Ruin Explorer
Legend
Yup.Same for dice rolls. One doesn't have control over the result. One often has control over whether the roll is attempted, and whether it is worth the risks or not.
And if we go back the original post the complaint is:
"TPK without any reason for it. PCs didn't do anything wrong. I was turned off."
And it's about Savage Worlds. IMHO Savage Worlds has a pretty swing-y combat system. A combat that is even slightly close could well be one that if a few baddies make lucky rolls, one where the PCs are all dead very rapidly. One could say "use better tactics!" but if the DM effectively forced the PCs into the situation, or just expected it to play out like a different RPG, that's a reasonable complaint about SW as an RPG.
I'll never forget one of the first times I ran D&D for people who weren't already good friends, in early 2E, big party 7 PCs, comes across 6 goblins with like 4HP each and 1d6 dmg spears, in what I'd intended as a "warm-up" encounter. So we roll initiative. PCs all lose. Then the goblins proceed to get 4 nat 20s and down 4 PCs. The other three PCs cleaned them up but good god, if they hadn't, I'm pretty sure that would have been the last time any one of those 7 people played an RPG, certainly D&D.