Zerdal
Explorer
"Fine, I'll do it myself."
Missing Extended Spell Lists for Sorcerer Subclasses
Following the formula for Abberant and Clockwork Sorcerer from Tasha's Guide to Everything.
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You learn additional spells when you reach certain levels in the sorcerer class, as shown in the following tables. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level, from the sorcerer, warlock, or wizard spell list. The new spell must be selected from the schools of magic listed below each table.
Edit: Further Thoughts
As others pointed out, WoTC might got carried away with this rule. Adding 10 spells known to the Sorcerer's repertoire with the additional spell swapping is perhaps a bit too much. Removing the spell swapping and/or reducing the additional spells from two to one per level, seems to be a more reasonable option.
* Xanathar's Spell * Tasha's Spell
Draconic Sorcerer
1st: Chromatic Orb, Earth Tremor
3rd: Dragon’s Breath*, Scorching Ray
5th: Fear, Fireball
7th: Fire Shield, Wall of Fire
9th: Circle of Power, Immolation
Divine Sorcerer
1st: Bless, Command
3rd: Enhance Ability, Spiritual Weapon
5th: Call Lightning, Spirit Guardians
7th: Banishment, Guardian of Faith
9th: Creation, Destructive Wave
Shadow Sorcerer
1st: Cause Fear*, False Life
3rd: Darkness, Invisibility
5th: Gaseous Form, Summon Shadowspawn*
7th: Shadow of Moil*, Phantasmal Killer
9th: Antilife Shell, Seeming
Storm Sorcerer
1st: Fog Cloud, Thunderwave
3rd: Blur, Gust of Wind
5th: Lightning Bolt, Sleet Storm
7th: Summon Elemental* (air or water), Storm Sphere
9th: Control Winds, Cone of Cold
Wild Sorcerer
1st: Chaos Bolt*, Chromatic Orb
3rd: Alter Self, Pyrotechnics
5th: Blink, Counterspell
7th: Compulsion, Polymorph
9th: Animate Objects, Creation
Edit2:
Moved Ranger's lists below and replaced Hold Monster with Awaken as the Beast Master's 5th-level spell.
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Missing Extended Spell Lists for Ranger Subclasses
If I checked correctly only Hunter and Beast Master from Player's Handbook don't have their own extended spell lists. Also, in Tasha's all rangers get additional extended spells form Primal Awareness (speak with animals, beast sense, speak with plants, locate creature and commune with nature) so I wanted to avoid these.
- - - - - - - - - - - - - - - - - - - - - - - - - - -
You learn an additional spell when you reach certain levels in the ranger class, as shown in the following tables. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Beast Master
3rd: Animal Friendship
5th: Summon Beast*
9th: Haste
13th: Dominate Beasts
17th: Awaken
Hunter
3rd: Snare
5th: Pass Without Trace
9th: Tiny Hut
13th: Stone Skin
17th: Tree Stride
Missing Extended Spell Lists for Sorcerer Subclasses
Following the formula for Abberant and Clockwork Sorcerer from Tasha's Guide to Everything.
- - - - - - - - - - - - - - - - - - - - - - - - - - -
You learn additional spells when you reach certain levels in the sorcerer class, as shown in the following tables. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level, from the sorcerer, warlock, or wizard spell list. The new spell must be selected from the schools of magic listed below each table.
Edit: Further Thoughts
As others pointed out, WoTC might got carried away with this rule. Adding 10 spells known to the Sorcerer's repertoire with the additional spell swapping is perhaps a bit too much. Removing the spell swapping and/or reducing the additional spells from two to one per level, seems to be a more reasonable option.
* Xanathar's Spell * Tasha's Spell
Draconic Sorcerer
1st: Chromatic Orb, Earth Tremor
3rd: Dragon’s Breath*, Scorching Ray
5th: Fear, Fireball
7th: Fire Shield, Wall of Fire
9th: Circle of Power, Immolation
Swap with: Abjuration or Evocation
Divine Sorcerer
1st: Bless, Command
3rd: Enhance Ability, Spiritual Weapon
5th: Call Lightning, Spirit Guardians
7th: Banishment, Guardian of Faith
9th: Creation, Destructive Wave
Swap with: Conjuration or Evocation
Shadow Sorcerer
1st: Cause Fear*, False Life
3rd: Darkness, Invisibility
5th: Gaseous Form, Summon Shadowspawn*
7th: Shadow of Moil*, Phantasmal Killer
9th: Antilife Shell, Seeming
Swap with: Illusion or Necromancy
Storm Sorcerer
1st: Fog Cloud, Thunderwave
3rd: Blur, Gust of Wind
5th: Lightning Bolt, Sleet Storm
7th: Summon Elemental* (air or water), Storm Sphere
9th: Control Winds, Cone of Cold
Swap with: Conjuration or Evocation
Wild Sorcerer
1st: Chaos Bolt*, Chromatic Orb
3rd: Alter Self, Pyrotechnics
5th: Blink, Counterspell
7th: Compulsion, Polymorph
9th: Animate Objects, Creation
Swap with: Transmutation or Evocation
Edit2:
Moved Ranger's lists below and replaced Hold Monster with Awaken as the Beast Master's 5th-level spell.
- - - - - - - - - - - - - - - - - - - - - - - - - - -
Missing Extended Spell Lists for Ranger Subclasses
If I checked correctly only Hunter and Beast Master from Player's Handbook don't have their own extended spell lists. Also, in Tasha's all rangers get additional extended spells form Primal Awareness (speak with animals, beast sense, speak with plants, locate creature and commune with nature) so I wanted to avoid these.
- - - - - - - - - - - - - - - - - - - - - - - - - - -
You learn an additional spell when you reach certain levels in the ranger class, as shown in the following tables. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Beast Master
3rd: Animal Friendship
5th: Summon Beast*
9th: Haste
13th: Dominate Beasts
17th: Awaken
Hunter
3rd: Snare
5th: Pass Without Trace
9th: Tiny Hut
13th: Stone Skin
17th: Tree Stride
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