Dragonlance Dragonlance's Margaret Weis & Tracy Hickman Are Suing WotC for Breach of Contract

For fans of the Dragonlance D&D setting, there's some mixed news which has just hit a court in Washington State: it seems that there's a new Dragonlance trilogy of books which was (until recently) being written; but we may never see them. On 16th October 2020, a lawsuit was filed in the US District Court by Dragonlance authors Weis and Hickman asserting an unlawful breach of contract by WotC...

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For fans of the Dragonlance D&D setting, there's some mixed news which has just hit a court in Washington State: it seems that there's a new Dragonlance trilogy of books which was (until recently) being written; but we may never see them. On 16th October 2020, a lawsuit was filed in the US District Court by Dragonlance authors Weis and Hickman asserting an unlawful breach of contract by WotC regarding the licensing of a new series of Dragonlance novels. Indeed, it appears that the first of three novels, Dragons of Deceit, has already been written, as has Book 2, Dragons of Fate.

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The Lawsuit
From the documents it appears that in March 2019 a new Dragonlance trilogy was licensed by WotC; Weis and Hickman wrote a book called Dragons of Deceit, and the draft of a second called Dragons of Fate, and then WotC terminated the contract in August 2020.

The suit asserts that the termination was unlawful, and "violated multiple aspects of the License Agreement". It goes on to assert that the reasons for the termination were due to WotC being "embroiled in a series of embarrassing public disputes whereby its non-Dragonlance publications were excoriated for racism and sexism. Moreover, the company itself was vilified by well-publicized allegations of misogyny and racist hiring and employment practices by and with respect to artists and employees unrelated to Dragonlance."

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NATURE OF THE ACTION

1. Margaret Weis (“Weis”) and Tracy Hickman (“Hickman”) (collectively with Margaret Weis, LLC, “Plaintiff-Creators”) are among the most widely-read and successful living authors and world-creators in the fantasy fiction arena. Over thirty-five years ago, Plaintiff- Creators conceived of and created the Dragonlance universe—a campaign setting for the “Dungeons & Dragons” roleplaying game, the rights to which are owned by Defendant. (In Dungeons & Dragons, gamers assume roles within a storyline and embark on a series of adventures—a “campaign”—in the context of a particular campaign setting.)

2. Plaintiff-Creators’ conception and development of the Dragonlance universe has given rise to, among other things, gaming modules, video games, merchandise, comic books, films, and a series of books set in the Dungeons & Dragons fantasy world. While other authors have been invited to participate in creating over 190 separate fictional works within the Dragonlance universe, often with Plaintiff-Creators as editors, Weis’s and Hickman’s own works remain by far the most familiar and salable. Their work has inspired generations of gamers, readers and enthusiasts, beginning in 1984 when they published their groundbreaking novel Dragons of Autumn Twilight, which launched the Dragonlance Chronicles trilogy. Their books have sold more than thirty million copies, and their Dragonlance World of Krynn is arguably the most successful and popular world in shared fiction, rivaled in the fantasy realm only by the renowned works created by J.R.R. Tolkien (which do not involve a shared fictional world). Within the Dragonlance universe, Plaintiff-Creators have authored or edited 31 separate books, short story anthologies, game materials, and art and reference books in a related series of works all dedicated to furthering the Dungeons & Dragons/Dragonlance brand.

3. In or around 2017, Plaintiff-Creators learned that Defendant was receptive to licensing its properties with established authors to revitalize the Dungeons & Dragons brand. After a ten-year hiatus, Plaintiff-Creators approached Defendant and began negotiating for a license to author a new Dragonlance trilogy. Plaintiff-Creators viewed the new trilogy as the capstone to their life’s work and as an offering to their multitude of fans who had clamored for a continuation of the series. Given that the Dragonlance series intellectual property is owned by Defendant, there could be no publication without a license. In March, 2019, the negotiations between the parties hereto culminated in new written licensing agreement whereby Weis and Hickman were to personally author and publish a new Dragonlance trilogy in conjunction with Penguin Random House, a highly prestigious book publisher (the “License Agreement”).

4. By the time the License Agreement was signed, Defendant had a full overview of the story and story arc, with considerable detail, of the planned trilogy. Defendant knew exactly the nature of the work it was going to receive and had pre-approved Penguin Random House as the publisher. Indeed, Defendant was at all times aware of the contract between Penguin Random House and Plaintiff-Creators (the “Publishing Agreement”) and its terms. In fact, the License Agreement expressly refers to the Publishing Agreement.

5. By June 2019, Defendant received and approved a full outline of the first contracted book in the trilogy (“Book 1”) and by November 2019 the publisher accepted a manuscript for Book 1. Plaintiff-Creators in turn sent the Book 1 manuscript to Defendant, who approved it in January 2020. In the meantime, Defendant was already approving foreign translation rights and encouraging Plaintiff-Creators to work on the subsequent novels.

6. During the development and writing process, Plaintiff-Creators met all contractual milestones and received all requisite approvals from Defendant. Defendant at all times knew that Hickman and Weis had devoted their full attention and time commitment to completing Book 1 and the trilogy as a whole in conformity with their contractual obligations. During the writing process, Defendant proposed certain changes in keeping with the modern-day zeitgeist of a more inclusive and diverse story-world. At each step, Plaintiff-Creators timely accommodated such requests, and all others, within the framework of their novels. This collaborative process tracks with Section 2(a)(iii) of the License Agreement, which requires Defendant to approve Plaintiff- Creators’ drafts or, alternatively, provide written direction as to the changes that will result in Defendant’s approval of a draft.

7. On or about August 13, 2020, Defendant participated in a telephone conference with Plaintiff-Creators’ agents, which was attended by Defendant’s highest-level executives and attorneys as well as PRH executives and counsel. At that meeting, Defendant declared that it would not approve any further Drafts of Book 1 or any subsequent works in the trilogy, effectively repudiating and terminating the License Agreement. No reason was provided for the termination. (In any event, no material breaches or defaults were indicated or existed upon which to predicate a termination.) The termination was wholly arbitrary and without contractual basis. The termination was unlawful and in violation of multiple aspects of the License Agreement (arguably almost every part of it, in fact). The termination also had the knowing and premeditated effect of precluding publication and destroying the value of Plaintiff-Creators’ work—not to mention their publishing deal with Penguin Random House.

8. Defendant’s acts and failures to act breached the License Agreement and were made in stunning and brazen bad faith. Defendant acted with full knowledge that its unilateral decision would not only interfere with, but also would lay waste to, the years of work that Plaintiff-Creators had, to that point, put into the project. Given that the obligation to obtain a publisher was part and parcel of the License Agreement, Defendant was fully cognizant that its backdoor termination of the License Agreement would nullify the millions of dollars in remuneration to which Plaintiff-Creators were entitled from their publishing contract.

9. As Plaintiff-Creators subsequently learned, Defendant’s arbitrary decision to terminate the License Agreement—and thereby the book publishing contract—was based on events that had nothing to do with either the Work or Plaintiff-Creators. In fact, at nearly the exact point in time of the termination, Defendant was embroiled in a series of embarrassing public disputes whereby its non-Dragonlance publications were excoriated for racism and sexism. Moreover, the company itself was vilified by well-publicized allegations of misogyny and racist hiring and employment practices by and with respect to artists and employees unrelated to Dragonlance. Plaintiff-Creators are informed and believe, and based thereon allege, that a decision was made jointly by Defendant and its parent company, Hasbro, Inc., to deflect any possible criticism or further public outcry regarding Defendant’s other properties by effectively killing the Dragonlance deal with Plaintiff-Creators. The upshot of that was to inflict knowing, malicious and oppressive harm to Plaintiff-Creators and to interfere with their third- party contractual obligations, all to Plaintiff-Creator’s severe detriment and distress.


Delving into the attached document, all seemed to be going to plan until June 2020, at which the team overseeing the novels was replaced by WotC. The document cites public controversies involving one of the new team, issues with Magic: The Gathering, Orion Black's public complaints about the company's hiring practices, and more. Eventually, in August 2020, the suit alleges that during a telephone call, WotC terminated the agreement with the statement "We are not moving toward breach, but we will not approve any further drafts.”

Ending the Agreement
The suit notes that "None of the termination provisions were triggered, nor was there a claim of material breach much less written notice thereof, nor was a 30-day cure period initiated." The situation appears to be that while the agreement could not in itself be unilaterally 'terminated' in this way, WotC was able to simply not approve any further drafts (including the existing draft). The text of that allegation reads:

Not only was Defendant’s statement that “we will not approve any future drafts” a clumsy effort to circumvent the termination provisions (because, of course, there was no ground for termination), it undermined the fundamental structure of the contractual relationship whereby the Defendant-Licensor would provide Plaintiff-Creators the opportunity and roadmap to “fix”/rewrite/cure any valid concerns related to the protection of the Dungeons & Dragons brand with respect to approvals. In any event, Defendant had already approved the essential storylines, plots, characters, creatures, and lore for the new Dragonlance trilogy when it approved Plaintiff-Creators’ previous drafts and story arc, which were complete unto themselves, were delivered prior to execution of the License Agreement, and are acknowledged in the text of the License Agreement. In other words, Defendant’s breach had nothing to do with Plaintiff-Creators’ work; it was driven by Defendant’s response to its own, unrelated corporate public relations problems—possibly encouraged or enacted by its corporate parent, Hasbro, Inc.

Basically, while the contract itself could not be terminated, refusing to approve work amounts to an 'effective' termination. Weis and Hickman note that the license itself does not allow for arbitrary termination. The following section of the document is relevant:

Nothing in the above provision allows Defendant to terminate the License Agreement based on Defendant’s failure to provide approval. To the contrary, should Defendant find any aspect of the Draft to be unacceptable, Defendant has an affirmative duty under contract to provide “reasonable detail” of any changes Plaintiff-Creators must make, which changes will result in Defendant’s approval of the manuscript. Accordingly, for Defendant to make the blanket statement that it will never approve any Drafts going forward is, by itself, a breach of the license agreement.

So, the agreement apparently requires WotC to allow W&H to fix any approval-based concerns. Notwithstanding that WotC might be unsatisfied with W&H's previous rewrites, the decision in advance to simply not approve drafts without giving them this chance to rewrite appears to be the crux of the issue, and this is what the writers are alleging is the breach of contract.

Weis & Hickman are demanding a jury trial and are suing for breach of contract, damages, and a court order to require WotC to fulfill its end of the agreement. They cite years of work, and millions of dollars.

Licensing Agreements

Defendant acted with full knowledge that its unilateral decision would not only interfere with, but also would lay waste to, the years of work that Plaintiff-Creators had, to that point, put into the project. Given that the obligation to obtain a publisher was part and parcel of the License Agreement, Defendant was fully cognizant that its backdoor termination of the License Agreement would nullify the millions of dollars in remuneration to which Plaintiff-Creators were entitled from their publishing contract.

So how does all this work? Obviously we don't have access to the original contract, so we don't know the exact terms of the licensing agreement; similarly, we are hearing one side of the story here.

The arrangement appears to have been a licensing arrangement -- that is, Weis & Hickman will have licensed the Dragonlance IP from WotC, and have arranged with Penguin Random House to publish the trilogy. It's not work-for-hire, or work commissioned by and paid for by WotC; on the contrary, in most licensing deals, the licensee pays the licensor. Indeed in this case, the document indicates that Penguin Random House paid Weis & Hickman an advance in April 2019, and W&H subsequently paid WotC (presumably a percentage of this).

Licensing agreements vary, but they often share similar features. These usually involve the licensee paying the IP owner a licensing fee or an advance on royalties at the start of the license, and sometimes annually or at certain milestones. Thereafter, the licensee also often pays the IP holder royalties on the actual book profits. We don't know the exact details of this licensing agreement, but it seems to share some of those features.

On March 29, 2019, Plaintiff-Creators and PRH entered into the Publishing Agreement. PRH remitted the signing payment due under the Publishing Agreement to Plaintiff- Creators in April 2019. Per the terms of the License Agreement, Plaintiff-Creators in turn remitted a portion of the signing payment to Defendant—an amount Defendant continues to retain despite having effectively terminated the License Agreement.


Tortious Interference

On information and belief, Defendant also engaged in back-channel activities to disrupt the Publishing Agreement by convincing PRH that Defendant would prevent Plaintiff- Creators from performing under the Publishing Agreement

There's another wrinkle, a little later. The document says that a second payment was due on November 2019 -- similarly it would be paid to W&H by Penguin Random House, who would then pay WotC. It appears that PRH did not make that second payment to W&H. W&H later say they discovered that WotC was talking directly to Penguin Random House about editorial topics, which is what the term 'tortious interference with contract' is referring to.

By June 2019, Defendant/Hasbro expressly approved a detailed outline of Book 1. In November 2019, PRH indicated that the complete manuscript of Book 1 was accepted and it would push through the second payment due on the Publishing Agreement. At that time, Plaintiff-Creators submitted the complete manuscript of Book 1 to Defendant/Hasbro who expressly approved the Book 1 manuscript in January 2020. Inexplicably, and despite Plaintiff- Creators’ repeated request, PRH never actually delivered the second payment due on approval of the Book 1 manuscript.


What Happened?
Throughout the process, WotC asked for 'sensitivity rewrites'. These appear to include four points, including the use of a love potion, and other "concerns of sexism, inclusivity and potential negative connotations of certain character names." W&H content that they provided the requested rewrites.

One section which might provide some insight into the process is this:

During the writing process, Defendant proposed certain changes in keeping with the modern-day zeitgeist of a more inclusive and diverse story-world. At each step, Plaintiff-Creators timely accommodated such requests, and all others, within the framework of their novels.

It's hard to interpret that without the context of the full conversations that took place, but it sounds like WotC, in response to the previously-mentioned publicity storm it has been enduring regarding inclusivity, wanted to ensure that this new trilogy of books would not exacerbate the problems. We know they asked for some rewrites, and W&H say they complied, but the phrase "within the framework of their novels" sounds like a conditional description. It could be that WotC was not satisfied with the rewrites, and that W&H were either unable or unwilling to alter the story or other details to the extent that they were asked to. There's a lot to unpack in that little "within the framework of their novels" phrase, and we can only speculate.

It sounds like this then resulted in WotC essentially backing out of the whole deal by simply declaring that they would refuse to approve any further drafts, in the absence of an actual contractual clause that would accommodate this situation.

What we do know is that there are two completed drafts of new Dragonlance novels out there. Whether we'll ever get to read them is another question! Dragons of Deceit is complete, Dragons of Fate has a draft, and the third book has been outlined.
 

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grimslade

Krampus ate my d20s
I never cared for Dragonlance. So I don't care about a new trilogy or an updated campaign book. I do feel bad for fans who would enjoy some new Dragonlance and will not be getting it now.
This will get settled and we won't hear anything else about it. WotC will have a difficult defense if they are relying on their right to approve. The books will not be published and the contract will be canceled and damages paid. This will mean that WotC will not want to have anything released with Dragonlance on the cover for fear of bad press hurting sales. WotC is only worried about damage to the value of their IP. W&H want to be able to tell their story, warts and all. There are remedies in the contract for such an impasse, but WotC is leaving everyone in Limbo.
As for WotC releasing the IP, it will never happen. There is value in the IP even if it is strip-mined for parts and divided up in various monster books and player options. Time is on the corporation's side.
 

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J-H

Hero
This will probably take 3d6+2 months to settle, most likely won't see trial, and may well end up with an undisclosed settlement. Everyone's going to walk away unhappy, and the rest of us won't learn most of the details.

It looks like this is another victim of "if everything can be offensive, only the safest pablum will be published" bender a large segment of American culture has been on.
 

Remathilis

Legend
On the other hand, licenses like Jakandor? Yeah, sell that or throw it on DMs Guild for people to use.

The DMs Guild isn't built to be a repository to lost settings or fan-stuff, its function is to be free advertising for WotC's supplements and adventures. WotC uses it as a way to allow fans to make supplemental stuff tied to current APs or settings in the hope the supplemental stuff will drive people to pick up the hardbacks. Exploring Eberron drives people to buy Rising from the Last War, or Encounters in the Frozen North gets people interested in Rime of the Frostmaiden. Jakandor in the DMs Guild doesn't get anyone to buy hardbacks. Neither does Dragonlance or Greyhawk.
 

MarkB

Legend
So better they sit on it and do nothing with it at all? Just leave is dead on a shelf out of some form of spite?

Why not sale it to another company or Weis/Hickman so they can at least make SOME money from the sale
Because anything problematic that arises from the IP will still impinge back upon the reputation of D&D as a whole, and therefore WotC, even if it's done by a third party. If they consider it a problematic setting to publish, it remains problematic whether they're publishing it themselves or simply allowing someone else to do so.
 

So, WotC decided they want to completely rewrite Dragonlance lore, because somehow stereotypes of non-human fantasy races is supposed to have anything to do with real world.

Saying all "X" people in the real world, among real humans, are "Y", is bad. We know that to be untrue.

The Kender are seen at thieves because they literally have no concept of property. If it's interesting or they want it, they take it. They don't intend to steal, they really have a lot of trouble grasping the idea that other people have things that they aren't allowed to take. Gnomes are the way they are because, like Kender, exposure to the Greystone of Gargath.

facepalm

A fantasy world where most of the fantasy races are the way they are because they were literally made that way by the Gods Themselves, or they were collectively scarred by some Artifact, or generally had some collective magical event that them as a people is totally different, and utterly without real-world parallel.

Getting offended because all Kender are thieves or all Gnomes are profoundly eccentric (to put it politely) seems like LOOKING for a reason to be offended.
So, the problem with this line of thinking is that in speculative fiction, everything is a metaphor for the real world. Everything in speculative fiction has an analog that is mirrored in the real world. Otherwise, there's no reason to put it in the story. That's what sci-fi and fantasy are for: To present human stories in different dressing. The reason this is the case is because while we can imagine that other races exist, they don't. Every character in every story is anthropomorphized to make them meaningful and relatable to the very human audience. A Vulcan isn't really a logical alien from another planet with a different culture. It's an imagined culture which takes everything in it from humanity. It's a human that imagined the setting, a human who wrote the script, a human who portrayed the character, and a human who watches the show. That's why aliens and fantasy races usually seem kind of two-dimensional: they are. They are all facets of humanity, and they exist to reflect us and emphasize certain aspects of our culture. Even if this isn't how you personally analyze media, this is how media is interpreted in general and especially by people outside the game.

This is why when we read Animal Farm we don't dismiss it as a story about what the world might look like if animals were as smart as we are. We know that it's a story about us even though there aren't exactly any human characters in it. This is why when we watch Star Wars, we see it as a hero's quest to defeat oppression and tyranny, not just some human siding with aliens in a war against other humans.

Yes, while you could imagine a race of creatures who are all complete idiots like Gully Dwarves or who are hyper violent like Orcs or essentially so totally totally incapable of understanding properly laws that it's unethical like Kender, you need to consider why you might do so. Much of the language used about Orcs mirrors the language that historically was used to dehumanize Blacks, Native Americans, etc. Much of the treatment of Gully Dwarves and Kender mirror how immigrants are described. In that way, the game tells us to dehumanize whole races of peoples. That violence against a whole races of peoples just for being members of those races is the proper order of the universe. That it's not only Lawful to kill an Orc just for being an Orc, but it's objectively Good. This is a disgusting theme that reeks of colonialism and xenophobia, and it should bother us to include that theme in our storytelling as a positive thing. The language used to pejoratively describe these fantasy races is identical to how actual live humans are dehumanized in the real world right now.

Simply put: Do we want to play in a world where systematic dehumanization and genocidal wars are what the good guys do? Like, who in the real world does things that way? Do we want to be on their side? It doesn't have to be that way. We can just not do that and still have the same gameplay. We can have a horde of bandits that have chosen to be evil marauders and chosen to slaughter others for personal gain. It need not be rooted in their race. It can just be about fighting those who choose to be evil. Because evil absolutely exists! It's just not a function of what you are; it's a function of what you choose and what you do. The game shouldn't be about demonizing a foreign culture, because that's not something heroes should do.

Saying that Gully Dwarves, Kender, and Orcs are "fine" because they're fantasy is the very essence of lipstick on a pig. Yes, you don't have to assume that Orcs are a commentary about native cultures. But there are so many presentations for races, why not pick one that isn't pejorative? Like, come on, is the "no more than two" joke really the hill you want to die on here? The toxic behavior that Kender invariable cause isn't exactly high art, either.

This is exactly why we don't tell stories that glorify "winning the west" anymore. We know that it was a war of conquest fought against other cultures of people. We know that the good guys weren't always the cowboys and the bad guys weren't always the Native Americans. Now when we tell stories of the old west, they're personal tales. It's the same reason we don't accept Uncle Tom representation of Blacks in media anymore.

This is also the same reason that Lawful isn't the only alignment for good guys and Chaotic the only alignment for bad guys. We've recognized that the good guys will often fight against the status quo and against a feudal ruler as often as in favor of it. Yes, the game is founded in myths, legends, and romantic fantasies, but that's not what we value in our culture anymore. We see the deep, systemic flaws now. It reminds us of the tragedy, and we know it's wrong to ignore it. We know the harm it causes. We want to tell better stories.
 

Welp, I just heard about this today. I've never read any of the Dragonlance novels, but if they were writing a trilogy, perhaps that meant they were going to renew other novel lines, like Forgotten Realms, too. That seems even less likely now, though.
 


pemerton

Legend
The contract could have a jurisdiction clause.

The same Federal system is in place in Australia (also a common law jurisdiction). Some contracts will contain clauses for what jurisdiction applies to them though (where the parties considered the contract formed).
I assume this case is filed in a US federal court because it involves cross-state jurisdiction (Wisconsin and Delaware).

In the US or Australia a case can't be filed in a federal court simply in virtue of a jurisdiction clause in a contract, given that in both countries there are constitutional specifications and limits on federal jurisdiction.
 

pemerton

Legend
What does Australia call NSW and Queensland - provinces? States? What? Do those individually have their own laws and courts that try them, or are they extensions of the national government? I don't know.
They are called states. They have their own court systems. There are two main differences from the US system:

(1) There is a single common law of the whole country, with the High Court of Australia (the country's Federal Supreme Court) as the ultimate court of appeal for state Supreme Court as well as federal courts;

(2) Federal law can (and does) vest federal jurisdiction in state courts.
 


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