You're really unbelievable. Here I am agreeing with you and you can't just accept it. You have to twist what I say and argue even that. Amazing.
Then, you know, maybe be more clear about which part "didn't happen" when you respond to me. Because I thought you meant that part that didn't happen was you agreeing with me. How am I supposed to know? All you said is "that didn't happen".
I thought I made a pretty basic point towards Helldritch, and you came in and said "yes, you don't need that, that is pretty chaotic (with a smug zinger towards our last debate), but it could be lawful. And you don't want people to take the wrong ideal for their alignment"
That is confusing as heck. It is chaotic, but lawful, and you don't want people to take it the wrong way?
Now that you've argued with me about it for two days you are telling me you agreed with me, and that you wanted the alignment descriptor gone so that lawful people can take an Ideal that is so heavily chaotic that it is practically their slogan. Which is confusing as heck from the way you wrote it.
Meanwhile, my point was that, you don't need the alignment to tell you which way your ideal leans. Because, yeah, "I'm a free spirit" is a chaotic and "I love following orders" would be pretty lawful.
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Told ya!!!!!




But to answer
@Chaosmancer on character creation.
Usually, I see.
1) pick a class.
2) pick a race.
3) pick an alignment and a god if appropriate.
4) pick Trait, Ideal, Bond and Flaw.
5) pick a background
6) put finishing touches to the character such as skills, spells and equipment. (And a feat if VHuman).
It takes about 5 to 10 minutes to build a character. So alignment comes pretty soon in my campaigns. To each his own I guess.
At point #3, why do you pick the alignment you picked? What caused you to make that decision?