You think this is a democracy? I'm offering a game this is the way it is sign up or don't.
And (I suppose I should keep emphasizing this) as a DM I think that is the wrong way to treat things.
If "This is what I am offering, don't like it, there is the door" is your first and last response to this, what else will it be the response to? If I'm playing a blacksmith, will I not be able to design my own weapons? If I'm playing a noble, will I not be able to determine my own valets?
Would I get shown the door for making my familiar a weasel (not an option officially allowed)?
How many "My way or the highway" moments am I going to encounter? Why do I even want to play in a tyranny?
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It doesn't matter. If I'm talking about general DM options, it's flat out wrong of you to assume which options I might take. Stop doing it. Unless I sau, "I do X", ask me what I do instead of assuming. You're wrong about 95%(no exaggeration) of the time.
Except that I said that to you in no less than two posts, three if you count the latest one. Look at what I say, not at what you want me to have said.
Don't assume. Ask. I talk in general game terms a lot. If I don't tell you what I do, you need to ask instead of assume. If you had asked, I would have told you. You're really bad at assuming. Like wrong 95% of the time bad. If you stop and just ask me(and apparently Oofta), perhaps we wouldn't think you twist our words so much.
So, I am supposed to assume that you agree with me, while you are arguing against me? Oh wait, sorry, I am supposed to ask if you agree with me while you are arguing against me and telling me I am wrong.
Because, my position is to seek a compromise. To talk to your players. To try and find common ground.
You seemed to argue against that, you held that a DM in the position where fun had to be compromised AT YOUR TABLE would ask the player to leave. At your table. Not at General DnD tables. Not at the table of the guy who sits three tables down from you. YOUR table.
But you weren't talking about how you would actually act? You described how your table, where you are the DM, and you believe you have the ultimate authority to do anything, would play out... but that wasn't what you would actually do? Why even bring it up then? Because it was one possibility?
I just... why the heck would I have even asked you if you describing your table meant that you were describing what you would do? If that isn't what you would do, then why are you saying that is how your table would act?
Maybe instead of waiting for someone to ask you what you mean, you could actually say what you mean, instead fo having six layers of "well actually" between your stated position and your actual position.
It's not an eviction. It's a parting of the ways. This is a situation where the differences are irreconcilable. It's not okay for a player to have to sacrifice and lose out on game play enjoyment. It's equally wrong to expect that of me. The only reason it has to be the player and not the DM, is because of the other players in the game. The needs of the many outweigh the needs of the few or the one. I'm not going to punish 3 players by leaving, when 1 can go and find just as much fun somewhere else or doing something else.
I'm sorry Max, when you say "me" do you mean that you are actually talking about yourself this time? Because I want to make sure here, since I seem to always assume.
Because it looks like when you say "The only reason it has to be the player and not the DM, is because of the other players in the game" You are saying exactly what I said you were saying. It has to be the player who leaves, or the DM would have to cancel the entire game. But you keep telling me that's wrong, that isn't what you are saying. So, why are you saying it here? Again? I mean, you also say it here " I'm not going to punish 3 players by leaving, when 1 can go and find just as much fun somewhere else or doing something else." Again, the DM cannot be the one to leave the game, unless they wish to nuke the entire campaign.
So, I'll ask again, if that isn't what you mean, why do you keep saying it?
And, if you do mean it, think about what that means to the negotiating position. The player is trying to find a way to appease the DM, but the DM can shut down the game if they don't feel like continuing to negotiate. They can "part ways" with the player, or just stop running the adventure. The player's only option other than negotiating is to leave... which you have stated like that is a "win state" for the player.
I keep coming back your "If fun is reduced by even 10%" number. That means a 90% satisfaction rate it unacceptable. And the DM in your example, can reacheive 100% satisfaction if the player leaves the game. But the player? They are gambling. They have (in theory) 90% satisfaction here, but what will their satisfaction be in the mystery game? They have no idea.
So, we are left with this situation. If the DM chooses to end the game, everyone loses, but the DM has that option, no one else does. If the player leaves the DM gets what they want, and the player does not, for them, it is the same as the game ending. So the only way the player can get what they want is by negotiating, but the DM can get what they want by not negotiating or negotiating, their preference.
Or the player can just swallow their displeasure, banking that a 90% satisfaction rating is better than they might get if they had to find a new game.
It's not about my fun. It's about OUR fun. That's what you keep overlooking. It would be a mutual parting, because of irreconcilable differences, not a unilateral eviction.
I'm sorry, that sounds like what I've been advocating for. That you should try and compromise, find common ground, and care about the fun of both parties. But you've been telling me I'm wrong. In fact, you said that if either the player or DM's fun was reduced, then that could lead to the situation.
So, if the player's fun is impacted, but the DM's isn't, and the player wanted to negotiate, but the DM doesn't (because they don't have an issue) then the player's only option is to leave the game or deal with it.
And additionally, if the DMs fun is impacted, but the player's isn't , and the DM wants to negotiate... well the player is either going to negotiate or they are going to be asked to leave the game. It doesn't matter that they don't see the issue, because the DM has the full authority to ask them to leave if they don't negotiate.
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Yeah, I think there should be an option to play various archetypes and this is certainly something I think about when designing species and cultures for my settings. And I actually like the species having rather strong archetypes, and that's why I limit the roster; with hundred different intelligent species there is just too much overlap; either the archetypes become muddled or they become incredibly narrow. And of course none of the things you mention need to actually be different species, they could just be cultures within one species. Furthermore some of those could be easily even be descriptions one and same culture. For example a culture who is strong in magic using that power for empire building or tribal 'brutes' who love nature and fiercely defend it etc.
Okay, I keep seeing this, and it bugs the heck out of me.
Ignoring Subraces, there are only 40 races in the entire game. Four of them are one offs, like the Tortles, Grung, Locath, ect.
Most of these races don't have subraces let alone ones that would be majorly different, so by my count if you include all of those... that is 45. (Duergar, Drow, Eladrin, Snirvfelbin, Shadar-Kai)
So, if someone was asking for 100 races, they are adding more 3pp races than exist in the entire game.
Take out Ravnica, Theros, one-offs and the Aarcroka because of flight and the number of races in the game including the major sub-races gives you That leaves 33 races.
So, no. There are not a hundred different PC races. Including monsters that have player options, you have 33 options in the game. That is it.
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Where has this occurred? Can you quote it please?
(I am truly curious. I haven't seen it or forgot it after reading it. I have seen several people say they do not allow certain races because it does not fit their world. But I have not seen anyone call a race "stupid."
I'm not doing more than one, but if you followed that line of conversation backwards you would have seen this from Zardnaar. It isn't the only example, but I'm not going thread trawling.
Doesn't have to be attacked on sight they're just not included.
Only 4 races and arcetypes are core so some of the stupid stuff is easy enough to leave out.
A half elf dragon sorcerer still appears as an exotic looking half elf. Might get harassed on sight sure.
You're not the spawn of the devil made flesh walking around.
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Bullpuckey. I could absolutely run a campaign set in a monocultural Ye Auld Medieval Not!England generic fairy-tale-land, no demihumans, where the only classes available are fighting man, magic-user, and cleric. This would not by any stretch of the imagination constitute me "creating the PCs" for the players.
Really?
Because I know that from the hundreds of thousands of potential characters, I'm now down to a human fighting man, a human magic-user or a human cleric.
If I assume these map to 5e classes, that is a Human Battlemaster (by fighting man I am assuming that you want no magic. Champion holds no interest for most people, so it is battlemaster) Human Wizard and Human Cleric.
Considering the monoculture and the Not England vibes, I am likely only going to have a single diety to pick from for the cleric. Likely a diety of Light, Law and good things. So, a Cleric of Light or a Cleric of Life would be the only options.
Probably can't have a necromancer either, leaving only the other seven wizard subclasses from the PHB (this definetly sounds like a PHB only game)
So, that is what? Ten possible characters? Out of the potential hundreds of thousands of options in the game? When you reduce avaiable options by 99%, you are basically making the characters for them.