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D&D 5E A different take on Alignment

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I don't agree with that 100%. We've all seen the movies where a good man was pushed over the edge by a murder or rape and the perpetrator was let off on a technicality. The man then snapped and hunted down the perpetrator to exact vengeance and kill him(vigilante murder), often killing the man's companions who weren't even a part of the crime, but who are present at the hideout.

Good people can do evil when certain buttons are pushed. I think we all have that within us, even if it's really hard to push those buttons. I also do think that evil is much more likely to do good than good is to do evil, since doing good can be a means towards an evil end.
Now we fall into philosophical debates. Is doing one evil act, even for good reasons makes you an evil person? In D&D would it justify a reversal of alignment? And at which degree would an evil act would justify an alignment reversal?

One act once in a while would not justify such a change IMHO, but one too many and I would ask the character's sheet as I do not allow evil PCs in my games unless it is an evil type campaign.

Evil on the other hand can do as much good as it wants to hide its evilness to the world. But this is, I believe, beyond the scope of a game such as D&D. It is better suited for games of Vampire the Masquerade (monsters we are lest monsters we become) or games like Call of Cthulhu ( how far and close to lose my sanity am I willing to go to fight the Ancients' Evil?)
 

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Maxperson

Morkus from Orkus
Now we fall into philosophical debates. Is doing one evil act, even for good reasons makes you an evil person? In D&D would it justify a reversal of alignment? And at which degree would an evil act would justify an alignment reversal?

One act once in a while would not justify such a change IMHO, but one too many and I would ask the character's sheet as I do not allow evil PCs in my games unless it is an evil type campaign.

Evil on the other can do as much good as it wants to hide its evilness to the world. But this is, I believe, beyond the scope of a game such as D&D. It is better suited for games of Vampire the Masquerade (monsters we are lest monsters we become) or games like Call of Cthulhu ( how far and close to lose my sanity am I willing to go to fight the Ancients' Evil?)
Well, I am describing a good person driven to do evil. Driven is the key there. It's not a willful choice. Let's take a good man who lost his job and is out on the street with his family. To feed them and get them shelter, he might rob someone. Is that an evil act? Would that make him evil? The first is debatable. The second would get a resounding no from me. To me, the man wouldn't become evil until he starts thinking of the robberies as acceptable. Once they become easy and not repugnant, the shift in belief systems has happened.

Alignment is the outlook and behavior patterns, not just the actions.
 

Well, I am describing a good person driven to do evil. Driven is the key there. It's not a willful choice. Let's take a good man who lost his job and is out on the street with his family. To feed them and get them shelter, he might rob someone. Is that an evil act? Would that make him evil? The first is debatable. The second would get a resounding no from me. To me, the man wouldn't become evil until he starts thinking of the robberies as acceptable. Once they become easy and not repugnant, the shift in belief systems has happened.

Alignment is the outlook and behavior patterns, not just the actions.
Agreed on that too. Again, this is beyond the scope of what D&D is about. I mean, you can still explore these avenues with D&D but it is ill suited to such game parameters. For the normal play, the alignment system is perfectly suited. But for deeper exploration of the psyche the system is simply not enough. Again, I would refer to Vampire for such exploration.
 

Chaosmancer

Legend
Nope. You are doing it again, as usual. IF you take time to read Ideals. You will notice there are small written words saying :" Lawful, Chaotic, Good, Evil, Neutral and Any!!!!"

You mean the example text that is not what people actually write on their sheets?

And, are you seriously trying to tell me that something like this "Independence. I am a free spirit—no one tells me what to do." Requires the word Chaotic next to it to tell me they don't like authority? I'm sorry, I figured the idea of being a free spirit and the dislike towards authority told me that pretty clearly. But I guess if it said "Good" that would make the character not chaotic?



Need I remind You that in 5ed, specific beats general? You took a special evil ideal and decided by yourself to apply to a good character.... That is one of the weakest possible counter point you could have taken.

So... a specific ideal beats your general point that alignment changes two identical ideals into something different. You are even admitting that that ideal is evil, therefore it is a different ideal than the version you wrote for the Good character.

Which was the point.

The point was that your claim fell apart on its first step, because the ideal that the evil character had, was not identical to the ideal of the good character, when you wrote out what the ideal ACTUALLY was.


This is the same BS with your ideal:" My journal" I can't infer anything because iis meaning is not in any of the rule books or in any posts in this thread. That I took the liberty of not rewrite the whole IBF written in a thread to which I was referring is perfectly valid because common grounds have already been established (either the post, or the rule books) but your example was made so that you thought it would give you a "win".
Again, specific beats general. If you take an evil ideal, of course it will be hard and sometimes impossible to apply it to a good aligned character (or lawful vs chaotic for that matter).

Stop the nitpicking, it does not suit you or the points you are trying to make. If anything, all the exceptions you are trying to make only prove that our general take on alignment is right. It is an excellent general tool for what we do with it. Again specific beats general.

Of course you can't infer anything about it. That was the point. Just like you can't really infer anything from "My King" how is that more descriptive than "My Journal"? Because Kings are people instead of objects? So what? I could easily see a character like Jane writing down "Vera" as there bond. So objects are completely valid.

And this is, again, where your point falls apart. You want to claim that alignment filled in the gaps, it told you what kind of relationship the character has with their king, but it can't tell me what kind of relationship a character has with their sword.

Heck, I have a "good aligned" character whose Bond is "Father Knew Best" and unless you know about his father, you couldn't use that information to tell me anything about his bond. Alignment doesn't tell me anything about that. Knowing the relationship, you know, THE BOND, does. Just because we write it in a short hand doesn't mean that we didn't clarify and talk about the rest of it.

And no, alignment doesn't work that way. Because alignment is general. At best. Because alignment is supposed to apply equally to kings, paupers, demons and angels. But "my relationship with my father" by its very presence must be specific.


I know how a CE usually acts. But if I need a specific vilain to act some other way, it is my right as well as my duty to create a specific narrative for that specific villain. The vast majority of my CE critters/opponents will act as what they are. But again, some villain will be CE and will not act as the CE unless pushed into a corner. Maybe that villain has a high wisdom and charisma score enables that specific villain to hide his true personality. Again, specific beats general.

As for the example I have given you that you so claim I got inspired. I simply took the same IBF that have been working all along. Easier to refer to that as we have been talking about these for a while now. Why would I change them? To bring more confusion? It would do nothing good.

Look, dear @Chaosmancer, you're a nice person and some of your ideas are great and interesting. But when you go into nitpicking mode it does not help the discussion one iota simply because a lot if people simply stop reading your posts.

This isn't nitpicking. This is your argument is fundamentally flawed. I don't know why you keep defending it, it does not work.

Saying "I defend the weak" is an unclear statement, because it could be evil because you mean "the weak" as in the citizens of your country/city/ect and "defend" means "pre-emptively attack" is ludicrous, because no one would take that statement to mean that.

You are twisting things until they snap in half, then declaring that because you used alignment to tape it back together that alignment is a necessary component. And it is not.
 

Chaosmancer

Legend
The CE will take care of its children as any other parents will do. I suggest you to read the draconomicon to have a better understanding of how dragons of different lineage interacts as the scope is rather large and that book is about what? 150 pages long? It would be quite an essay that has been done already. But one thing is for sure, the dragon will not risk its life for them.

For sparing adventurer, this would be a rare occurrence but a dragon needs mate and to mate it needs the fame of its hoard to spread far and wide and dead adventurers do not spread fame. ( Again, the Draconomicon goes into lengthy details about that) Also, arrogance and pride can make you do pretty stupid things even if you are genius level. I have seen chess grand masters lose to inferior opponent simply because of arrogance.

For the ogres, they will live as long as they fulfill their purpose for the dragon. Even if that purpose is only to flatter its ego. And they also might serve as an excellent forward warning about the presence of intruders (personally, I would use kobolds). Dragons that live for a long time know the value of servants as spies, canon folders and as an alarm system. A prepared dragon is much more dangerous that an unexpected one.

CE does not mean stupid. It means that you do not care about others, that you are selfish and only think about self gratification. It means that if you want something, you will take any means necessary, be it murder, mass murder, torture and anything else you will deem neccessary that will bring you the thing of your desire with the least efforts. Regardless of the consequences to others.

I'm not @pemerton , but if "I know how a CE dragon will act" and your first answer is "I suggest you go read an entirely seperate book to increase your understanding of dragons" then I think you are immediately proving that no, you don't know how a CE dragon will act. Because you need to have read the Draconomicon first. And then you need to determine if it is looking for a mate, and there are all these other things that you need to know.


So... CE told you they were selfish and lacked empathy? Cool... did the Draconomicon just happen to mention that? I do note that the MM tells us a lot of that... so... Why did we need CE to tell us things we already knew from the Draconomicon?
 

Chaosmancer

Legend
It was just one of the many things being claimed - that Fate does it better and we should do what they do. I never said everyone claimed every item on the list.

"The system of Fate handles these questions better" is not complaining about Alignment by saying "We aren't playing Fate"

That is... you know that thing you constantly accuse me of? Twisting people's words to score cheap points?


There is no such thing as "true neutral" in 5E. It's just "neutral". Don't you ever get tired of twisting words and playing "gotcha"?

On the other hand, you just want to play linguistic games so that you "win" no matter what the response.

Ah, my mistake on that. I thought they had kept NN to show that it wasn't just a descriptor of law and chaos or good and evil.
 

Maxperson

Morkus from Orkus
You mean the example text that is not what people actually write on their sheets?

And, are you seriously trying to tell me that something like this "Independence. I am a free spirit—no one tells me what to do." Requires the word Chaotic next to it to tell me they don't like authority? I'm sorry, I figured the idea of being a free spirit and the dislike towards authority told me that pretty clearly. But I guess if it said "Good" that would make the character not chaotic?
It doesn't need it to be there at all. That phrase, unlike Sorcerers, leans pretty strongly towards chaotic. It can also be part of a lawful character, though. Lawful can come from other aspects of the character and you can still have a lawful, free spirit that doesn't appreciate authority. It's just going to be far less common than a chaotic person with that trait.
 

Maxperson

Morkus from Orkus
I'm not @pemerton , but if "I know how a CE dragon will act" and your first answer is "I suggest you go read an entirely seperate book to increase your understanding of dragons" then I think you are immediately proving that no, you don't know how a CE dragon will act. Because you need to have read the Draconomicon first. And then you need to determine if it is looking for a mate, and there are all these other things that you need to know.
Not really. From @pemerton's questions, you can tell he's trying to trap @Helldritch with an, "Aha! Gotcha!" moment. Pemerton's questions are too specific to answer without setting ourselves up for him to be like, "But what about X, Y and Z behaviors? See? CE didn't cover those!" when of course CE does cover those, because there are a range of behaviors that fall within it. I don't blame Helldritch for not answering specifically.
So... CE told you they were selfish and lacked empathy? Cool... did the Draconomicon just happen to mention that? I do note that the MM tells us a lot of that... so... Why did we need CE to tell us things we already knew from the Draconomicon?
You do know that the Draconomicon is written with the alignments of the dragon types in mind, right? There's going to be redundancy.
 

Oofta

Legend
Not really. From @pemerton's questions, you can tell he's trying to trap @Helldritch with an, "Aha! Gotcha!" moment. Pemerton's questions are too specific to answer without setting ourselves up for him to be like, "But what about X, Y and Z behaviors? See? CE didn't cover those!" when of course CE does cover those, because there are a range of behaviors that fall within it. I don't blame Helldritch for not answering specifically.
Well, how useful can alignment be if it doesn't tell us whether or not the dragon is hungry at the specific moment in time that the adventurers negotiate with it? Having to add any details at all obviously make it completely useless. :rolleyes:
 

Now we fall into philosophical debates. Is doing one evil act, even for good reasons makes you an evil person? In D&D would it justify a reversal of alignment? And at which degree would an evil act would justify an alignment reversal?
Generally not.

For mine it depends. A single truly abhorrent act could indicate an evil alignment is more appropriate (a violent rape), as would multiple 'minor' evil acts (beating up weaker creatures with little or no provocation).

It's generally a pattern of behavior though, or constantly choosing the evil option (murder, torture, violence, harm) when other options (even more difficult options) are available.

Many adventurers struggle with being good. I see few that are truly altruistic, merciful, kind, compassionate, self sacrificing and charitable on any sort of consistent basis.

That said you can be good without being an angel, and you can be evil without being a mass murderer (a bully or standover man, or a tycoon who pollutes waterways and doesnt care as long as the company makes a profit etc).
 

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