D&D 5E You Can Now Get Minis For The D&D Combat Wheelchair

The combat wheelchair rules designed by Sara Thompson now have miniatures! And part of the proceeds go to charity. The minis were designed by Russ Charles, who sculpted minis for Cats & Catacombs, Dungeons & Doggies, and others. There are four miniatures, each in a combat wheelchair -- human druid, tiffing cleric, dwarf barbarians and elf rogue. They're being produced by Strata Miniatures...

The combat wheelchair rules designed by Sara Thompson now have miniatures! And part of the proceeds go to charity.

combat_wheelchair_minis.jpg


The minis were designed by Russ Charles, who sculpted minis for Cats & Catacombs, Dungeons & Doggies, and others. There are four miniatures, each in a combat wheelchair -- human druid, tiffing cleric, dwarf barbarians and elf rogue. They're being produced by Strata Miniatures, and you can get physical metal or resin minis, or you can get 3D printer files.

A quarter of the proceeds go to the charity Ehlers-Danlos Support UK. So you can get something awesome and do something good at the same time!
 

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Morrus

Well, that was fun
Staff member
Just a note that the guy who decided it was socially acceptable to threadcrap a conversation about a charity product to support disabled folks is no longer part of this community. Ironically, for his 14th warning, which was in another thread entirely. Like it's a pattern or something.
 

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Lefi2017

Explorer
Question 1: Dose the weal chain give the pcs any advantages ? If so isn't it unfair?
Question 2: Doesn't a magic weal chair nullifies having a disability in play ?
Question 3: what is the in game price? So will only wealthy PCs start with it ow will villains react to such an obits magic item.
Question 4: What rarity has the weal chair based on the abilities gives a pc compared to other PCs?
Question 5: What if able-bodied PC would want one because it is a powerful magic item ?
 


Bagpuss

Legend
Question 1: Dose the weal chain give the pcs any advantages?

Yes several, (I suggest you read the google doc linked at the start of the first post, but in summary) three extra attack forms, two additional proficiencies, able to ignore difficult terrain, levitate 30ft in any direction (just by thinking), advantage on saves to be knocked prone, double movement rate going downhill (although this has a drawback). All for 20gp.

That's before you get to the upgrades...

  • 30gp - get advantage on all Dexterity saving throws.
  • 50gp - +2 AC, but disadvantage on Stealth, Acrobatics and Dexterity saves.
  • 60gp - double your Tyre Strike damage dice making it 2d6.
  • 25gp - Advantage on Stealth checks.
  • 30gp - Float on water and just move as if it was dry land.
Only disadvantage is without aid it takes your full movement to get up from prone, oh and stopping if you decide to go downhill at double speed.

If so isn't it unfair?

Well that's up to your DM but if they allow it, you would probably want to take it as it has one drawback, and if you are able-bodied you could just hop out if you get knocked prone, ignoring that.

Question 2: Doesn't a magic weal chair nullifies having a disability in play ?

More than nullifies it for almost every case, generally improves on walking.

Question 3: what is the in game price? So will only wealthy PCs start with it ow will villains react to such an obits magic item.

Well within a adventurers budget, but don't expect commoners to own one.

Question 4: What rarity has the weal chair based on the abilities gives a pc compared to other PCs?

Your going to deny a disabled character a wheelchair based on rarity?

Question 5: What if able-bodied PC would want one because it is a powerful magic item ?

Yes. Because while I'm completely on board with the concept, (and those miniatures are super cool) the actual rules are just not well thought-out IMHO.

EDIT: Seems there a multiple different versions of the rules about, as the one I referenced was on my phone and the mobile version seems it might be still an earlier version as the costs are all lower by a factor of 10, and some effort has been made to make it more balanced.
 
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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix

If you guys have heard of Belfort, an athlete born with a rare form of neuronal palsy (? not sure of the translation, sorry) that is increasingly popular on social media, I think we can stop the debate to know if a person with a disability or another would be able to be a dungeoneer.

The answer is yes. With a willing, imaginative player and a DM acting in good faith to facilitate the inclusion of a player.

The PC are above the norms of other mortals, if a guy like Belfort can climb and jump in real life with his wheelchair, a guy with the aptitude to become a level 1 PC in D&D can do the same, and probably fight without problem: he knows how to deal with any perceived limitation to his physical skills so that his inclusion to the party feel seamless.

DM: ''well, how do you intend to jump over that chasm?'
Player: '' I take a ''running'' start and throw myself over the chasm, making a bada** looking badflip mid-air that's how I do: I have a 16 STR, so I can jump 16 feet with no problem. Do you feel like that chasm is wider? You need me to do an Athletic check to see if I can make it farther, I'm also proficient in the skill!''
Good-faith DM: ''Yes, give me an athletic check just to see how cool your frontflip is! 23? Well, you made it look easy!"
Bad-faith DM: ''Well, I dont think you should be able to do that...you know...realism...and setting consistency...and maybe with a penalty? Yes, I know your character sheet says you can, but the logic of my imaginary world trumps the rules of the book.
 

jasper

Rotten DM
Question 1: Dose the weal chain give the pcs any advantages ? If so isn't it unfair?
Question 2: Doesn't a magic weal chair nullifies having a disability in play ?
Question 3: what is the in game price? So will only wealthy PCs start with it ow will villains react to such an obits magic item.
Question 4: What rarity has the weal chair based on the abilities gives a pc compared to other PCs?
Question 5: What if able-bodied PC would want one because it is a powerful magic item ?
Read the other thread. but 1. Yes. 2. Yes. 3 200 gp base model. 4. no rarity. 5. Yes if the optional stuff is use.
 

Lefi2017

Explorer
Yes several, (I suggest you read the google doc linked at the start of the first post, but in summary) three extra attack forms, two additional proficiencies, able to ignore difficult terrain, levitate 30ft in any direction (just by thinking), advantage on saves to be knocked prone, double movement rate going downhill (although this has a drawback). All for 20gp.

That's before you get to the upgrades...

  • 30gp - get advantage on all Dexterity saving throws.
  • 50gp - +2 AC, but disadvantage on Stealth, Acrobatics and Dexterity saves.
  • 60gp - double your Tyre Strike damage dice making it 2d6.
  • 25gp - Advantage on Stealth checks.
  • 30gp - Float on water and just move as if it was dry land.
Only disadvantage is without aid it takes your full movement to get up from prone, oh and stopping if you decide to go downhill at double speed.



Well that's up to your DM but if they allow it, you would probably want to take it as it has one drawback, and if you are able-bodied you could just hop out if you get knocked prone, ignoring that.



More than nullifies it for almost every case, generally improves on walking.



Well within a adventurers budget, but don't expect commoners to own one.



Your going to deny a disabled character a wheelchair based on rarity?



Yes. Because while I'm completely on board with the concept, (and those miniatures are super cool) the actual rules are just not well-thought-out IMHO.

EDIT: Seems there a multiple different versions of the rules about, as the one I referenced was on my phone and the mobile version seems it might be still an earlier version as the costs are all lower by a factor of 10, and some effort has been made to make it more balanced.
Seams like a really cheap magic item
If it is a magic item it should be equally expensive as other magic items with these properties the upgrades are to cheap i think

I had a lot of request from gentian horses to cats that use dwarf familiars to hide that they are dreamland cats I believe any concept can be played if you talk to your gm

My main problem is that this item erases the disability of the pc and makes them better than the able-bodied pcs is then even a disability anymore?

Usually if a pc wants to play a disability they are aware of the adversary they will face and think about ways to work around them

Like the Horse PC he had a secret Cover Identity as a Centaur with his background feature that hid this fact and Dummy Human upper Body Helmet
the cat has problem because of her size and strength and fact it can not speak with humans

It just seams to cheap and powerful if it can levitate can grant saving throw bonuses for cheap for to chep. If the Pc played an artificer Halfing they coudl have their pet be there weal chair with combat power that could be fun

Does the base variant at least consume one attunement slot?
 

ART!

Deluxe Unhuman
Maybe someone has mentioned this already, but you could fit the hafts or pommels of one's weapons - even, and maybe even especially, when fighting 2-handed - with whatever little spike or notch or other grabber needed to turn the wheels on a wheelchair.
 

Bagpuss

Legend
Updated for the rules v2.0 presented on the link at the start of the thread. To be fair the update is poorly written as well.

Example: "These wheels allow for easy passage over Coast, Forest, Grassland, and Mountain terrains. Similar to how a Ranger finds ease over lands familiar to
them."

What does that mean? Do they mean the rangers Natural Explorer ability, if so why not say that, and if they mean that are they saying the chair gives you stealth if travelling alone, you can't get lost, and all that other stuff? Or does it just mean you ignore difficult terrain when travelling for over an hour?

Another example: The chair can be damaged to the point it needs repairing however... "Whilst the chair needs to be repaired, you can
still use it for everyday tasks such as mobility and ascending or descending stairs and any upgrades you have acquired remain in effect." So really it is fine until it has taken a lot more critical hits, then the upgrades get destroyed.

Question 1: Dose the weal chain give the pcs any advantages?

You get proficiency with it as a weapon and Tinker's Tools, for free, for just having it. Your movement speed is 25ft (at least it is listed now). Gone is the magical transportation of 30ft in any direction, now the beacon stones only let you go up and down stairs, hovering 2ft above the stairs, the beacon stones cannot be dispelled. Still get the three new attack forms.

If so isn't it unfair?

A number of the features are now optional, like the advantage on saves against being knocked prone, downhill speed, etc. So I guess the DM gets to decide if they apply. If they all did I would say it is a little unfair. The chairs price is now 200gp instead of 20gp however.

Question 2: Doesn't a magic weal chair nullifies having a disability in play ?

Pretty much. I mean the beacons stones now only work on stairs, so climbing out of pit traps could be tricky. Can you ignore caltrops and the like?

Question 3: what is the in game price? So will only wealthy PCs start with it ow will villains react to such an obits magic item.

200gp for the base model. Upgrades have gone up as well Agile is 180gp, +2 AC is now 550gp. So something to save for.

The new version is much better balanced than the old one but probably needs another edit.
 

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