That doesn't so much explain why you read negatively-charged emotions into an emotionally neutral example as it adds more of them (selfishness, disinterest, disrespect). But maybe this nugget is at the heart of it—"My tastes are more important than anyone else's here." Is the fundamental inequality of the implied social dynamic the reason the example rubs you the wrong way, perhaps?
I don't know how to communicate it other than I have.
Do you agree with those who have said that the DM role, in order to function, requires the other players to give that person special trust and respect?
Do you think respect and trust require some amount of justification,
demonstrating that they are appropriate, or are they simply something demanded?
Do you believe it is possible for someone,
even if they intend to only do good things, to behave in such a way that erodes trust and reflects a lack of respect?
It's not the inequality of the situation. It's that
any situation where it is understood that trust and respect are needed, but one's behavior unilaterally dismisses or ignores the desires and interests of the other(s) in that relationship, that behavior erodes that trust and respect. To do so explicitly for no reason other than because of
one's own desires and interests IS a rude act, pretty much regardless of any other details. It doesn't matter if no negative intent is present, you don't have to
intend to be rude for an act to be rude. Again, you have explicitly disclaimed ANY other possible reason, so practicality isn't a concern; it's not that something couldn't work, nor that the DM isn't up to the task, nor even that money or time investment is a concern. The ONLY reason here is "because that isn't my taste."
What other truly personal relationship in existence (that is, not like the relationship between an employee and an employer, or between commanding and subordinate officers, etc.) affords its participants an absolute, unilateral, and completely beyond discussion ability to nix the non-abusive, non-coercive interests of the other party? If I did this to a significant other, they would rightly feel hurt and angry. Even a parent to a child; remember, practicality can't be a consideration by your own admission, so it isn't a "no, you can't eat the whole bowl of Halloween candy" situation, nor a "we can't afford to go there" situation. This is, "Can we go to Taco Bell or something similar instead of McDonald's next time?" "No, I don't like that kind of food, so we will never eat it, and we will not discuss it further." How is that NOT disrespectful
even to a minor child? How is that NOT treating another person's desires and interests with disdain?
Since you're answering the same question as Hussar here, I'm going to offer the same courtesy: I want to break down and summarize my understanding of what you're saying before I actually reply to it. Here's what I'm seeing;
• The DM is betraying lack of trust and lack of respect
• The DM is being fundamentally selfish
• The DM is failing at maintaining a relationship with the player(s) by denying them game elements
Is that fair?
(I'm ignoring brusque because a person's manner and tone aren't really pertinent to the matter at hand. I don't think so, anyway. A DM could still be soft-spoken and nothing but polite while drawing a hard red line in the sand at "no gnomes in my campaign, gnomes annoy me.")
Firstly: A person's manner and tone are fundamental, here. They cannot be extracted from the situation, because
doing this thing IS demonstrating a manner and tone. You keep trying to silo these things apart, as though one can speak of a pure behavior in isolation without the impact and meaning that behavior will communicate. You can't do that. It's not possible.
Particularly when the behavior in question is one of the things I would consider most directly and explicitly demonstrative of such a manner and tone!
As for the three points, I don't think the DM is demonstrating a lack of trust, I think the DM is demonstrating that the trust they ask for isn't deserved. Trust is a thing both earned
and given--which is to say that it may be taken back, or it may be squandered, or both. Any DM that unilaterally, absolutely, and obdurately dismisses a player's genuine, non-coercive, non-abusive interests or desires is squandering the trust they ask for from their players. I
do think the DM is demonstrating a lack of respect, as I said. It is a necessary, but not sufficient, condition for respect: taking another person's views into account, listening and striving to understand,
even if you ultimately don't do things as they want them done. Respect does not require submission, but it does require being neither unilateral, absolute, nor obdurate. (By listening instead of dismissing, one ceases to be unilateral; by striving to accommodate, one ceases to be absolute; by allowing fair hearing and possible-but-not-guaranteed persuasion, one ceases to be absolute.)
Frankly,
for me, the selfishness isn't an overriding concern, though I would lie if I said it wasn't one. The DM role implies highly personal involvement. I expect self-interest there. But I expect it to be "enlightened self-interest," which goes beyond
petty selfishness and at least somewhat into a more nuanced, delayed/partial/abstract gratification. I mean, as a very simple example, the DM doesn't get the player-side rush of winning or overcoming, their enjoyment comes either by proxy, or from the slow unfolding of a grand thing: delayed and abstract gratification right there. This behavior, excluding things purely and solely because the DM finds them aesthetically displeasing or the like, and for literally no other reason whatsoever,
and refusing to entertain even the smallest discussion about it, smacks of petty selfishness.
Ah, with this last point,
you have inserted an intent now, have you not? "Denying them game elements." That's no longer just a behavior, that's a judgment. You are, quite clearly, implying a sense of
entitlement on the part of the players--which I have never mentioned nor is it even relevant to my point. I have, repeatedly, said that it is perfectly fine for a DM to veto options. I even did so in the post you quoted (albeit in an edit, I admit.) If I were to buy into your phrasing (which I don't, just to be clear, I'm just granting it for the sake of argument), my point would rather be stated as, "The DM is failing at maintaining a
relationship with the player(s) by denying them game elements
unilaterally, absolutely, and obdurately," meaning "a denial that is completely one-sided, lacking any limit or restraint, and completely beyond discussion or persuasion."
I don't know about you, but if a DM behaved toward you in
any other context by being completely one-sided, exhibiting no restraint, and being completely opposed to any form of discussion or persuasion, would
you feel they were maintaining the DM-player relationship? If so, I'm very curious what you think a healthy DM-player relationship
is. And if not, I'm curious as to why this one special situation is different--particularly when it's one that matters (on both sides, as this over-3000-posts thread shows) to a lot of people.
The argument you laid out above said nothing about whose imagination was more important. Desires do not equate to ability to imagine or "my imagination is more important." Imagination has nothing to do with it.
Except that it has everything to do with it, because in this case the desires and interests
are about what things are available for the imagination to pursue. Sure, it's not "about imagination" in the sense that I didn't specifically use that word. But it is "about imagination" because we're talking about an absolute, unquestionable, and completely one-sided declaration
about what can be imagined.
Rather, it's about enjoyment of the game. Period. That's it in its entirety. The DM is saying, "This race deprives me of fun, so it's not allowed in games I run." To try and conflate that with the DM placing his imagination as superior to the players is short sighted and wrong.
I honestly cannot believe that the existence of dragonborn "deprives you of fun." I literally, truly cannot believe that you suddenly stop enjoying being DM because one scaly person exists. For exactly the same reason that I cannot believe,
even as an ENORMOUS fan of dragonborn, that it is completely impossible for a player to have fun if they aren't allowed to play dragonborn.
And even if it does? Now we're back where we started. Your fun is
more important than someone else's fun--in fact, so much more important that you get to unilaterally, absolutely, and obdurately reject
their fun.
It's also wrong for any player, including the DM, to insist that he should be able to deprive someone else at the table of fun.
So who's in the wrong here, the player trying to deprive the DM's fun by asking to play a dragonborn, or the DM trying to deprive the player's fun by not letting them play one? They're both people trying to deprive someone else of fun, by your metric. I reject the notion that the DM's fun is
so inherently more important that a unilateral, absolute, and obdurate dismissal is ever the appropriate answer.
To me, once a DM has said, "This will negatively impact my enjoyment," all conversation about trying to get to play that race is done. It would be wrong of me to continue to try and play that race, and it's wrong of any player to continue to try and get me to run that race. Any further conversation should be about getting the player something else fun to play, including ideas that could be close to what the player was asking for, but is okay with the DM.
Ahhh, but now you're stepping back from
depriving fun, aren't you? It's now "negatively impacting"--meaning differences of degree are relevant, meaning the possibility of mitigating the impact with some other, positive impact is possible. It's no longer a black-and-white "tieflings = fun is impossible" (or whatever race you wish; I am trying not to harp
overmuch on dragonborn). And this further conversation...here, let me put the most emphasis I'm allowed to...
IS EXACTLY WHAT I'VE BEEN CALLING FOR.
Finding a compromise MEANS the player and DM talking to each other. NOT being unilateral: each side conversing with the other and coming to consensus. NOT being absolute: the DM and player striving to meet in the middle. NOT being obdurate: both sides, and again I cannot stress this enough, BOTH. BLOODY. SIDES. being open to persuasion and alternative approaches.
It may not work. It may fail; that is okay, successful compromise is never guaranteed. But what should be guaranteed is the EFFORT to see if one can be found, and to find it if it can.
I have literally never deviated from this position in the entirety of the thread (though I admit that having to discuss my ideas did
refine them over the first, I dunno, couple dozen pages.) I have repeatedly said these exact words, over, and over, and over, and over. And each time I do, I'm challenged, because it's somehow
not enough for these DMs. Because expecting to be able to have a conversation (even if it doesn't end up working) is, apparently,
player entitlement.
I have gone up to bat against those who call it being a "control freak" to say no (not just Loverdrive). I have repeatedly advocated restraint and giving those who favor hard restrictions the benefit of the doubt. And yet I am repeatedly construed as taking an incredibly extreme position myself, or else I'm given responses like the ones I have repeatedly quoted (e.g. Maxperson's own "the DM is the Ultimate Authority," Zardnaar's "my house, my castle my game," and other responses from those who can no longer respond in the thread). What am I supposed to think when I have actively worked to be fair and accommodating, and then people throw this kind of thing in my face? What am I supposed to think when every time I call for a more respectful conversation, or a conversation about topics that are more interesting and positive (such as "how DOES one 'say no' in a respectful and positive way?") are rebuffed, insulted, or completely ignored?