Yea, this. Once there's no mechanical incentive towards or away a certain race, you'll see tropes and general aesthetics take over as the driving factor. WoW is a good example of this.I think the types are far too deeply ingrained in the genre to be eroded by something as simple as removing ability score adjustments. As long as people are reading/watching Lord of the Rings, nimble elven archers and stout dwarven warriors will be the baseline from which people deviate.
Another side thought based on the changes in TCoA and the decoupling of several racial features from races. Has anyone thought of a cool concept of a PC they wanted, but when creating the character, saw that the mechanics of how racial features didn't really support it well from a mechanical standpoint? I'm not just talking about optimization, but in general. With bounded accuracy, every modifier counts, so have you ever been swayed to avoid a particular concept that you would do if features were decoupled?
Yea, this. Once there's no mechanical incentive towards or away a certain race, you'll see tropes and general aesthetics take over as the driving factor. WoW is a good example of this.
If you think "types" are defined by optimal combinations of mechanics, it will always be possible to play against type by picking a sub-optimal combination, whether the mechanics are labeled "race" or "lineage traits" or something else.long term I think removing mechanical disadvantage will remove the ability to play against type.
If you think "types" are defined by optimal combinations of mechanics, it will always be possible to play against type by picking a sub-optimal combination, whether the mechanics are labeled "race" or "lineage traits" or something else.
If you think "types" are defined by the traditions of fantasy literature, it will always be possible to play against type by picking a combination that's less common in the literature.
Either way, it will always be possible to play against type.
Or Kobolds. I love Kobolds. I'd love to play a Kobold. I'm not, however, playing a race which has a totally unnecessary penalty that other races don't have, and nothing to make up for it - and less than +3 to the other stats (including no +CHA which means Kobolds don't even make good Sorcerers, despite it being the classic combo). Terrible racial abilities top of that too.
I've chosen human when I preferred another race for RP reasons because of the feat the humans get.
I've also chosen a race that has darkvision over a race without darkvision, despite wanting the other race for RP reasons, because of the darkvision.
But I have to admit, half the reason I play any particular combination is because I find a cool mini that I want to paint and use.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.