In all honesty, the only thing that seems overblown is the ""pro DM"" side's responses. I believe everyone's misspoken, but I don't recall
@Chaosmancer or
@EzekielRaiden (and company) being remotely that aggressive. I know it's supposed to be hyperbolic, but hyperbole implies that there's something to exaggerate in the first place.
"Virtually all DMs limit what is allowed in their campaign." Agreed. I don't think the Incredible Hulk example helps you reinforce that, and it's not an apt metaphor. There could be an essay about this, but I'll just focus on "accessibility and balance" being the big parts of it. The player shouldn't be strong like that out of the gate. That said, just playing a barbarian with a changing appearance (maybe Changeling race, or Goliath for powerful build with Change Appearance spells?) is more than feasible. Just level STR to get that power. Maybe coordinate with the DM for a scroll of Tenser's Transformation. Multiclassing? Bruce Banner was pretty smart, so going Wizard too would probably help get Tenser's naturally, with spells like Catapult doing that "thrown boulder" thing pretty well, and Thunderwave for the force-clap-
I'm thinking too much about this.
I'm happy they still had fun, but you can't prioritize what a player feels. That depends on the player and DM-- it can be important. And even then, most races are pretty sedate in comparison, without the narrative significance or complexity of vampirism and dragons.
also @ that guy, "half dragon, half vampire"? like, 50/50? mom's a dragon, dad's a vampire? If there were rules for balanced player Vampirism, just play a Dragonborn with that condition, not that Wattpad-caliber origin. The problem here is that you can't reasonably execute this idea in a way that'll satisfy the player or the DM. Balance and accessibility, random player guy, jeez!
I appreciated the humor of it.