D&D 5E What is the appeal of the weird fantasy races?

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What am I supposed to think when every time I call for a more respectful conversation, or a conversation about topics that are more interesting and positive (such as "how DOES one 'say no' in a respectful and positive way?") are rebuffed, insulted, or completely ignored?

That maybe there's not a whole lot more constructive to be had in the conversation, and that it is time to move on?

After 175+ pages, it is not unlikely that, at least for now, the topic is played out. Folks have presented their positions, and further conversation will simply rehash those positions. When a thread stagnates in such a way, folks looking for new ideas and perspectives typically move on to greener pastures, and what you have left are people entrenched in positions they have no intention of leaving.

So, you may be at a point where you have to decide what you really want out of the thread, and whether that's going to be available.
 

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If only there were a way to tell a compelling story that allows for something as silly as centaurs climbing ropes (or humans running up bamboo stalks and fighting 30' in the air on them)....but I guess it's not possible without the story devolving into something visually absurd versus cinematic and interesting.

I love that scene. It is exactly what I was thinking of when I wrote this sentence. I think you might have overlooked the bolded words. I didn't make it stand out, so it was easy to do.

"Let all characters jump from tree top to tree top without any ability or training."

In that scene, the two are masters. People awe at their abilities. They are not a common centaur that can climb a ladder. Again, I gave suggestions on how to remedy the problem via magic, if your table needs it. I also said you could just gloss over it. That's cool. But - it is also okay to say a centaur cannot climb a ladder due to physics. Nothing wrong with that either.

What is not okay is someone trying their hardest to not understand the actual physical reason a DM might make such a ruling. And then ignoring the evidence and implying they are wrong. Their evidence is just as compelling as the other sides. Refusing to acknowledge it seems like a not-so-nice move.
 

Maybe DM's claim authority over the rules because that's how D&D works?

In a game with a history of people changing the rules, that seems like a really weak argument.

I mean, if you yourself are consistently a textual literalist, and frequently argue that the text of the rules should be inviolate, sure. But, if you've ever taken the position, "It is okay if the rules say that, because you can change it!" then this position falls apart.
 

Lololololilol no. If that works for your group, good for you I guess. That wouldn’t fly in my group. You can either give an explanation and have a conversation about it or be overruled out of hand.
How does that even work? It's not like they can force you to change it.
 

In a game with a history of people changing the rules, that seems like a really weak argument.

I mean, if you yourself are consistently a textual literalist, and frequently argue that the text of the rules should be inviolate, sure. But, if you've ever taken the position, "It is okay if the rules say that, because you can change it!" then this position falls apart.

I just get tired of people stating as fact that it's somehow inherently "wrong" for a DM to establish rules for their campaigns. There are many, many ways of playing D&D. As long as a DM is clear from the get go what the assumptions and house rules of the game are, I don't see why there would be an issue.

In my campaigns I establish the world, work with players to figure out a backstory that will fit that world. From then on the PCs are free to do what they want. If other DMs want to develop worlds cooperatively with every player creating a section of the world or something in between that's also perfectly fine.

Ultimately though, someone does have to be the final rules arbitrator, the referee. Being that referee is one of the DM's roles.
 

I got one.....let's calculate the energy of a two handed hammer swing by a fire giant in newtons, then compare that to how much damage that would actually inflict when slamming into a squishy body encased in steel plate.

I'm saying best case scenario is losing a hand or foot and it gets worse from there.

#DnDdoesnotusereallifephysics
How do you calculate HP? Do PC's actually get hit each time they lose HP? Many tables I know calculate it as a sign of endurance, exhaustion. Then, when dropped below zero they are "hit."

But, I hear you and you are 100% correct - if the giant hits you you are hurt - like really really hurt.

But all of that is beside the point. Everyone knows dragons can't fly. It is also impossible for skeletons to walk without muscles. And it is impossible to get turned to stone by a gaze. Those things do not exist - and technically shouldn't.

But it comes down to a suspension of disbelief. And everyone's suspensions box is a different size. Just because someone can point out something unrealistic, doesn't mean the person that plays that way hasn't found a way to suspend belief on said example. If you point out a giant's hammer, someone, somewhere sees Jack the Giant Slayer or Wrath of Titans in their head. But, if you give those same people a centaur climbing a ladder, they might scoff. It doesn't fit in their box. Everyone's box is different. No one's box is better.

My own personal box is pretty big until I create the world. Then, it shrinks way down because I feel I need to explain everything. I have to write new rules, write backstories, write reasons on how monsters live and how they exist, etc. But, if I am just playing a FR campaign as a player or DM, then we just wing it. Look at the table, read the players, and gauge reactions. (I still put in way too much work, but that is my problem ;))
 

Why doesn't Bilbo pull out an m60 machine gun and kill Smaug?

Because Tolkien was not a time traveler or precognitive. The Hobbit was published 20 years before M60s came into service.

Surely, if orcs can be biologically engineered and magic rings can be created, belt-fed weapons should be allowed.

Is it a DM fail that Tolkien doesn't allow hobbits to use guns'n'ammo?

Tolkien was not running a game. He was writing a book. Unless your argument is going to amount to, "Players should be playing MY STORY THAT I WROTE..." then appealing to author prerogative will not save your position.

Please read Grunts, by Mary Gentle, if you want an answer to what happens when modern weaponry comes to your fantasy world.
 

Then why did you specifically talk about "Ultimate Authority"? Why all these posts about needing your absolute command unquestioned? What is the point of being so gorram insistent on having PHENOMENAL COSMIC POWER if you never actually DO any of these one-sided declarations? That's the whole reason I keep pushing back. People keep declaring the right to make these one-sided, no-discussion declarations.
I was agreeing with you that it is a one sided declaration over the shared imagined space. And then disagreeing with you that it's about one person's imagination being superior to another person's. The authority is there.
I must beg your forgiveness for considering this hyperbolic at best. And if it isn't hyperbolic...wow. I just don't really know what to say about you being constantly driven crazy by something so utterly mild and even prosaic as this. It, quite honestly, sounds like a serious problem, if that's the case.
It wasn't hyperbolic. The race grates on me and it's constant as long as the race is present. I've said this multiple times in the thread. That's why Dragonborn are banned, but not other races that I dislike like gnomes, halflings, tieflings, tabaxi, etc.
So...the DM...the person with phenomenal cosmic power, "Ultimate Authority," the one who can will literally anything into existence...they're the one who has no options. Are you really sure about that? I don't really see how that works here.
It works like this. The DM either bans the race or they are deprived of fun. Since fun deprivation is not an option, the only real option they have is to ban the race. One option. The player on the other hand has the option to have fun a different way. They have the option to go find a game where they can play the banned race and they have the option to play a different race that will be enjoyable.
Also, the dichotomy isn't false if you're the one who presented it. I didn't invent anything there; I literally just applied your own logic quite simply to the two cases at hand (player's fun is lessened without [insert race here], DM's fun is lessened with it). If the dichotomy is false, it indicates there's something wrong with that underlying logic--because the dichotomy was trivially easy to produce.
It's a white room scenario. I've never encountered a player who can only play one race and enjoy himself. For the DM, though, it's actually a real scenario that happens all the time. For real players outside of the white room, it's not a true dichotomy.
You may not see it as such, but it really is. Having relative differences like this can mean it is possible to resolve the conflict through other means. "If I play an X, but do so with a Y which you've said you find awesome, is that okay?" type thing. When it is no longer all-or-nothing, it becomes possible to have answers that aren't zero-sum games. That's a distinction I almost can't capture, it's so vast; diplomacy becomes nigh-infinitely easier when you can trade concessions on different things rather than having to exclusively determine the acceptable midpoint on each and every thing. If my tax cuts can be palatable to you if I include shifting some of the (overall-reduced) budget to education, suddenly things that were absolute no-go before become not only possible but relatively easy to achieve.
I don't see it quite like that. For me, fun reduction is the same as zero fun, as in they are both not options. A 25% reduction in fun is going to result in no Dragonborn. A 100% reduction results in the same no Dragonborn. In both cases, we can still talk and figure what else you can play that is fun and work together to get you something that you will enjoy.
And I really think that level of being unilateral is inappropriate most of the time.
And that's where we disagree. If the DM is losing fun, it shouldn't be an option and once the player is made aware of it, the player shouldn't even want to continue trying to play it. If I was going into a game and the DM told me that he can't stand warlocks and I was really looking forward to playing one, I'd drop it without a second of hesitation and go to one of the other ideas I have that I've been wanting to play. I might ask if I can have a patron in a different way, depending on my back-up idea, but it certainly wouldn't be in any way like what a Warlock has.
My words have gotten heated at various points in this thread, so I want to thank you very sincerely for this. It is not easy to be magnanimous, but you're doing so. I truly appreciate you doing this.
You're very welcome. If it's one thing that I don't do, it's hold grudges. You are sincerely trying to have a discussion, rather than just win the internet like a lot of people here do, and I can see that. Even if we disagree, at least we are discussing things. :)
 

I don't know how to communicate it other than I have.

Do you agree with those who have said that the DM role, in order to function, requires the other players to give that person special trust and respect?
Do you think respect and trust require some amount of justification, demonstrating that they are appropriate, or are they simply something demanded?
Do you believe it is possible for someone, even if they intend to only do good things, to behave in such a way that erodes trust and reflects a lack of respect?

It's not the inequality of the situation. It's that any situation where it is understood that trust and respect are needed, but one's behavior unilaterally dismisses or ignores the desires and interests of the other(s) in that relationship, that behavior erodes that trust and respect. To do so explicitly for no reason other than because of one's own desires and interests IS a rude act, pretty much regardless of any other details. It doesn't matter if no negative intent is present, you don't have to intend to be rude for an act to be rude. Again, you have explicitly disclaimed ANY other possible reason, so practicality isn't a concern; it's not that something couldn't work, nor that the DM isn't up to the task, nor even that money or time investment is a concern. The ONLY reason here is "because that isn't my taste."

What other truly personal relationship in existence (that is, not like the relationship between an employee and an employer, or between commanding and subordinate officers, etc.) affords its participants an absolute, unilateral, and completely beyond discussion ability to nix the non-abusive, non-coercive interests of the other party? If I did this to a significant other, they would rightly feel hurt and angry. Even a parent to a child; remember, practicality can't be a consideration by your own admission, so it isn't a "no, you can't eat the whole bowl of Halloween candy" situation, nor a "we can't afford to go there" situation. This is, "Can we go to Taco Bell or something similar instead of McDonald's next time?" "No, I don't like that kind of food, so we will never eat it, and we will not discuss it further." How is that NOT disrespectful even to a minor child? How is that NOT treating another person's desires and interests with disdain?


Firstly: A person's manner and tone are fundamental, here. They cannot be extracted from the situation, because doing this thing IS demonstrating a manner and tone. You keep trying to silo these things apart, as though one can speak of a pure behavior in isolation without the impact and meaning that behavior will communicate. You can't do that. It's not possible. Particularly when the behavior in question is one of the things I would consider most directly and explicitly demonstrative of such a manner and tone!

As for the three points, I don't think the DM is demonstrating a lack of trust, I think the DM is demonstrating that the trust they ask for isn't deserved. Trust is a thing both earned and given--which is to say that it may be taken back, or it may be squandered, or both. Any DM that unilaterally, absolutely, and obdurately dismisses a player's genuine, non-coercive, non-abusive interests or desires is squandering the trust they ask for from their players. I do think the DM is demonstrating a lack of respect, as I said. It is a necessary, but not sufficient, condition for respect: taking another person's views into account, listening and striving to understand, even if you ultimately don't do things as they want them done. Respect does not require submission, but it does require being neither unilateral, absolute, nor obdurate. (By listening instead of dismissing, one ceases to be unilateral; by striving to accommodate, one ceases to be absolute; by allowing fair hearing and possible-but-not-guaranteed persuasion, one ceases to be absolute.)

Frankly, for me, the selfishness isn't an overriding concern, though I would lie if I said it wasn't one. The DM role implies highly personal involvement. I expect self-interest there. But I expect it to be "enlightened self-interest," which goes beyond petty selfishness and at least somewhat into a more nuanced, delayed/partial/abstract gratification. I mean, as a very simple example, the DM doesn't get the player-side rush of winning or overcoming, their enjoyment comes either by proxy, or from the slow unfolding of a grand thing: delayed and abstract gratification right there. This behavior, excluding things purely and solely because the DM finds them aesthetically displeasing or the like, and for literally no other reason whatsoever, and refusing to entertain even the smallest discussion about it, smacks of petty selfishness.

Ah, with this last point, you have inserted an intent now, have you not? "Denying them game elements." That's no longer just a behavior, that's a judgment. You are, quite clearly, implying a sense of entitlement on the part of the players--which I have never mentioned nor is it even relevant to my point. I have, repeatedly, said that it is perfectly fine for a DM to veto options. I even did so in the post you quoted (albeit in an edit, I admit.) If I were to buy into your phrasing (which I don't, just to be clear, I'm just granting it for the sake of argument), my point would rather be stated as, "The DM is failing at maintaining a relationship with the player(s) by denying them game elements unilaterally, absolutely, and obdurately," meaning "a denial that is completely one-sided, lacking any limit or restraint, and completely beyond discussion or persuasion."

I don't know about you, but if a DM behaved toward you in any other context by being completely one-sided, exhibiting no restraint, and being completely opposed to any form of discussion or persuasion, would you feel they were maintaining the DM-player relationship? If so, I'm very curious what you think a healthy DM-player relationship is. And if not, I'm curious as to why this one special situation is different--particularly when it's one that matters (on both sides, as this over-3000-posts thread shows) to a lot of people.

Except that it has everything to do with it, because in this case the desires and interests are about what things are available for the imagination to pursue. Sure, it's not "about imagination" in the sense that I didn't specifically use that word. But it is "about imagination" because we're talking about an absolute, unquestionable, and completely one-sided declaration about what can be imagined.


I honestly cannot believe that the existence of dragonborn "deprives you of fun." I literally, truly cannot believe that you suddenly stop enjoying being DM because one scaly person exists. For exactly the same reason that I cannot believe, even as an ENORMOUS fan of dragonborn, that it is completely impossible for a player to have fun if they aren't allowed to play dragonborn.

And even if it does? Now we're back where we started. Your fun is more important than someone else's fun--in fact, so much more important that you get to unilaterally, absolutely, and obdurately reject their fun.


So who's in the wrong here, the player trying to deprive the DM's fun by asking to play a dragonborn, or the DM trying to deprive the player's fun by not letting them play one? They're both people trying to deprive someone else of fun, by your metric. I reject the notion that the DM's fun is so inherently more important that a unilateral, absolute, and obdurate dismissal is ever the appropriate answer.


Ahhh, but now you're stepping back from depriving fun, aren't you? It's now "negatively impacting"--meaning differences of degree are relevant, meaning the possibility of mitigating the impact with some other, positive impact is possible. It's no longer a black-and-white "tieflings = fun is impossible" (or whatever race you wish; I am trying not to harp overmuch on dragonborn). And this further conversation...here, let me put the most emphasis I'm allowed to...

IS EXACTLY WHAT I'VE BEEN CALLING FOR.

Finding a compromise MEANS the player and DM talking to each other. NOT being unilateral: each side conversing with the other and coming to consensus. NOT being absolute: the DM and player striving to meet in the middle. NOT being obdurate: both sides, and again I cannot stress this enough, BOTH. BLOODY. SIDES. being open to persuasion and alternative approaches. It may not work. It may fail; that is okay, successful compromise is never guaranteed. But what should be guaranteed is the EFFORT to see if one can be found, and to find it if it can.

I have literally never deviated from this position in the entirety of the thread (though I admit that having to discuss my ideas did refine them over the first, I dunno, couple dozen pages.) I have repeatedly said these exact words, over, and over, and over, and over. And each time I do, I'm challenged, because it's somehow not enough for these DMs. Because expecting to be able to have a conversation (even if it doesn't end up working) is, apparently, player entitlement.

I have gone up to bat against those who call it being a "control freak" to say no (not just Loverdrive). I have repeatedly advocated restraint and giving those who favor hard restrictions the benefit of the doubt. And yet I am repeatedly construed as taking an incredibly extreme position myself, or else I'm given responses like the ones I have repeatedly quoted (e.g. Maxperson's own "the DM is the Ultimate Authority," Zardnaar's "my house, my castle my game," and other responses from those who can no longer respond in the thread). What am I supposed to think when I have actively worked to be fair and accommodating, and then people throw this kind of thing in my face? What am I supposed to think when every time I call for a more respectful conversation, or a conversation about topics that are more interesting and positive (such as "how DOES one 'say no' in a respectful and positive way?") are rebuffed, insulted, or completely ignored?
This is amazing Ezekiel. I very well thought, well worded argument.

Yet, it ignores a session zero. A time and place the DM sets parameters.

AND THEN THE PLAYER ERODES TRUST AND RESPECT BY CHOOSING A RACE (from most likely dozens) THAT IS OUTSIDE THE PARAMETERS.

Again, the argument about trust and respect I agree with. But, don't change the order of what happens in a game. It always seems to come back to two things that I have pointed out before:

  • One side eliminates session zero
  • One side states they are only arguing about a DM that negates a race for purely personal reasons with no other justification other than "I don't like it."
(And then when a different reason is given they secretly argue that too.;))

If either of those two are true, then (at least for me), I agree with you. But to be didactic about respect and trust while not including session zero is falsely framing the other side.
 

I just get tired ...

So, that's the time to bow out.

Really. "I am using lousy arguments, because I am tired," is well past time to leave the discussion. Especially because....


of people stating as fact that it's somehow inherently "wrong" for a DM to establish rules for their campaigns.

I am pretty sure nobody is saying that. If that what has gotten through to you, then this conversation has had zero value. 175 pages of zero value. Stop wasting your time on it.

I mean, look at it - in effect, both you and EzekielRaiden, while largely on opposite sides of the discussion, are making the same point - that the other side is obstinate and not listening. That's a sign that BOTH SIDES are obstinate and not listening!

You two could not have set this point up better if we had scripted it. Either you folks need to open your ears and minds to what is actually being said, or you should all leave off and find something better to do with your time.

Bulldogging threads because someone is wrong on the internet, to the point where you slip out of good debate positions, generally leads to making more and more outlandish statements, until someone makes red text come out. Which is stupid. Don't be stupid.
 

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