D&D 5E Greyhawk: Pitching the Reboot


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FWIW, I've been running Greyhawk in 5e for several years. I just use the 1e setting book. It works well enough if you change some 5e rules to make it pace more like 1e. As much fun as I've had, that's the biggest thing that won't sell. I think most 5e players want to get to 17th level and kill a demon lord or an ancient dragon, not struggle through the muck and mire to finally have a character survive to 5th, then carefully eke your way through to tenth level when you get your stronghold. My table's been great, they've had fun for over a year without getting past 9th level. I just think that by and large, you can't sell people on "a year of play, and you never get Wish!"
 

DEFCON 1

Legend
Supporter
If it is required to remove more than half of the classes in the Player's Handbook in order to get the proper "feel" for the Greyhawk setting... WotC is not going to bother to make a setting book for it.

Instead, they'll make a book that highlights a bunch of areas in and around the Free City of Greyhawk with like a paragraph of information each, like the the section in Storm King's Thunder all about areas of The North. But the game itself won't change, under the expectation that anybody who actually wants Greyhawk will never be able to agree with any other Greyhawk player on what it should or shouldn't include, so WotC won't even try and bother. They'll let each individual DM "fix" the Greyhawk book themselves for the way they think Greyhawk should be run. :)
 

UngainlyTitan

Legend
Supporter
FWIW, I've been running Greyhawk in 5e for several years. I just use the 1e setting book. It works well enough if you change some 5e rules to make it pace more like 1e. As much fun as I've had, that's the biggest thing that won't sell. I think most 5e players want to get to 17th level and kill a demon lord or an ancient dragon, not struggle through the muck and mire to finally have a character survive to 5th, then carefully eke your way through to tenth level when you get your stronghold. My table's been great, they've had fun for over a year without getting past 9th level. I just think that by and large, you can't sell people on "a year of play, and you never get Wish!"
You can sell the slow magic slog but only to people that have their high magic hi-jinks and want something different.
 

Emerikol

Adventurer
Greyhawk is predicated on x.p. tables and advancement rates where five years in your characters are 14th level. So there are high level NPCs and they have great influence on the world but there aren't thousands of them.

I think keeping the world pretty much the same but doing better deep dives on areas long neglected could be good.
 

hopeless

Adventurer
Would this work better if the magic was being hoarded thus no magic shops and what little they can find is either used or ends up being bought by the very people hoarding the stuff to insure the local populace never develops the means to topple those in charge?
You could have Mage Guilds supervising these expeditions and eventually making sure the most dangerous stuff remains under their control even if its means backstabbing their adventurers' without them realising whats actually going on?
What books best describe the Greyhawk setting?
 

Why the humans are the rulers in Greyhawk but not others, for example the giants or the dragons?

My opinion is a setting only is "low-level" when spellcasters and magic item aren't totally necessary, but when they are used by the DM as storytelling tools.

Today lots of players are too used to the "Christmas Trees" PCs from videogames with the body slots for rings, boots, cloacks, gaulents, armors...

Greyhawk can't be only a "rehush". Wotc needs a right plan about how could continue the metaplot of the settings.

What happens when PCs become too powerful and they can make kings to fall.
 

hopeless

Adventurer
Been wondering about that.
Have been tinkering with an idea that for example the elves are more at home in the Feywild so those areas in the setting where they're located are more outposts for them to keep an eye on whats going on as there are some threats to the Feywild that originate in various prime material worlds making it imperative to keep a lookout even if its just for a place for refugees to hold up due to whatever event is making the Feywild dangerous for them.
For dwarves I always pictured them having a much larger realm similar to the Feywild except its underground I'm not sure if this should be the same as the Underdark though, but it would make things interesting if like the Feywild the Underdark is also its own plane of existance.
How to handle the magic side I really hope they release the witcher series on dvd soon I'd love to watch that properly I have a couple of the books but no interest in the games.
 

hopeless

Adventurer
FWIW, I've been running Greyhawk in 5e for several years. I just use the 1e setting book. It works well enough if you change some 5e rules to make it pace more like 1e. As much fun as I've had, that's the biggest thing that won't sell. I think most 5e players want to get to 17th level and kill a demon lord or an ancient dragon, not struggle through the muck and mire to finally have a character survive to 5th, then carefully eke your way through to tenth level when you get your stronghold. My table's been great, they've had fun for over a year without getting past 9th level. I just think that by and large, you can't sell people on "a year of play, and you never get Wish!"
How do you handle the power growth?
I ran a game and still feel like I wasn't handling it properly so I'm interested to learn how you handled that!
 

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