jmartkdr2
Hero
Oh no, this was on reddit.Sounds like you might not be compatable with the group at your table.
Oh no, this was on reddit.Sounds like you might not be compatable with the group at your table.
Well, there's your problem right there.Oh no, this was on reddit.
What I am curious about is whether or why you conflated lack of control, lack of a possibility of success, and chance? Hopefully we'll agree that the three are distinct?Great question! Personally, I am more interested in the different ways that people perceive the issue and the way in which they frame their responses to what they perceive the question to be.
Take an example- imagine you are playing an old-school version of D&D, and the party encounters a "classic" Banshee with a save or death wail. A player rolls a 1 and dies. Did the player have no control over it?
Arguably, yes. But some might say that the players (the party) could have done a number of things prior to the encounter- they could have scouted the area better. Done research. They could have contingencies for Banshees (earplugs? silence spells?).
You can go round and round on the issue; it's like the young guy who says, "I was late for the job interview and lost the job." And the old grumpy guy says, "That was your fault." And the young guy says, "No, it wasn't. There was an accident and traffic." And the old grumpy guy says, "Well, if you really wanted it, you would have left a few hours earlier." Etc. Is either of them right? Are both of them wrong? It really depends on your perspective.
In framing this, I would say that arguably there might be situations beyond a player's control; sometimes, no matter how well you plan, no matter how "skilled" your play, no matter how imaginative you are, you're just unlucky. You can try and stack the odds in your favor, but sometimes you just get that 1 (or succession of 1s) and you're S to the O to the L.
For some people, that's exciting- that's why we have dice. Best laid plans and all that. For others, it's infuriating- that no matter what you do, you can still get the shaft.
I think that the way that people approach the question is actually more interesting that the final answer that they give.
What I am curious about is whether or why you conflated lack of control, lack of a possibility of success, and chance? Hopefully we'll agree that the three are distinct?
Lack of control - the DM tells me that my character attacks the frost giant even though I had no intention of doing so and am not under magical mind control. The giant wins initiative and crits, one-shotting my character, who dies "due to events over which they have no control".
Lack of possibility of success - we're fighting frost giants, and the DM ignores our damage to them and grants them whatever extra attacks and movement they need to TPK us. This is the "Kobayashi Maru".
Chance - we decide to attack the frost giants having taken care to go in with relevant buffs and a decent plan. We are doing okay, when a chain of crits by a giant kills our bard. The DM is rolling in the open... this is just how the dice fell. Here I believe we feel that we did have control, but we were unlucky - "sometimes, you just roll a 1" (or your foe rolls multiple 20s, as happened here).
Reading the way you arrange the poll questions, it feels like you conflate chance with one or both of the top two - "players, not dice, should control". Is that right? Or if not, what was your intended meaning?
Yes, albeit that could be scalable.Wait "lack of control" is just the Dm playing the game by themself? Where they just say "oh the characters do stuff" and the players....go home?
Yes, that is one case. In this category are scenarios that the players cannot win; agnostic on the reasons for said guaranteed failure.Lack of possibility of success is where the players "bite off more then they can chew". If your group is weak, when you charge at a dragon, your will have a TPK.
Here, I am not conflating solution with scenario. The Kobayashi Maru is unwinnable. The game that Kirk wins is that of overcoming whatever security or lack thereof prevents hacking of the institution's servers.The Kobayashi Maru is the players cheating. For example the player snickers as they DON'T record damage their character takes. Or ignores having used a power once a day or encounter. Or just adds up the damage from an attack and "adds 20".