CleverNickName
Limit Break Dancing
I'm playing around with the idea of adding back the Touch AC mechanic from 3.X Edition. Not as a global change (at least, not at the moment) but rather as a special ability of a certain monster. This creature uses an attack that needs only to touch a target, and it doesn't matter whether this touch penetrates the target's armor or not. In fact, it's even better if the attack only hits the armor or shield of its target. Think "rust monster," but worse.
Has anyone done something similar in their games? How did you rule it? (I was going to go with something akin to TAC = 10 + Dex mod, just like in the days of yore, but I'm open to new suggestions.) And if you did this, how did it work? Was it as game-breakingly terrible as I imagine some folks will say? Or was it as laughably inconsequential as I imagine others will say?
Like I said, I'm only planning on implementing this as a single monster's attack ability. But if I like it, I might try to integrate it further.
Has anyone done something similar in their games? How did you rule it? (I was going to go with something akin to TAC = 10 + Dex mod, just like in the days of yore, but I'm open to new suggestions.) And if you did this, how did it work? Was it as game-breakingly terrible as I imagine some folks will say? Or was it as laughably inconsequential as I imagine others will say?
Like I said, I'm only planning on implementing this as a single monster's attack ability. But if I like it, I might try to integrate it further.