D&D Movie/TV D&D Movie should follow the Deadpool model

Mort

Legend
Supporter
If anything, the movie needs to take cues from Critical Role...

As in actually be good?

Seriously though, from what I've seen Critical Role follows an extremely "standard" D&D campaign model (a bunch of characters go from zero to hero and defeat gradually greater threats all the way up to eventually saving the world). Mercer just does a great job at world building and with interacting with that world. Plus the players are both very game AND good at expressing themselves. Such a "standard" story in movie form could work, but would have to be extremely condensed and also risks being a bit too much like any other fantasy/scifi movie.

Or are you saying it should be a Tal Dore movie - in which case, the show is already getting an Amazon series talk about an embarrassment of riches!
 

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OB1

Jedi Master
Great pitch @Dragonblade ! This could totally work (except the violence would have to stay PG-13) and I think fits nicely with the comments from the writer that this will be a "subversive" take. Love the idea of what you see on screen is a visual representation of how the players imagine it while playing, while the dialogue is a mix of the players and the PCs at the table.
 


Dragonblade

Adventurer
Great pitch @Dragonblade ! This could totally work (except the violence would have to stay PG-13) and I think fits nicely with the comments from the writer that this will be a "subversive" take. Love the idea of what you see on screen is a visual representation of how the players imagine it while playing, while the dialogue is a mix of the players and the PCs at the table.

Yep! You totally get it! :D

Frankly, this sort of approach is the only way I think a movie like this can be a breakout hit. Also check out the trailer for "Free Guy", also with Ryan Reynolds, but taking the perspective of a self-aware NPC in a MMO. Similar concept to what I think can work with D&D, just from a different perspective.

With all due respect to my fellow EN Worlders who want "serious" fantasy movie, that will not work. There is a reason that virtually all fantasy movies just become B-movie cheese, even with a big budget. I mean look at Warcraft! That was a 'serious' D&D movie if ever there was one. It had the biggest MMO in the world behind it with millions of players and it was basically 'meh' and pretty much disappeared shortly after release. Frankly, this is the best a serious D&D film can achieve. Wouldn't be terrible, but would be a huge missed opportunity.

D&D is not and will never be Lord of the Rings, The Hobbit, GoT, or even Harry Potter. It will not happen. Those are seminal fictional works that already had a massive audience built in. The books themselves already did all the heavy lifting when it came to world building and gravitas.

A D&D movie won't be able to pull that off, even based on an existing WotC property. The best they could do would be to take on Dragonlance or Drizzt, which are probably the most well known D&D literary franchises and build a film around them. Even then, there is no reason to believe it wouldn't just turn out to be another Warcraft. There is nothing about Drizzt in particular that screams D&D in a way that would make it stand out from any other B fantasy movie, aside from maybe budget.

And frankly, a generic fantasy movie is not a "D&D" movie, even if it embraces D&D tropes like classes and races. Again, Warcraft already covered that ground. I think the best way to make something truly memorable is to capture the essence of D&D tropes in the way I described in my first post. Embrace that the film is the cinematic realization of the theater of the mind of an actual game group gaming this out somewhere off-screen.

Never show the off-screen game group or the real world. Don't make it an 'isekai' movie (i.e. people transport to the D&D world like the old cartoon). Everything should take place in the fantasy world and the fantasy world should be real to all the 'NPC's'. But the characters in the film should be self-aware, cracking wise in just the same way that every PC in every D&D game group I have ever played in has been. :)

And the film should lean into this and crank it up to 11. Don't apologize for it, and embrace all the game table tropes. The movie should be like the ideal live action filmed version of the best single session game night ever, told from the perspective of the PCs in-world, but completely embracing that they are player characters and the self-awareness that they are player characters.

With the right writing and direction, and I'm talking full Ryan Reynolds/James Gunn here, I guarantee this would be a huge box office smash, and would achieve more lasting recognition than 'D&D: Warcraft Clone The Movie 2'.
 

As in actually be good?

Seriously though, from what I've seen Critical Role follows an extremely "standard" D&D campaign model (a bunch of characters go from zero to hero and defeat gradually greater threats all the way up to eventually saving the world). Mercer just does a great job at world building and with interacting with that world. Plus the players are both very game AND good at expressing themselves. Such a "standard" story in movie form could work, but would have to be extremely condensed and also risks being a bit too much like any other fantasy/scifi movie.

Or are you saying it should be a Tal Dore movie - in which case, the show is already getting an Amazon series talk about an embarrassment of riches!
Yes, the only thing remarkable about Critical Role is the skill of the players/cast. And that what matters. I don't think being "meta" will help in any way - that's been done before too. Star Wars tells the oldest story in the book, but it tells it well.
 


Zardnaar

Legend
Yep! You totally get it! :D

Frankly, this sort of approach is the only way I think a movie like this can be a breakout hit. Also check out the trailer for "Free Guy", also with Ryan Reynolds, but taking the perspective of a self-aware NPC in a MMO. Similar concept to what I think can work with D&D, just from a different perspective.

With all due respect to my fellow EN Worlders who want "serious" fantasy movie, that will not work. There is a reason that virtually all fantasy movies just become B-movie cheese, even with a big budget. I mean look at Warcraft! That was a 'serious' D&D movie if ever there was one. It had the biggest MMO in the world behind it with millions of players and it was basically 'meh' and pretty much disappeared shortly after release. Frankly, this is the best a serious D&D film can achieve. Wouldn't be terrible, but would be a huge missed opportunity.

D&D is not and will never be Lord of the Rings, The Hobbit, GoT, or even Harry Potter. It will not happen. Those are seminal fictional works that already had a massive audience built in. The books themselves already did all the heavy lifting when it came to world building and gravitas.

A D&D movie won't be able to pull that off, even based on an existing WotC property. The best they could do would be to take on Dragonlance or Drizzt, which are probably the most well known D&D literary franchises and build a film around them. Even then, there is no reason to believe it wouldn't just turn out to be another Warcraft. There is nothing about Drizzt in particular that screams D&D in a way that would make it stand out from any other B fantasy movie, aside from maybe budget.

And frankly, a generic fantasy movie is not a "D&D" movie, even if it embraces D&D tropes like classes and races. Again, Warcraft already covered that ground. I think the best way to make something truly memorable is to capture the essence of D&D tropes in the way I described in my first post. Embrace that the film is the cinematic realization of the theater of the mind of an actual game group gaming this out somewhere off-screen.

Never show the off-screen game group or the real world. Don't make it an 'isekai' movie (i.e. people transport to the D&D world like the old cartoon). Everything should take place in the fantasy world and the fantasy world should be real to all the 'NPC's'. But the characters in the film should be self-aware, cracking wise in just the same way that every PC in every D&D game group I have ever played in has been. :)

And the film should lean into this and crank it up to 11. Don't apologize for it, and embrace all the game table tropes. The movie should be like the ideal live action filmed version of the best single session game night ever, told from the perspective of the PCs in-world, but completely embracing that they are player characters and the self-awareness that they are player characters.

With the right writing and direction, and I'm talking full Ryan Reynolds/James Gunn here, I guarantee this would be a huge box office smash, and would achieve more lasting recognition than 'D&D: Warcraft Clone The Movie 2'.

Counter arguement is LotR trilogy and perhaps Witcher on netflix and GoT as well.

No one here can really say how the movie will go based on what type of tone they pick.

Serious can bomb hard, funny can bomb hard.

The two big fantasy things do fall on the serious side though (lotr, GoT).

Just rewatched Assassin's Creed movie this week and I liked it (it's not great I admit).
 


So should it be "inspired" by an existing scenario?

the Sunless Citadel
keep on the Borderlands
the starter set?
No. What makes a good adventure makes a bad movie, and visa versa. A good module should have minimal plot - too much plot and the players are railroaded. But a movie has to be about more than go here, kill monster, take treasure.

You can put in Easter eggs that D&D players might recognise, such as the hanging disks room from White Plume Mountain. But that's it. Just don't force them at the expense of plot.
 
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