I think that's more a presentation problem though.
For example, you could just play a spellcaster that has 1 spell a level, and all you do is cast that spell. Presentation wise I give you a few "standard" spells, you choose a couple, and never look back. Just because you can choose 10 different spells doesn't mean you have to.
Likewise with fighter maneuvers, you can put at the top a few stock standard ones, pick 1 or 2, and just spam them forever.
the trick is, its far easier to take a complex classes and simple it down to a few options, than the reverse.