Asisreo
Patron Badass
That's 2 gp worth, so its not that big of a concern.But then they will have to buy a quiver and arrows with the pocket change they get from their background.
That's 2 gp worth, so its not that big of a concern.But then they will have to buy a quiver and arrows with the pocket change they get from their background.
Not convinced. The whole history of 5E feels like you've got a whole lot of desginers who really want to swim, but the last time they jumped straight in the water it was far too cold. So now they're slowly putting a toe in, then a foot, and maybe a knee, to see how it goes.That's probably not what happened.
What's likely is that they specifically asked for feedback on the game from local communities and their playtest team over the years and matched that feedback with the ones that surveys had said.
The designers specifically don't listen to anyone on forums since they recognize its such a small area of D&D players.
What could be more samey than many of the 5e classes in combat? I mean, rogues just literally do the same thing over and over (well, they could cast spells, maybe, but probably they will cast the same cantrip over and over in that case). Battlemasters and Champions both have very few options. A BM, like mine, OK he has 3 combat maneuvers, but one of them really doesn't count (Evasive Footwork, nice but very situational). The other maneuvers mostly feel the same, they each just have a minor rider. I basically use them for the extra d8, the other part is just 'sauce' (and often irrelevant). Once per short rest I can 'alpha strike' and burn my action surge for a third attack. That's IT. Talk about spam, the DM barely needs to even ask me what I do! Monks, pretty much spam. Our paladin, a little more versatile, but still spends a lot of time just spamming "hit it with my mace, divine smite!" etc.While Encounter powers were the precursor to Short Rest powers, they went too far, resulting in samey combat. It was, however, a decent idea. Now a short-rest PC has to decide whether or not to expend her short-rest powers. That's good. Similarly 1E - 3E and now 5E encouraged the 5-minute workday, which is, again, bad. Short-rest recovery discourages the 5MWD, which is good. Somewhere there's something good waiting to be found.
They actually actively solicited feedback from the official D&D forums during the playtest. I‘ve heard they did during 4e as well, but I didn’t visit the forums at the time so I can’t confirm or deny. The change to no longer listening to opinions on forums seems to have coincided with deleting their own forums.That's probably not what happened.
What's likely is that they specifically asked for feedback on the game from local communities and their playtest team over the years and matched that feedback with the ones that surveys had said.
The designers specifically don't listen to anyone on forums since they recognize its such a small area of D&D players.
I'm almost level 5 with my current BM, and it is really getting kinda boring at this point! I have basically one shtick where I blow action surge and a superiority die as a sort of 'alpha strike' and then its just mostly deciding between using another superiority die or not with each attack from then on. Frankly one of my combat maneuvers is vastly superior to the other two, 95% of the time, so I really just have 2 things I do, make my attack and bonus attack (two weapon fighting) or the same plus rolling an extra 1d8 damage and granting the next guy advantage (assuming I hit, and that seems pretty easy to do).
I played from OD&D on, so yeah, I know Vancianthe "plot power" point assumes perfect omniscience on the part of a wizard player who needs to balance int mod+wizard level prepared spells against spells they manage to collect in their spellbook and every possible situation they might come into contact with. Back in the 3.5 days when you had vancian magic it meant that level x y & maybe z had a niche spell that could really save the day where the marginal cost to pull that ace out of their sleeve was to devote one of the possible 1-4 slots for that spell level to that spell
Well, I wouldn't strictly limit the plot power to just wizard. It is a trait of full casters in general. Though wizards are the typical examplar of it. Clerics and Druids have a share in this act as well! I'm less familiar with the Warlock and Sorcerer in play, they seem like their spell selections are a bit more 'tactical', but I'm sure it also applies there to an extent.Warlock still has huge spell lit overlap with the wizard to further erode the "plot power" argument, but w hen they changed how spells were prepared so preparing a niche ace in the hole spell has the same opportunity cost as a daily driver bread & butter spell they can expect to depend on most sessions or long rest to long rest. It doesn't help matters that they over used concentration, energy resist, lowballed damage & all sorts of stuff to thwart linear fighter quadratic wizard in a no feats no magic items game & wound up inverting it in a normal game with both while the wizard/sorcerer/etc is still left with a quiver of spells that are generally almost good enough to just keep pace at their best.
Eh, starting with the leather option is a perfectly valid choice. That is exactly what my fighter did! I just built a primarily DEX based fighter. Heck, he's a melee type to boot, but even so chain wouldn't have increased his AC any to start with, and he can get good effect with the bow, and uses it on a regular basis. I have no plan to stop using light armor, it works fine. My AC isn't the highest in the group, but it is only a tad behind the paladin, and I can dish out a real lot of damage in almost any situation, whereas she's really only good in melee and REALLY only top tier against undead (we have met a lot of those, so she's pretty happy).Yes they can start with it, but the fighter chooses from "chain mail or (b) leather, longbow, and 20 arrows" & is more likely to choose the chain mail while a paladin can choose from "
a martial weapon and a shield or (b) two martial weapons" & is again not likely to choose a long bow because they aren't really a ranged class & the javelins are probably good enough to help the raged types until things are close to melee if it comes up. If they find that a longbow is needed so often that they really need to invest in dex & longbow combat thy can do that later but probably don't at level 1. Your 1st level spotlight example wasn't just an niche abstraction it was an isolated white room example so far removed from actual play as to be irrelevant. Concern about the spotlight at level 1 is so minimal even in a game that drags things out like my precovid campaign where the party spent about three months of weekly games just surviving & gathering basics before reaching first level. I believe they were 4-5 within a couple levels of hitting first. Wotc can't balance casters other than warlock against the assumption of perfect omniscience 100% of the time both in the adventure the gm plans as well as against other players... They certainly can't do it assuming that the resulting just keeping even at peak vrs at will with normal gameplay where magic items & feats are a thing so it works with no feats no magic items if their HCs rain down magic items & new books keep releasing more feats as they have.
I was on those forums a lot, they really didn't seem to read them. CERTAINLY the designers didn't dive in and have a good look at the various ideas and critiques of things they were putting into the playtests and their own design articles. They NEVER EVER responded to anyone. So the perception, and I think it is largely accurate, is they never really engaged. They would through out some very leading questions in the form of a 'survey' and then come back in a week or two and announce the 'results', which were always pretty much exactly what was pre-ordained.They actually actively solicited feedback from the official D&D forums during the playtest. I‘ve heard they did during 4e as well, but I didn’t visit the forums at the time so I can’t confirm or deny. The change to no longer listening to opinions on forums seems to have coincided with deleting their own forums.
Part of the issue here is that the most natural time breakdown for resource management in rpgs is the game session. This does have to figure in to calculations.
If you're doing lots of social interactions with an average of one combat a night (sometimes two, sometimes none, not particularly unusual to my experience) then it could be 6 weeks between long rests. This means that you have abilities you may be using once every 6 weeks (assuming you play weekly - if fortnightly longer), at a certain point the game is going to strain under that long a refresh time, and it's almost certainly going to creep shorter.
It is true that a boycott is a very powerful tool to force change.Honestly? The most effective tool for the playerbase to have any effect on game mechanics is to complain loudly about how terrible the game is, and stop buying new books. As long as people keep buying whatever they put out, they have no reason to actually address anything.
If you really, really want to try and "officially" salvage this edition? I dunno, maybe an aggressive letter-writing campaign? It worked for Star Trek.
The maneuvers WORK, they are just all basically "do an extra 1d8 damage and..." where the ands are situational and not excessively differentiated. 99% of the time Distracting Strike is 'the right move', and now and then I have used Riposte, which is basically a 'front loader' that lets you achieve more rapid deployment of your SDs when you're going 'all out'. I think I've used Evasive Footwork once or twice to get in or out of position. Looking at the other maneuvers, I think most of them are usable, though some are pretty situational. I can definitely see building a PC around Commander's Strike, Rally, and/or Maneuvering Attack. Still, you will pretty much do the same stuff every round. I note that this is fairly true of our barbarian and paladin as well. They have a couple options most rounds, but each round is quite similar really.Try asking your DM to let your Action Surge last a number of rounds equal to your Proficiency Bonus. And change your manoeuvres if they're not working for you.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.