DND_Reborn
The High Aldwin
There is no roll needed.What about the many, many spells that don't have attack rolls or saving throws? Why does a thief player have to roll to see if his/her PC can actually perform the movements necessary to pull of a piece of stage magic, or pick a lock, or whatever; but the player of a wizard/MU does not have to roll to see if his/her PC can actually perform the movements necessary to cast a Knock Spell, or a Transmute Rock to Mud spell, or a Polymorph Self spell, or . . .
Somatic components are well-practiced things for spells the PCs know, it is part of their training. They aren't trying to delight a crowd (stage magic), etc. Again, for the final time, a rogue isn't make a check to use his tools properly, he is making the check to apply his tools to the lock.
To cast the spell, no check is needed, because the caster knows how to perform the somatic components just as a rogue knows how to use his tools. To overcome a lock with Knock, the magic of the spell opens the lock, not the caster making a check.
Anyway, this has been hashed out enough. I've explained WHY it isn't needed, if you don't like it, talk to someone else about it. You're wasting my time otherwise. Cheers.