I've made no change in recent days. I see any stereotypes and racism that exist in my campaign world as something to be challenged and explored within the game, not outside of it.
Orcs were created by Gruumsh, who is an evil God, and the majority of them still follow his teachings and benefit from the clerics that worship him. They tend to live in tribes, and they tend to take what they can from society. These tribes tend to believe in Strength being all that matters, and Gruumsh makes them stronger. Not every member of the tribe is identical, but they tend to follow their leadership or be driven out, so the tribes tend to have a singular voice in the end.
However, while the majority fall in this pigeon hole, there are many orcs that do not. There are orcs that break from the tribe and find other ways to live. You might have orcs joining a settlement with no other orcs, orcs moving to a new region and starting a farm, or orc tribes that worship Rao and peace. I've had orc PCs in my games for decades. One of the most infamous clerics of my campaign world was a cleric of a Trickery God - certainly not evil, but the most chaotic PC I have ever seen.