D&D 5E Van Richten’s Guide to Ravenloft Table of Contents

As shared by DMs Guild brand manager Lysa Penrose.

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Remathilis

Legend
So Cyre 1313 was the last train leaving Cyre on the day of Mourning, held up for a mysterious VIP (the Last Passenger, it's darklord) and didn't escape the destruction of Cyre. It now moves through the Mists ferrying the dead to their final destination.

It's about a paragraph of info, more giving you a skeleton to work off of than a domain.
 

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overgeeked

B/X Known World
So Cyre 1313 was the last train leaving Cyre on the day of Mourning, held up for a mysterious VIP (the Last Passenger, it's darklord) and didn't escape the destruction of Cyre. It now moves through the Mists ferrying the dead to their final destination.

It's about a paragraph of info, more giving you a skeleton to work off of than a domain.
If you have access to the book, could you talk about the fear and stress mechanics?
 


So Cyre 1313 was the last train leaving Cyre on the day of Mourning, held up for a mysterious VIP (the Last Passenger, it's darklord) and didn't escape the destruction of Cyre. It now moves through the Mists ferrying the dead to their final destination.

It's about a paragraph of info, more giving you a skeleton to work off of than a domain.

That was pretty much in line with what I suspected, although the ferrying the dead part is a neat twist.
 


Ash Mantle

Adventurer
Here's another more in-depth first look into Van Richten's Guide to Ravenloft

Be warned though, it's basically a flip through of the book through to the end, so if you don't want spoilers it's probably best to skip this video.

It's really looking like it's a must-buy for me, the book is just chock-a-block full of inspiration and general coolness.
A big spoiler for the monsters, though it probably comes as no surprise, is that Proficiency is listed but Alignments are not listed.
 



overgeeked

B/X Known World
So fear and stress apparently work like this...

Seeds of Fear. Characters have up to three Seeds of Fear, specific things that they're afraid of. There's a d12 list, but you can make up your own. When a player RPs their character responding appropriately to their Seeds of Fear, they gain Inspiration. But no more than 1 per 24 hours. That's it. So if they already have Inspiration, there's no bonus for playing along.

Fear. DC15 Wisdom save or be frightened until the end of your next turn. Various reasons for having to make that check, including encountering a Seed of Fear.

Stress. Characters have a Stress Score that goes up and down based on stressful/relaxing situations. From 0 to whatever. This Stress Score is applied as a penalty to any ability checks, attacks, and saving throws.
 

JEB

Legend
So fear and stress apparently work like this...

Seeds of Fear. Characters have up to three Seeds of Fear, specific things that they're afraid of. There's a d12 list, but you can make up your own. When a player RPs their character responding appropriately to their Seeds of Fear, they gain Inspiration. But no more than 1 per 24 hours. That's it. So if they already have Inspiration, there's no bonus for playing along.

Fear. DC15 Wisdom save or be frightened until the end of your next turn. Various reasons for having to make that check, including encountering a Seed of Fear.

Stress. Characters have a Stress Score that goes up and down based on stressful/relaxing situations. From 0 to whatever. This Stress Score is applied as a penalty to any ability checks, attacks, and saving throws.
Stress sounds pretty good. Fear is mostly good but relying on Inspiration was probably a misstep. (Reinforces my mixed feelings on Inspiration having that cap of 1 for sure.)
 

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