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D&D 5E Do you restrict racial choices in your games?

Do you typically restrict racial choices in your games?

  • No, anything published is fair game

    Votes: 35 20.0%
  • Yes, PHB races only

    Votes: 4 2.3%
  • Yes, PHB+1 rules apply

    Votes: 4 2.3%
  • Yes, each campaign or setting has its own pallette of PC races available

    Votes: 132 75.4%

So, the data doesn't say that. The data says that 70%+, races are restricted. That doesn't tell you if the GM is going to allow Tasha's rules.

It would seem to me that having Tasha's rules in place makes it much easier to get players on board with restricting race choices, because it doesn't impact their class choices so much.
Hm, true, I guess you could do Tasha's rules to modify your subset of races.
 

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Hm, true, I guess you could do Tasha's rules to modify your subset of races.

Exactly. Say, if your chosen subset doesn't have any race with a +2 Int, players who want to go with a Wizard aren't put out.
 

I'm only interested in two things:
1. Campaign theme/setting
2. Balance of power between PCs

For example, in a water world situation where drowning was a main threat I wouldn't allow PC races that could breathe water or not breathe at all. This is the same reason I wouldn't allow a race with a burrow speed in an Underdark game. The nature of the game would be altered if one PC didn't have to play by the rules of the campaign.
 

I answered no, but what I mean is that if a campaign has a restriction, it’s something them the group has reviewed and green lit. Islands World has no humans, and elves tend to be half-elves or the like even if mechanically they’re an elf.

In a 4e, we did a campaign where t was only monster races.

But had the geoup disliked any of those ideas, those worlds would have been different.
 

I answered no, but what I mean is that if a campaign has a restriction, it’s something them the group has reviewed and green lit. Islands World has no humans, and elves tend to be half-elves or the like even if mechanically they’re an elf.

In a 4e, we did a campaign where t was only monster races.

But had the geoup disliked any of
s, those worlds wou

That's a somewhat odd way to interpret the question.

"Do you play games set in Eberron?"

"I answered no. Our last two games were set in Eberron, but if the players hadn't agreed to do that then we wouldn't have."
 

That's a somewhat odd way to interpret the question.

"Do you play games set in Eberron?"

"I answered no. Our last two games were set in Eberron, but if the players hadn't agreed to do that then we wouldn't have."
D&D is a representative democracy. The DM only has those powers the players agree to bestow upon them.
 

D&D is a representative democracy. The DM only has those powers the players agree to bestow upon them.
I see it more as an absolutist tyranny, but one in which the tyrant has no actual way of enforcing his will of he cannot manufacture consent, not any way of stopping his tax base from relocating to Wear Berlin if they dislike how he runs things.
 

That's a somewhat odd way to interpret the question.

"Do you play games set in Eberron?"

"I answered no. Our last two games were set in Eberron, but if the players hadn't agreed to do that then we wouldn't have."
No, it’s not. I don’t restrict race choices. There is additional context to that, but ultimately that is the answer.
 

Any edition, I will restrict not only races, but also classes, kits/subclasses/Prcs, feats, equipment, and spells as I feel is appropriate (but such restrictions are made known before character generation). It doesn't matter whether they are from the PHB or a supplement. Reasons for restrictions are often based upon considerations of setting, genre, theme, or specific influences (e.g. books or movies), but not always.

.
 

Does anyone ever restrict number of races in a party? As in you say humans and dwarves are common so as many players as want to play either can do so, but dragonborn, elves, and gnomes are uncommon/rare so no more than 1 of each race can be selected. Then in game, the NPC demographics somewhat match so that the players commonly interact with humans and dwarves but only rarely come across the other 3 races and normally only as individuals or very small enclaves.
 

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