Ruin Explorer
Legend
This is laughable.Sure. But there’s a difference between being okay with being good at combat and needing to always be the best.
No badwrongfun or onetruewayism. As I said in the OP, unless it actively detracts from others’ enjoyment, it’s fine. Going all out to break the game does detract from everyone’s fun. Having the attitude of needing to always win the numbers game does detract from everyone else’s fun. Not recognizing that’s a problem is also part of the problem.
Someone is always going to win the numbers game. That's a fact. It doesn't matter if you randomly assign classes, races, and stats, someone will win the numbers game.
Because of the way 5E D&D is designed, it's very likely to be consistently the same person in most combats. This is inherent to the design of 5E. There's no way around it short of making everyone play the same class with the same stats and use the same weapon. Even then, some players will likely be better at tactics, and likely win the numbers game in most fights.
Again, still haven't heard if any players have reported a problem.
There are RPGs where this is unlikely to be an issue. For example, most Powered By The Apocalypse games (though less so Dungeon World). Or equally Blades In The Dark-based games. Resistance-system games like Spire and Heart. Rules-light narrative games in general. Maybe you need to consider running those? Because what you're outlining here is literally impossible to remove from D&D.