loverdrive
Prophet of the profane (She/Her)
I've just scrapped active Perception alltogether and I'm happy about it.
It isn't really, though. If it were, Wisdom would be a core attribute for Rogues, not Clerics. Elves would get bonuses to Wisdom. The current incoherent system means Clerics make the best scouts and guards. It doesn't make any sense.I mean, Wisdom is functionally the perception attribute in 5e. It encompasses interpersonal awareness as well as sensory awareness, but that’s what its uses cover.
Nothing wrong with doing it this way, certainly.Passive it to "notice something that gets your attention". Active when you try and discern what it was that grabbed your attention. Investigation is when you find out exactly what grabbed your attention and now you want to do something about it.
So, to be clear, you are more thinking along the lines of this:So, here's the point I was trying to make: The litmus test, at least in this game, is not "does the GM know there is a clue", but instead, "does the GM expect there might be a clue, whether the GM specifically placed it or not".
(Emphasis mine)We are talking about an excessive case to make the point that the idea that only that which the GM describes is relevant is kind of bogus. Because the GM gives, at best, a sketch of the room, with minimal details. But the PCs should see it in 4k HD, right?
The interesting part you’ve not addressed is, what was the possible consequence of failure in the investigation?Player: "Ha! Ok, I'm going to start looking for bricks or rocks in the wall that are different colours, or smoother, or something. I'm looking to see if it can open from this side"
DM: "You press various rocks that catch your attention...what's your Investigation? Make a check for me..."
Player: "Ok...I got a total of... 15"
It literally is. It says “Wisdom measure(s) perception and insight,” “Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition,” and “A Wisdom check might reflect an effort to read body language, understand someone’s feelings, notice things about the environment, or care for an injured person.”It isn't really, though.
Traditionalism is a hell of a drug.If it were, Wisdom would be a core attribute for Rogues, not Clerics.
Wood elves do, and other elves get proficiency in perception (a specific use of Wisdom).Elves would get bonuses to Wisdom.
Nobody ever said D&D made sense.The current incoherent system means Clerics make the best scouts and guards. It doesn't make any sense.
So with my preamble in mind, what does this mean? Players roll perception against any action that requires using their senses to protect themselves from possible harm or setback, animal, vegetable or mineral.So is it right that characters never get active perception against creatures? Only against things like traps?
Again, getting nonsensical results is a sign that your chosen resolution mechanic has gone off the rails.So if I search repeatedly, I can't do better than my passive. But if I search once, I might beat it?
The rogue's shtick is avoiding notice, not being good at noticing others.It isn't really, though. If it were, Wisdom would be a core attribute for Rogues, not Clerics.
Wood elves do, and all elves are proficient in Perception which is the aspect of Wisdom that's specifically about noticing things.Elves would get bonuses to Wisdom.
You'd have to unpack what you think doesn't make sense. Shouldn't clerics be good at looking out for their flock?The current incoherent system means Clerics make the best scouts and guards. It doesn't make any sense.
Not the original commenter, but IMO the interesting consequence is being unable to open the door. Most people hate that, but there are some puzzle you just can't solve.The interesting part you’ve not addressed is, what was the possible consequence of failure in the investigation?
Sure if there is some special key or pattern sequence that searching the rest of the dungeon would reveal and cause an “aha” moment, exploration-oriented players love that. But unable to open it based on a failed skill check when they have plenty of time...?Not the original commenter, but IMO the interesting consequence is being unable to open the door. Most people hate that, but there are some puzzle you just can't solve.
Why not? Haven't you ever lost your car keys or something else, damned no matter how long you look?Sure if there is some special key or pattern sequence that searching the rest of the dungeon would reveal and cause an “aha” moment, exploration-oriented players love that. But unable to open it based on a failed skill check when they have plenty of time...?