Don Durito
Hero
Isn't so much of this about outsiders?
I've got some notes I made for a campaign based around the barbarian nation of Albadia in the Scarred Lands. Since that campaign would deal with some of the internal politics of that nation I would want most pcs to be from that nation. This means humans with maybe one half-elf or half orc. It's not about the world - there's plenty of non-humans in the scarred lands - it's about a particular location and avoiding outsiders who have no stake in the kind of events and issues I would like to run the game around. This also means certain classes wouldn't really fit (eg wizards). In fact I would probably use Pathfinder 1e for this game as it has a lot more class options that would fit (Skalds, Bloodragers, Witches etc).
I wouldn't necessarily rule out at least one outsider in such a game (outsiders bring interesting perspective) so long as the player can tie their character closely to one of the other pcs, but I'd want some characters more closely tied to the premise first.
Ultimately, I know from experience, that if I want to run a game with a particular theme, and the players don't work with me during character creation (or I don't communicate clearly enough my goals) then the game simply won't last long - I will lose interest.
I've got some notes I made for a campaign based around the barbarian nation of Albadia in the Scarred Lands. Since that campaign would deal with some of the internal politics of that nation I would want most pcs to be from that nation. This means humans with maybe one half-elf or half orc. It's not about the world - there's plenty of non-humans in the scarred lands - it's about a particular location and avoiding outsiders who have no stake in the kind of events and issues I would like to run the game around. This also means certain classes wouldn't really fit (eg wizards). In fact I would probably use Pathfinder 1e for this game as it has a lot more class options that would fit (Skalds, Bloodragers, Witches etc).
I wouldn't necessarily rule out at least one outsider in such a game (outsiders bring interesting perspective) so long as the player can tie their character closely to one of the other pcs, but I'd want some characters more closely tied to the premise first.
Ultimately, I know from experience, that if I want to run a game with a particular theme, and the players don't work with me during character creation (or I don't communicate clearly enough my goals) then the game simply won't last long - I will lose interest.