company’s publishing muscle. Here’s hoping the board game is just the beginning.
 

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Michael Tresca

Michael Tresca

Whizbang Dustyboots

Gnometown Hero
I love that the 5e Essentials Kit just takes the Basic Rules up to 3rd level, and adds in some UA playtested rules about NPC companions and solo campaigns so as to help DM/Player's families bring their tentative relatives into the fold in a one-on-one session.
I'm running out of town family members (middle school and high school) through the Starter Set via Google Meet and using the free PDF of the Essentials Rules (given away as a pandemic freebie earlier this summer) to create and run sidekicks. The sidekicks rules are sensational (and slightly different in the Essentials set). I'm hoping we see them appear somewhere else in future.
 

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Parmandur

Book-Friend
Unless we're looking on different Amazons, they weren't available when my birthday came around this summer. I was told I couldn't buy them because family always has a hard time finding gifts for me. But by the time my birthday rolled around, the ToA was completely gone (it has since returned), but DotMM is only available in a pre-painted, deluxe, very expensive edition on Amazon.

I don't know who was running 4E for you, but it's very different IME. You don't have randomly spawning monsters every turn. You don't have traps that keep resetting after every action. You gain levels, get treasure, gain controller and AoE powers, you get flanking (positioning matters), you can perform combat manuevers, you can do skill tests, a DM controls the action, etc.

My experience of 4E was not finishing the Keep on the Shadowfell, to be fair. But the Powers play in the board games mirrors how playing in 4E felt to me pretty exactly.
 

Retreater

Legend
My experience of 4E was not finishing the Keep on the Shadowfell, to be fair. But the Powers play in the board games mirrors how playing in 4E felt to me pretty exactly.
Fair enough. That adventure was terrible at showing the design philosophy of 4E (as most published adventures were, actually). I'm sorry you had a bad experience with the system, but I'm sure you've been able to move on and enjoy the game after that.
 

Marandahir

Crown-Forester (he/him)
I'm running out of town family members (middle school and high school) through the Starter Set via Google Meet and using the free PDF of the Essentials Rules (given away as a pandemic freebie earlier this summer) to create and run sidekicks. The sidekicks rules are sensational (and slightly different in the Essentials set). I'm hoping we see them appear somewhere else in future.

Slightly different! I hadn't noticed. Do you think it's an issue of (potentially unpublished) errata?

I know the rules are slightly different than they were in UA, but that's to be expected…
 

Whizbang Dustyboots

Gnometown Hero
For the Essentials Set, at least, they seemed to decide that they wanted to lay out a standard path for how sidekicks level up, instead of overwhelming new DMs with choice paralysis. But it's not called out that way (compare with the Starter Set rulebook, where they make clear that they're giving only a piece of a larger whole with the ruleset), which makes me wonder if it's a change to the Sidekick system generally.

Obviously, DMs are free to swap out abilities as they prefer, and I've done so where appropriate, although the basic path they lay out is a good generic system.

I assume there is some level of errata thinking there as well, but as far as I know, WotC has never said anything about Sidekicks after the boxed set was published.

I really do like the system, though, and will be using it a lot more in all of the campaigns I'm running. (Five, at the moment.)
 

ccs

41st lv DM
They weren't available last time I looked. It looks like ToA is now available, but only the "premium" version of DotMM is available (for $160).

Bears checking every now & then. Last week the standard DotMM was in my suggestion feed at about $70.


I guess a lot of people and I had a disagreement about 4e. The Adventure System Board Game doesn't really feel like 4e at all to me.

We jokingly refer to the Adventure System games as "4e in a box".
And it's a better 4e experience for my group than the actual edition was - because no-ones under the illusion they're playing D&D (as you can tell, there's no love for 4e in my group.)
 

Shiroiken

Legend
I will be getting this. But I think they have a severe marketing error approach. I didn't even hear about it until it came up as a related product. I think they need to put this game out there with more visibility.
I think the difference is that we're no the target audience, therefore it won't show up on our radar. This is going to be marketed to kids and teenagers as a game, rather than as an RPG. Since we play the RPG, the game is likely to feel like a watered down version. However, because it actually uses the 5E rules, it can work as a gateway for the players to look into the RPG. If I got it, it would be primarily to play with boardgamers as a way of introducing them to 5E D&D.
 

Von Ether

Legend
In the 80s, the mall stores, big toy stores, and FLGS lived in a kind of symbiosis. The big companies actually created customers for the FLGSs. The FLGS have kept the hobby alive the last couple of decades, but the healthiest gaming ecosystem needs to have feeder games in the malls, department stores, and big box stores.

I'd also say another missing component to that mix was the TSR novels but for reasons that you can't reproduce today:
  • Back then paper was dirt cheap and the novels were almost pure profit
  • The game stores got a two month exclusive on the novels to help entice gamers towards the FLGS and as another impulse buy
  • Then the novels went to the Waldens and such as another intro product along with B/X.
Eventually the big book stores demanded they get the exclusive instead and killed the will of the FLGS to get into novels as well as the price of paper has gone up dramatically over the years.
 


G

Guest 6801328

Guest
There are only two board games worth playing.

The surf board.

And the ironing board.

And the second one isn't worth playing yourself, it's just a cruel trick you play on other people, like any other board game, so that they end up doing your laundry. "Dude, you have to try this new board game about the 90s. It's called the Irony Board. I think. Here's some pants to get started!"

Diplomacy.

Q.E.F.D., baby.
 

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