D&D 5E The Strongest Poisoner. New Tasha's Gish

I can defend myself. Heck you dont even have advantage to attack me when I'm incapacitated. I'm not paralysed; heck - I'm not even stunned.

I just cant take actions or reactions, and I cant move from my space.

For example @Hohige a Stunned creature (via the Monks stunning strike) is not only incapacitated, but also stunned (meaning they auto-fail Dex and Str saves, cant move and can only speak falteringly).

A Stunned creature cant be disarmed automatically via the action in the DMG, but they can be disarmed more or less automatically by a Battlemaster with Disarming strike (they'd fail the save to lose the object held presuming the attack hit and the PC used the Disarming Strike manouver).

An incapacitated creature makes Str and Dex saves normally.
10 rounds, your STR is +0.
10 rounds.
10 rounds
:ROFLMAO:
 
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10 rounds, your STR is 0.
10 rounds.
10 rounds
:ROFLMAO:

@Mistwell you see what I'm talking about now yeah?

There is no chance of having a reasonable conversation with this dude.

No @Hohige , my Strength is not Zero. Its still the same score.

I'm incapacitated. I can speak normally, and defend myself normally. I cant leave my square, or take actions or reactions.
 

@Mistwell you see what I'm talking about now yeah?

There is no chance of having a reasonable conversation with this dude.

No @Hohige , my Strength is not Zero. Its still the same score.

I'm incapacitated. I can speak normally, and defend myself normally. I cant leave my square, or take actions or reactions.
So, you will never admit it. For me, it ended here.
 

So, you will never admit it. For me, it ended here.

Admit what?

Im pointing you to the incapacitated condition. It says nothing about 'Strength being zero' or 'automatically failing Dex and Str saves' (like the Stunned condition does) or being unable to defend yourself (like when paralysed) granting advantage to hit you (and auto crits).

An incapacitated person is in a stupor. Heck they can even talk and move around if they want (although Hypnotic pattern prevents movement).

Disarming is in the DMG and it requires an opposed check, which an incapacitated creature is perfectly capable of making (same as if you tried to Shove or Grapple him - he would still get his Athletics check to resist that Shove or Grapple).
 

As you are disarming an opponent, that's using your actions. It's not a free object interaction if those objects are under the control of another creature.

That means your subsequent rounds casting spells, you don't actually cast spells.
 

As you are disarming an opponent, that's using your actions. It's not a free object interaction if those objects are under the control of another creature.

That means your subsequent rounds casting spells, you don't actually cast spells.
You did not understand. Artificer is incapacited, 0 speed, charmed for 10 rounds.
I will repeat. 10 Rounds, 10 attempts to disarm him, with his ridiculous STR 10. (+0 mod).
 


Which likely wakes me up from the Hypnotic pattern (its' broken by being shaken out of your stupor)
This is not how the rule works. You will never admit it. I already gave up on you.
Hypnotic Pattern.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
 

You did not understand. Artificer is incapacited, 0 speed, charmed for 10 rounds.
I will repeat. 10 Rounds, 10 attempts to disarm him, with his ridiculous STR 10. (+0 mod).
The assumption that people "Did not understand" when they point out how the rules contradict your theory crafting is a demonstration that you are not arguing in good faith. I understand. Your interpretation is wrong.
 

The assumption that people "Did not understand" when they point out how the rules contradict your theory crafting is a demonstration that you are not arguing in good faith. I understand. Your interpretation is wrong.
I give up. You must be right. I will not waste my time.
 

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