Ruin Explorer
Legend
It seems like Nay-Theists would be pretty common in D&D settings, especially those where there are relatively few Divine spellcasters, and where those spellcasters don't focus on helping people, and particularly where they are in conflict with other faiths a lot.
Indeed, in the Forgotten Realms the gods run what is effectively a protection racket because of this, whereby if you're a Nay-Theist, your soul is shoved into a torture-wall for the rest of eternity, whereas no matter how vile you were, if you just actually worship a god or two, you pass on. This seems to basically be a crude fix to the "these gods all totally suck" issue the FR would otherwise suffer from.
Whereas in a setting where you had a lot of Divine casters, who were handing out healing and cures and stuff to people pretty much constantly, well, those faiths would become immensely popular, and Nay-Theists would be rare.
Flat-Earth Atheists seem like they'd be pretty common in any setting where the gods don't manifest and can't be reached by planar travelers (like Eberron), because there's ALWAYS an alternative explanation, magic-wise.
Indeed, in the Forgotten Realms the gods run what is effectively a protection racket because of this, whereby if you're a Nay-Theist, your soul is shoved into a torture-wall for the rest of eternity, whereas no matter how vile you were, if you just actually worship a god or two, you pass on. This seems to basically be a crude fix to the "these gods all totally suck" issue the FR would otherwise suffer from.
Whereas in a setting where you had a lot of Divine casters, who were handing out healing and cures and stuff to people pretty much constantly, well, those faiths would become immensely popular, and Nay-Theists would be rare.
Flat-Earth Atheists seem like they'd be pretty common in any setting where the gods don't manifest and can't be reached by planar travelers (like Eberron), because there's ALWAYS an alternative explanation, magic-wise.