Charlaquin
Goblin Queen (She/Her/Hers)
I was tempted to just say “playable gnolls” and nothing else, but decided I’m gonna take the request a bit more seriously.
It’s a dark European fantasy setting that wears its real-world influences on its sleeve. There are plenty of fantasy settings out there that are inspired by medieval Europe in a pretty roundabout way, where they put their own spin on ideas inspired by some blend of other fantasy stories, especially Tolkien, which are in turn inspired by European myth and folklore. But if you want a setting that is unabashedly just straight-up Fantasy Europe, Midgard has you covered. It’s also got a bit more Eastern European influence than many Western fantasy settings do, which is pretty cool.
Another point in its favor, is that I feel it does the kitchen sink setting thing quite well. There’s a ton of stuff in there, lots of races, lots of subclasses, lots of special magic systems, lots of crunchy options without getting too bogged down in the fiddly minutia. And while there’s a lot going on, everything feels like it has a place. Often kitchen sink settings feel very haphazardly thrown together, but Midgard feels like it was constructed with deliberate intent. That’s something I think it has in common with Eberron. Yes, there’s a lot there, but a lot of thought went into how all these elements fit together in a cohesive world.
It’s a dark European fantasy setting that wears its real-world influences on its sleeve. There are plenty of fantasy settings out there that are inspired by medieval Europe in a pretty roundabout way, where they put their own spin on ideas inspired by some blend of other fantasy stories, especially Tolkien, which are in turn inspired by European myth and folklore. But if you want a setting that is unabashedly just straight-up Fantasy Europe, Midgard has you covered. It’s also got a bit more Eastern European influence than many Western fantasy settings do, which is pretty cool.
Another point in its favor, is that I feel it does the kitchen sink setting thing quite well. There’s a ton of stuff in there, lots of races, lots of subclasses, lots of special magic systems, lots of crunchy options without getting too bogged down in the fiddly minutia. And while there’s a lot going on, everything feels like it has a place. Often kitchen sink settings feel very haphazardly thrown together, but Midgard feels like it was constructed with deliberate intent. That’s something I think it has in common with Eberron. Yes, there’s a lot there, but a lot of thought went into how all these elements fit together in a cohesive world.
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