Sorcerers Apprentice
Hero
Would a Command to "meditate" cause the target to drop concentration? Meditation requires you to clear your mind of distractions, such as any ongoing spells.
That's a good one. I had in mind: choke or panic.Would a Command to "meditate" cause the target to drop concentration? Meditation requires you to clear your mind of distractions, such as any ongoing spells.
I play pretty close to RAW (with the exception of some improvised actions and house rules). While I don't necessarily like how concentration works, I don't see a reason to change it. It significantly nerfs some concentrations spells/builds if you can't cast other non-concentration spells. Bless as one quick example off the top of my head would be borderline pointless. I don't see casting another spell as being less distracting than avoiding getting killed on the battlefield or trying to bash someone else's head in.RAW this to me is way more ridiculous then command breaking concentration. I never agreed with this rule and really dont use it. I mean casting a second spell imo should cancel the first.
But again, I don't think they are literally choking or panicking. They may pretend to choke or panic, but those are not things people have conscious control over.That's a good one. I had in mind: choke or panic.
I would not break automatically concentration, but I'd probably ask for a Concentration check equal to the spell DC.
Id have to take a closer look at the concentration rule and spells RAW to see casting times and durations, etc. I could see an instantaneous magic missile but not a spell that requires concentration. I wouldnt allow a caster to have 2 spells that require concentration in effect at the same time, though ICR what the rules are specifically regarding such.I play pretty close to RAW (with the exception of some improvised actions and house rules). While I don't necessarily like how concentration works, I don't see a reason to change it. It significantly nerfs some concentrations spells/builds if you can't cast other non-concentration spells. Bless as one quick example off the top of my head would be borderline pointless. I don't see casting another spell as being less distracting than avoiding getting killed on the battlefield or trying to bash someone else's head in.
Id think you are correct on choking, the target will think/believe they are choking, Panic otoh, I cant think of better command to completely momentarily debilitate someone. Anyone who has suffered from anxiety and panic attacks knows they can come out of nowhere in a matter of seconds. That one seems pretty realistic to me, and would totally break concentration.But again, I don't think they are literally choking or panicking.
I’d allow a concentration check against the enemy casters DC, but otherwise yeah I agree with this.I agree. If you can compel the target to do something for the spells duration that breaks their concentration that should be enough. For example if you were to command the caster to COUNT, I believe that mental shift from concentrating on a spell to counting numbers would break the spell.
Sleeping puts a number of conditions on the target, worse than the Prone condition that is mentioned. I don't think it's a reasonable assumption that a multi-purpose spell can do everything a single-purpose spell of the same level can do, especially when the results are greater than any other result listed for the multi-purpose spell.I would argue that since both sleep and command are magic, and since both are the same school of magic, then both should be capable of causing the sleep state, even if it just for 1 turn in the case of command.
I had GI buddies who could do it.I think it's preposterous to say that someone can sleep on command.