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D&D 5E Is Intimidate the worse skill in the game?

Asisreo

Patron Badass
And so can persuasion or animal handling (which is really what intimidating an animal should be anyways), and with persuasion they might not hate you afterwards... which seems like the better result
Animals and idiots aren't as receptive to persuasion than intimidation. Especially when they can't understand your spoken words.


This is getting to the point of absurdity.

But fine. Some people are so stupid they will attack my 15th level fighter with a tankard because they are too drunk.

My fighter then punches them unconscious after taking no damage, or maybe 1 damage.

No intimidation roll necessary to resolve that situation. Because drunk idiots aren't exactly a "challenge" for a high level fighter to deal with.

Point proven?
Nah, because your fighter doesn't want to provoke violence at the moment or cause any brawl fights. If you're a monk, you may just kill the man immediately.

And who says only drunk people are idiots? Regular, sober people are also idiots who won't back down from a fight.

I agree, it's very absurd the types of battles people will try to fight. But until you get across that you can knock them out by looking at them, it's best to intimidate and scare them away. Maybe his friends won't pick on you either when they get the message.

If you think you can get away with being nice to everyone without getting beat-up, you've probably haven't been nice to the wrong people. Failing a persuasion check can very much get you beat up and thrown in captivity or just plain killed. Same as intimidation. It all depends on the situation and the DM.
 

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Ancalagon

Dusty Dragon
I was saying you need leverage to use intimidate.

There frequently is leverage. The leverage is uncertainty.

Say a tall lanky elf enters a bar, and starts making threats. He might be a 2nd level idiot... or a 9th level magus that can dish out 150 points of damage in a round and debuffs at the same time. you don't know.

Just the same as you need a logical argument to use persuasion.

With that, I agree. If a player can't articulate why someone should help them, I would make them roll at disadvantage - or auto fail.
 

Chaosmancer

Legend
Sorry, if you are 4th level and are trying to use persuasion to get an alliance with a lich, you're probably going to need more than one persuasion roll. Especially without any prep ahead of time. At least in my games. Liches have lots of powerful allies and don't need to rely on scrubs. I feel that is putting too much weight on persuasion.

Sure, but I never said it was at 4th level. In fact, the only time "level" came into it was when someone wanted to prove that an 8th level fighter could intimidate a Lich if her threatened the phylacteries location to the lich's enemy via a third party contract.

My original point was that you cannot threaten someone more powerful than you, but you do have the potential to persuade them.

4th level might be to low but, the party might be able to try. Maybe they have some clever leverage or lie that can work. But threatening the lich... probably not so much.

But by 9th level, the party is in a much better position to use persuasion... and still not so much on intimidation.



none? like, that's not the point I was trying to make? I was saying you need leverage to use intimidate. Just the same as you need a logical argument to use persuasion.

Ok. So, Intimidation is worthless unless you have something to hold over the person.


You aren't going to persuade the bandit king to make you the new bandit king without some kind of reasoning or background prep. Once again, if you allow bandit ambushes to be resolved in a single persuasion check, you're making it too powerful.

Of course not.

Good lord, have I ever said I was trying to take someone's position with a single roll? How about this, can I persuade the Bandit King to give us right of passage in the mountains with a single roll? Maybe, can I persuade the bandits to take me to see the Bandit King with a single roll? Could I maybe persuade the Bandit King not to kill us, with a single roll?

On the flip side, you already stated that without leverage, I cannot do any of that with intimidation.


Use persuasion to get a deal instead of intimidate. Intimidate isn't perfect for every situation the same way as persuasion isn't the best for every situation. The crooked Vendor isn't going to budge on his prices, regardless of your persuasion roll. Unless the Dm makes persuasion the catch-all solution for every social conflict.

Why not?

Seriously, what makes it impossible to change his mind? And, yeah, we have established intimidate isn't perfect for every situation. So far it only seems perfect for getting what you could already get.



I mean, if your definition of Intimidate is just beating people up, then, I guess so.

But Who cares about good or evil? There are in-game consequences. Some people will think you are evil and some will think you are good. I have friends who are bouncers - they use intimidate all the time to break up fights without actually getting into fights. I don't think they're evil.

In any case, Your characters do things and NPCs act according to their personal morality. I'm just the referee. It's not my job to pass moral judgement. My job is to do the best to play the NPCs the way they would act according to their personalities. The consequences of actions will be natural.

I can see a 'good' character using intimidate as a solution instead of killing. It may be a flawed solution to a conflict but the PC may feel justified. Only his peers and by-standards will judge him. He will have to live with the consequences and try to parse them. I feel It's totally irrelevant to the conversation.

Sure, that is a valid solution to breaking up a fight, especially in the real world.

DnD game. How many times have you cared enough to stop a bar fight?

And the examples you guys have given for intimidate have included
1) Scaring a drunk out of your path
2) Scaring a bear to run away
3) Enslaving a sentient being (undead and evil, but still sentient) by threatening their life
4) Getting discounts on goods by threatening to reveal criminal activity
5) Forcing people to work for you out of fear
6) Bullying your way through a gate without paying the toll
7) Threatening to kill the children of an old man (the emperor example)
8) Threating to slaughter a village (the church example)

Can you really read that list and not see where I might think the person who goes and does these things isn't an ass? At best? At worst he is a tyrant.

Who wants to spend their liesure time pretending to be that guy? Not me. This is the first time anyone has said anything like trying to break up a bar fight (which is still threatening violence on those weaker than you) and that is the first non-evil use of the skill in nearly a dozen pages that I have seen.

Animals and idiots aren't as receptive to persuasion than intimidation. Especially when they can't understand your spoken words

Nah, because your fighter doesn't want to provoke violence at the moment or cause any brawl fights. If you're a monk, you may just kill the man immediately.

And who says only drunk people are idiots? Regular, sober people are also idiots who won't back down from a fight.

I agree, it's very absurd the types of battles people will try to fight. But until you get across that you can knock them out by looking at them, it's best to intimidate and scare them away. Maybe his friends won't pick on you either when they get the message.

If you think you can get away with being nice to everyone without getting beat-up, you've probably haven't been nice to the wrong people. Failing a persuasion check can very much get you beat up and thrown in captivity or just plain killed. Same as intimidation. It all depends on the situation and the DM.

Okay man, I get it. I need to bring my idiot spray to your games because they will be crawling out of the woodwork to inconveniently stand in my way or try to stab me in the neck.

And my only saving grace will be getting a +2 in intimidation.

Yes, I'm being sarcastic here, this is seriously just getting old and I don't know why you seem to insist that this is so important.

Feel free to declare a victory for idiots and bears.
 

Who wants to spend their leisure time pretending to be that guy? Not me.
I guess that’s your preference. If you are going to see everyone who uses the skill as evil and only have, I feel, a narrow view of how it can be used, then I can see why you dislike the skill.

I don’t have such issues in my games.

I can come up with lots of counter points to your comments but Who wants to spend their leisure time having cyclical arguments? Not me.
 

Chaosmancer

Legend
I guess that’s your preference. If you are going to see everyone who uses the skill as evil and only have, I feel, a narrow view of how it can be used, then I can see why you dislike the skill.

I don’t have such issues in my games.

I can come up with lots of counter points to your comments but Who wants to spend their leisure time having cyclical arguments? Not me.

Fair enough, but other than the bouncers, every example that has been given has been of bullying those weaker than you or threatening lives.

You are saying I have a narrow view of it, but you have given no in-game examples that break with that view, so I can't judge how your version is better.
 

Fair enough, but other than the bouncers, every example that has been given has been of bullying those weaker than you or threatening lives.

You are saying I have a narrow view of it, but you have given no in-game examples that break with that view, so I can't judge how your version is better.

Dude, it's a game about murdering people in their homes and robbing them dry. Bullying and threatening are right at home in D&D.
 

Fair enough, but other than the bouncers, every example that has been given has been of bullying those weaker than you or threatening lives.

You are saying I have a narrow view of it, but you have given no in-game examples that break with that view, so I can't judge how your version is better.
I'll play. Here's three (fun)examples: two are real life examples and one is an in-game example.

In game:
We are leaving town when we are accosted by some cloaked figures.
NPC: "Hey, I see you guys are leaving town. You know, our boss' office was robbed last night. You know anything about that?"
Me: "No, sorry"
NPC(acting tough): Well, then, maybe you can just let me have a look in your bag, just in case.
Me: "Get lost." (Rated G version of what I said)
DM: Make an intimidation check. If you succeed, they back down and you can leave town unharassed.

Real life: (on the phone)
"Yeah, Tom, I'd love to play D&D for a third straight night in a row. Let me just tell my wife....
Dearest wife, I'm going to play D&D tonight, for the third straight night, hope you don't mind!..."

Wife: Delivers a Look that could wither a tree

"Hey, Tom, maybe playing D&D tonight isn't such a good idea."

Real Life:
3 year old to the 4 year old.
"Give me the ball"
4 year Old" "NO!"
3 Year old, " I'm going to tell on you!"
4 year Old - despite having done nothing wrong - "Fine, take it! I hate you!" (throws ball at 3 year old's face)

No threats of violence. All intimidation checks. Most of the people involved aren't Evil. The second example didn't even require any words.

For the record, the threat of the bouncers is having to leave the bar, where you are presumably having fun. It's not the threat of getting a beating. "If you touch the waitress again, I'm going to have to ask you to leave."

In any case, I'm not trying to convince you. If I were to play a game and you were the DM, I wouldn't bother taking Intimidate as a proficiency. We run different games.
 


auburn2

Adventurer
Okay, other than hold a phylactery in your hand or threatening a drunk commoner, how? How does this work more often than not.

You guys keep saying that it doesn't have to be threats of violence, but the only time you provided an example of that was to threaten to reveal the crimes of a potion vendor. Which, doesn't work if they aren't a criminal.

So, how do you use Intimidation more than persuasion without threats of violence, implied threats of violence, relying on the authority of someone more powerful than you (I'll go tell the king on you) or the person having secret criminal activities you can uncover.
Ok here is one I might very try well against a Lich very shortly in a game I am playing with a way overmatched 4th level party and a Lich .We plan to kill her, not intimidate her but if we fail to kill her our fallback is to intimidate her into letting us live.

We currently have a Lich traveling with our 4th level party (4PCs, 3 NPCs and a shield guardian). We know the location of an artifact the Lich is desperate to find. It is very important to her that she finds said artifact and she has no other leads. For some reason she hasn't (can't?) used detect thoughts or something like that on us (I have no idea why). The party is going to ambush her shortly, we have come up with a plan that has a chance of working. It involves grappling by the shield guardian and silence and beating her to death with missile weapons spells and reach attacks, while she is immobilized inside the silence and can not cast her spells. I would give us a 50-50 chance of suceeding. If we fail though and she breaks out of the silence she could easily kill us. If she gets out of the silence, the minute she is free we know we can't win and have every intention of going from fighting to intimidating her at that point if it happens: "If you kill us you will never find the artifact!"

THAT IS INTIMIDATION. I hope it doesn't come to that, but if it does there was no set up necessary. Is it possible persuasion could work here too (plead for pour lives)? Sure but you talking about a very pissed off Lich at that point and I think it would be more difficult. It is also possible intimidation fails and she wipes us out. It is even possible the DM does not let us roll and she wipes us out.

The same group of PCs were captured and taken prisoner by 2 Frost giants and a Winter Wolf at 1st level. Over the course of several days they used persuasion, deception and intimidation to escape from the Frost Giants, getting one of the Giants killed in the process. This at 1st level! That absolutely did require a lot of setup and required some luck as well, but the scenario we created was entirely plausible and believable and the giant we intimidated was far, far physically superior to us.

If that kind of thing never happens in your games then the PCs and the DM are not making the most out of social opportunities.
 
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